Rainbow Six Y5S3.3 patch notes: Ace & Melusi nerfs, Glaz buffs, more - Dexerto
Rainbow Six

Rainbow Six Y5S3.3 patch notes: Ace & Melusi nerfs, Glaz buffs, more

Published: 21/Oct/2020 5:16 Updated: 21/Oct/2020 5:41

by Andrew Amos

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Rainbow Six: Siege’s Y5S3.3 patch is here, and it’s got some big changes. Meta picks Ace and Melusi are being nerfed, Glaz is coming back into the fray, and major changes to shield operators could completely change how the game is played.

Ubisoft is cracking down in Rainbow Six’s Y5S3.3 patch. We haven’t yet seen the power of Zero in pro play, but we’ve seen Ace and Melusi ⁠— and they need a tone-down.

Thankfully, the two Operation Steel Wave operators are getting a nerf in the Y5S3.3 patch. Frost, Oryx, and Glaz are getting buffed, and shield operators like Montagne are getting huge changes all players need to know about.

Ace & Melusi nerfed, Glaz buffed

Ace and Melusi, two of Siege’s newest operators, have already proven their potency despite only being out for a matter of months. Ace has been a must-have in most cases on attack, while Melusi on defense is pesky to deal with.

Ubisoft are stripping some of their power back to make them more manageable. Ace is losing a SELMA charge, making it easier to counter his hard breach. Melsui is also getting the MP5 as her new primary weapon, which is a downgrade from the powerful T-5.

Oryx will be the happy recipient of Melusi’s T-5 in a buff for the Void Edge roamer. Glaz and Frost are also getting some love. The Canadian defender will now have access to the ITA12S shotgun as a secondary, which will help her open rotates.

Glaz will also have his vision recovery and movement penalization while scoping decreased. While it’s not a return to the Glaz of old, it should feel nicer to use.

Ubisoft
Melusi losing her T-5 will affect her roaming ability.

Major shield changes for Montagne, Clash, Blitz, Fuze

The more ‘visible’ operator changes of the patch aren’t the biggest though. Arguably the biggest update of Rainbow Six’s Y5S3.3 patch is the changes to shield operators ⁠— Montagne, Clash, Blitz, and Fuze.

It’ll now be easier to break the guard of shield operators, but allies standing behind them will now be protected from explosions in front of the shield.

Instead of shield breaking at one value, there’s now a sliding scale of 50 to 100 damage. This will trigger different animations.

The shield protection effect for allies ⁠— and enemies ⁠— will work even if the shield operator isn’t actually equipping it. Damage is calculated based on exposure to the blast, and is more refined than it was before.

This opens up a whole new style of play, both for and against shield operators. You might find it easier to try and tap away at shield operators, but their allies are more protected to swing out from behind them.

Clash in Rainbow Six Siege
Ubisoft
Shield operators will play differently after Y5S3.3.

You can find the full Rainbow Six Y5S3.3 patch notes below.

Rainbow Six: Siege Y5S3.3 patch notes

Operators

Ace

  • Reduced the number of explosive ticks of the SELMA Aqua Breacher to 2 ticks (down from 3).

Frost

  • Added the ITA12S as a secondary weapon.

Glaz

  • Reduced vision recovery time to 0.4s (down from 1s).
  • Reduced movement penalization by 50% to 12s (up from 6s).

Melusi

  • MP5 primary will replace the T-5. Optics available on the MP5 will be the red dot, holographic, and reflex.

Oryx

  • T-5 primary will replace the MP5. Optics available on the T-5 will be the red dot, holographic, reflex, and scope 1.5x.

Ballistic Shields

  • The guard break effect occurs when operators with a ballistic shield are hit by an explosion or take certain types of damage (from a scale of a minimum of 50 to trigger the guard break to 100 damage).
  • The severity of the guard break is proportional to the damage done to the shield. Electric damage and the minimum 50 damage threshold will trigger the minimum strength guard break animation.
  • Melee damage, concussion FX, sonic bursts, and explosions of 100 damage or higher will trigger the the maximum strength guard break animation.
  • Operators positioned behind a Clash, Monty, Blitz, or Fuze are now also partially protected from explosion damage (this still applies even if they are from the opposing team). This protection also applies if the shield is on the operator’s back. Damage taken from the explosion is proportionally calculated based on the operator’s exposure to the blast.
  • Instead of folding Montagne’s Extendable shield, he now as a guard break animation.
  • Shield explosion protection is reduced to 66% (down from 80%).

Weapons

TCSG12 + ACS12

  • Damage drop-off is now more progressive to reach minimal damage at 50m (instead of 20m).
  • Damage at max range increased to 68% (up from 48%).
  • Suppressor damage penalization normalized to -12.5% regardless of range.

Gameplay Updates

  • Changes to the defuser interaction that allow players to pick up the defuser, even in situations where it might have originally been inaccessible, due to falling into difficult-to-reach spaces.
  • Improvements to the chat filter feedback system.
  • The ban ticker has been deactivated for custom games. It will remain visible in all other game modes.

Bug fixes

  • FIXED – Sometimes defenders spawn on top of each other when in 2nd Floor Master Bedroom on Chalet.
  • FIXED – Players can’t vault over the half-wall/railing in 2F Library Stairs on Chalet.
  • FIXED – Dropped defuser can be difficult to recover from behind the table of 2F Cigar Balcony on Kafe.
  • FIXED – (PvE) Barbed wire spawns issues in Situation 10.
  • FIXED – Poor lighting inside the cabinet between sofas in 1F Bar of Chalet.
  • FIXED – Players can use a deployable shield to get to the counter next to the piano on Chalet.
  • FIXED – Zero’s Piercing Camera can pierce and see through the ceiling in 1F First Aid on Plane.
  • FIXED – Missing SFX when picking up generic items.
  • FIXED – (PvE) Missing pre-barricaded doors/windows in Heavily Fortified Situation.
  • FIXED – Cancelling a Ranked queue can sometimes trigger an abandon penalty even when the player did not join a match.
  • FIXED – Secondary hard breach gadget’s blue light can sometimes be seen through a barricade when deployed on it.
  • FIXED – Residual black smoke is visible after some soft walls in the Basement of Chalet are destroyed.
  • FIXED – Minor map asset issues.
League of Legends

TFT patch 10.25 to feature Talon buffs, Warwick & Moonlight nerfs, more

Published: 3/Dec/2020 7:29

by Andrew Amos

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TFT patch 10.25 is on its way as the final update ahead of the Mid-Set update, and it’s set to be massive. Talon could be back on the menu, Warwick and Moonlight are getting a nerf, and that’s only the tip of the iceberg.

The TFT meta has stabilized after patch 10.24. No longer is it 4-1 roll down and pray, because there’s actually meaning to the early game.

That doesn’t mean there’s nothing Riot can’t improve though. With the b-patch finally going live with nerfs to Zed, Yone, and Runaan’s Hurricane, TFT patch 10.25 is going to be the big one before the year’s end. It’s the final patch before January’s mid-set update, which will shake up units, traits, and more.

Enduring Sword Talon in TFT
Riot Games
Talon could be back in TFT patch 10.25 with some damage buffs.

TFT patch 10.24b nerfs Zed, Yone, more

Before we dive too deep into TFT patch 10.25, it’s important to note some changes were made in the middle of TFT patch 10.24 that you might have missed. Zed and Yone were nerfed, alongside traits Keeper, Cultist, and attack speed item Runaan’s Hurricane.

This was to curb the power of Zed carry comps which had risen to prominence. An attack speed nerf has made them less potent, but ultimately still strong. The same goes for the rest of the nerfs, which have lightly nudged the power balance instead of major overhauls.

Moonlight the big target on TFT patch 10.25

TFT patch 10.24 had one big winner, and it was Moonlight reroll compositions. Diana and Lissandra carry have been two of the strongest picks on this patch thanks to the rolling changes.

However, on TFT patch 10.25, Riot are bringing them back in line. Because it’s easier to hit the composition, Riot have had to bring back Lissandra and Diana’s damage to be more in line with other one-cost units. While they still have the four-star mechanic, it won’t be as hard to beat.

Warwick is also set for a big nerf to his lifesteal at one and two-star to compensate for his ability overhaul last patch. This will be coupled with a Divine nerf, reducing the amount of true damage the units dish out.

Wukong, Fiora, Sylas, Xin Zhao, Evelynn, and Talon are all set for buffs, while Vi and Kayn are on Riot’s naughty list.

Diana in TFT Fates
Riot Games
Moonlight champions Diana and Lissandra are getting nerfed in TFT patch 10.25.

You can find the full set of changes below, courtesy of [email protected]. We will update this with the full patch notes once they drop on December 8.

TFT patch 10.24 preview notes

Champions

Tier 1

Wukong

  • Ability AD percent increased from 225/250/275% to 250/265/280%

Fiora

  • Damage increased from 200/300/450 to 250/400/600

Lissandra

  • Ability damage lowered from 350/450/600/800 to350/450/550/700
  • Ability secondary damage lowered from 175/225/300/450 to 175/225/275/375

Diana

  • Ability orbs lowered from 4/5/6/9 to 4/5/6/8

Tier 2

Sylas

  • Damage increased from 250/400/600/1000 to 250/400/700/1111

Vi

  • Ability armor reduction lowered from 50/75/100% to 40/60/80%

Tier 3

Xin Zhao

  • Ability AD percent changed from 300/325/350% to 330/340/350%

Evelynn

  • Ability damage increased from 350/500/1400 to 350/600/1500
  • Ability damage multiplier lowered from 3 to 2.

Tier 4

Talon

  • Ability AD percent increased from 200/200/250% to 240/250/275%

Warwick

  • Ability lifesteal lowered from 50/50/200% to 40/40/200%

Tier 5

Kayn

  • Damage changed from 400/600/6666 to 375/575/6666