Pokemon GO appears to still have an enormous hold on the mobile gaming market two years after its initial release after reports state that it brings in over $2 million a day.
When it comes to worldwide gaming sensations, few titles had a grasp on the mainstream population like Pokemon GO did after its highly-anticipated release in July of 2016 which quickly became an industry titan.
The game became popular among all walks of life due to its simplicity and easy-to-use user interface, allowing players of different backgrounds to get in on the action and attempt to climb the ranks.
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However, after being at the top of the industry with such prominence, Pokemon GO seemingly fell off the radar for many as players eventually got tired with its repetitiveness – or so some thought.
In a report by SensorTower on July 6th, two years after its launch, Pokemon GO is bringing in $2 million per day in player spending which may come as a surprise to many that believed the game had lost its touch.
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This enormous daily figure brings the title to over $1.8 billion in revenue since July of 2016 with the United States and Japan accounting for over 60% of spending across the globe.
A breakdown of spending by country can be viewed below.
With Niantic rolling out new features for Pokemon GO and the game still planning to have a launch in China in the future after partnering with NetEase, there is no telling how long the game can remain as a major-player across the mobile gaming industry.
More information on Pokemon GO and its revenue numbers can be found on the SensorTower website.