Monster Hunter Rise: Nintendo Switch release date, trailer, more - Dexerto
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Monster Hunter Rise: Nintendo Switch release date, trailer, more

Published: 17/Sep/2020 18:38 Updated: 17/Sep/2020 18:40

by James Busby

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Nintendo’s second Direct Mini showcased a variety of games coming to the system, but it was Capcom’s Monster Hunter Rise that stole the show. Check out the article below to find out everything you need to know about the new monster-slaying game. 

Nintendo fans were left disappointed when Monster Hunter World didn’t make its way to the Switch, but things are looking brighter thanks to two upcoming titles. Monster Hunter Rise and Monster Hunter Stories 2: Wings of Ruin were announced during a Direct on September 17, giving fans a sneak peek at what awaits them when both games release in 2021.

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Monster Hunter Rise aims to put the high-octane beast-slaying action back into the player’s hands, allowing fans to take their hunting everywhere and anywhere. While the trailer for the new game was fairly short, we’ve rounded up all the information we currently know. 

Monster Hunter Rise release date

Capcom announced that Monster Hunter Rise will release on March 26, 2021 for all Nintendo Switch systems. Those that preorder the upcoming title will be able to get the Cosmetic Layered Armor for your Palamute and Palico. 

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Pre-order bonus

  • Palamute Retriever Costume layered armor
  • Palico Forest Cat Costume layered armor
  • Novice Talisman for some extra assistance in the early stage

On top of that, there are two separate editions. As the name suggests, the Standard Edition just comes with the game, while the Deluxe Edition includes the full game and comes bundled with a few extra goodies. It’s important to note that the majority of these items are cosmetic and have no impact the game, but they still add a nice touch should you want them.  

Deluxe Kit content

Deluxe kit
Nintendo / Capcom
The Deluxe Edition comes with this Hunter layered armor “Kamurai” set.
  • Hunter layered armor “Kamurai” set
  • Palamute layered armor piece “Shuriken Collar”
  • Palico layered armor piece “Fish Collar”
  • Gestures (4 Jumps)
  • Samurai pose set
  • Kabuki face paint
  • “Izuchi Tail” hairstyle

Capcom has yet to announce a price listing for either addition, but you can find out the exact RRP when the official site is updated.  

Increased verticality and new weapon attacks

Monster Hunter Rise movement
Nintendo / Capcom
Swinging your way through luscious has never looked so fun.

While Monster Hunter fans can expect to see the series’ core hunting and crafting loop, there are a number of exciting new features present in Rise. The first one is that of the Wirebug. This helpful critter allows hunters to grapple and swing their way through the rocky terrain around them, while also combining this feature with speedy wall runs. 

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The Wirebug also gives players access to powerful weapon attacks, creating plenty of opportunities to sneak in some extra damage. Speaking of attacks, it also looks as though each weapon will have a new set of moves that fans will need to learn and master. 

Monster Hunter Rise certainly seems to be taking verticality and aerial attacks to a whole new level, so it will be interesting to see how this impacts the general flow of the gameplay. 

The first canine companion

Nintendo / Capcom
It was only a matter of time before Capcom caved and added dogs to Monster Hunter.

Yes, that’s right, Monster Hunter is finally getting its first canine buddy. For years, hunters have been supported by the series’ adorable felyne comrades both outside and inside combat. However, Rise aims to shake up this well-trodden formula up by adding in the Palamute. 

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The Palamute is a wolf-like creature that hunters can ride around on. Not only do these loyal creatures greatly speed up your traversal times, they also will attack monsters with their razor-sharp claws and equipable weapons. 

New monsters

Magnamalo Monster Hunter Rise
Nintendo / Capcom
Plenty of monolithic monsters await you in Monster Hunter Rise.

Monster Hunter’s roster of toothy terrors is pretty big and while its nice to see a few familiar faces in Rise, most fans will be excited to sink their oversized weapons into something new. Fortunately, Rise will be adding plenty of fresh faces to mix. The four new monsters that were shown in the reveal trailer are:

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  • Magnamalo – A fearsome Fanged Wyvern that hunts its prey with relentless malice.
  • Aknosom – This hulking Bird Wyvern that uses its crest to attack foes.
  • Great Izuchi – Another Bird Wyvern who overwhelms attackers with its scythe-like tail. 
  • Tetranadon – An oversized amphibian that uses its rotund body to crush those that dare to get in its way.

New Hunter base: Kamura Village

Kamura Village
Nintendo / Capcom
Kamura Village serves as the game’s main hub.

This scenic village is the central hub of Rise. It’s here where hunters will be able to forge powerful weapons and armor, purchase various consumables, and even meet a number of colorful characters.

The official site states: “This village, known for its Tatara Steel, is where hunters make their living. The Rampage, a calamity that ravaged the village 50 years ago, is about to occur again, so the inhabitants are in turmoil. The hero has to become the best hunter there is, and overcome this calamity with the help of all the villagers.”

New Locale: Shrine Ruins

Nintendo / Capcom
The Shrine Ruins may look peaceful, but it is home to some rather fearsome beasts.

Not much is known about the locales in Monster Hunter Rise, but we have gotten a good glimpse of the Shrine Ruins. The official website states that it was once a place where people prayed for protection, but it fell into decay and is now haunted by the roars of monsters, day and night. 

Gameplay showed dilapidated temple structures, huge rocky mountains, and freshwater rivers that run directly through the landscape. It certainly looks like a place that could house lots of bloodthirsty monsters. The game will likely have plenty of new locales to visit, so we’ll update this article as soon as we learn more. 

Brand-new amiibo

Amiibo Monster Hunter Rise
Nintendo / Capcom
There’s never been a better time to be a Monster Hunter and amiibo fan.

Those of you who like collecting amiibo will be glad to know that the game will have three figurines for you to collect. These are the Palamute, Magnamalo, and Palico. By purchasing these, you’ll gain access to some special layered armor. Capcom has confirmed that they will be made available when Monster Hunter Rise releases March 26, 2021. 


So there you have it, everything we know about Monster Hunter Rise. Be sure to check back here for all the latest news and updates. 

Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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