How to watch September Ubisoft Forward: Date, games, more - Dexerto

How to watch September Ubisoft Forward: Date, games, more

Published: 1/Sep/2020 19:48

by Bill Cooney


Ubisoft’s September Forward event is right around the corner and will feature previews of at least four games, and possibly more surprises. So, let’s take a look at what’s on the table.

Previously, the last Forward event happened in July 2020, where we got the first official release date for Far Cry 6, as well as an in-depth look at other upcoming games.


The next Forward event will kick off on September 10 at 11 AM PST, 2 PM EST, and 7 PM BST. We don’t know exactly what will be included in the lineup, but we can take some clues away from the trailer, which has already been released.

From there, we can assume that Hyperscape, Watchdogs: Legion, Rainbow 6 Siege, and Gods & Monsters (which possibly has a new name: “Immortals, Fenyx Rising) will all be included.


Ubisoft Forward stream & schedule

Ubisoft Forward takes place on Thursday, September 10. The stream starts at 11 AM PST/2 PM EST/7 PM BST. The pre-show will begin, according to the schedule, right at 11 when things get going.

The stream can be found at, but fans can also expect to find the proceedings being streamed via Ubisoft’s Twitch, Twitter and YouTube channels. If you can’t make it in time for the first hour, don’t worry too much, because it will be the second hour – starting at 12 PM PST – when the big new games, like Watchdogs: Legion (coming out in October), will be taking center stage.


What games are being shown at Ubisoft Forward?

Like we mentioned earlier, the stream starts at 11 AM PST, but the first hour will be spent covering new content for smaller games, like Brawlhalla, Tom Clancy’s Ghost Recon Breakpont and more.


After that, the main event begins, with details from Rainbow 6 Siege, Watch Dogs: Legion, Hyper Scape and a few “surprises.” One of these surprises should be the chronically delayed “Gods & Monsters,” which was set to come out in early 2020 before being pushed back.

Unlike the July Forward event, Ubisoft has made no mention of the September show being pre-recorded, so we might actually see a live broadcast this time around.

Ubisoft Forward prizes

Watching and interacting with the Ubisoft Forward stream can also earn players special rewards if they watch while logged in to their Ubisoft account.

Like many recent streams, developers are offering players rewards for their time and viewing (though no chance at a free copy of Watch Dogs: Legion this time around it seems). It remains to be seen what exactly these exclusive rewards will be, but you can stay updated with everything from the Ubisoft September Forward right here with Dexerto.

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.