How to beat the Chained Ogre in Sekiro: Shadows Die Twice - Dexerto
Gaming

How to beat the Chained Ogre in Sekiro: Shadows Die Twice

Published: 23/Mar/2019 18:22 Updated: 24/Mar/2019 14:50

by Calum Patterson

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If you’re just starting out Sekiro: Shadows Die Twice, chances are one of the first boss fights you come across is the Chained Ogre – here’s how to take him down.

FromSoftware’s latest title is arguably their hardest yet, carrying on from the notoriously difficult boss battles in series like Dark Souls and Bloodbourne.

In Sekiro: Shadows Die Twice, there is very little hand holding either, with the only really useful tips coming by way of ‘eavesdropping’ on nearby guards.

The Chained Ogre might be one of the earliest bosses, but he’s far from the easiest.

This is the case with the Chained Ogre too. The two guards at the bottom of the steps will advise that the Ogre is afraid of fire if you eavesdrop on them.

However, you are unlikely to have the tool needed to create fire on your Shinobi prosthetic arm, and having it will make taking down the Chained Ogre much easier.

For this, you’ll need the Flame Vent tool. In the area before you reach the ogre, you wil find an old woman ringing a bell. Approach her, and receive the bell, then return to the dilapidated temple and pray to the buddha. You will travel to Hirata Estate – complete this level to unlock the Flame Vent.

Avoiding the Ogre’s grabs is key to success.

Once you have the Flame Vent equipped, use it while fighting the Ogre. You can get a headstart on him but going behind him while he breaks free from his shackles and deliver a deathblow, immediately removing one of his ‘lives’.

Make sure you dodge his grabs especially – all his attacks will deal serious damage, but if he manages to grab and toss you down, you’re almost certainly done for. You can use the various grapple points near the bottom of the steps if you’re in a tight spot.

When the green arrow appears on the Ogre, use the grapple to latch onto him, giving you a free strike – but only strike once, anymore than that and he will have time to recover and slam you down.

Surprisingly, you can also deflect all of the Ogre’s attacks, but this is riskier, because it requires you to get the timing just right.

Call of Duty

Bizarre Black Ops Cold War exploit completely removes sprint-fire delay

Published: 29/Nov/2020 11:01

by Daniel Cleary

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A strange exploit has been found with the Gung-Ho perk in Black Ops Cold War, which removes the sprint-fire delay from all weapons in-game.

As with other online multiplayer shooters, Call of Duty players, typically, have to have quick reaction speed in order to win gunfights and pick up kills against the enemy team.

While this reaction time can be difficult to improve, some players have found another way to gain an advantage over their opponents with a bug that allows you to fire the first few bullets even earlier.

Black ops characters shooting gun

This exploit was found with the Gung-Ho perk, which allows players to shoot their weapons while sprinting. The Cold War perk has been a go-to for those who love to run and gun, but this new bug completely cuts out the time it takes to start firing.

One Redditor u/b3nb0i shared this unusual glitch with the perk, revealing that, with the help of lethal equipment such as semtex, it’s possible to cancel the sprint-to-fire delay on a gun.

Usually, even with the Gung-Ho perk equipped, there is a small delay in the time it takes to straighten the weapon from the sprint position to be ready to fire.

NEW TECH: Run with a semtex and gungho to shoot without sprint-fire delay from blackopscoldwar

However, with semtex or another piece of equipment in-hand, the gun is already in a position to fire and cancels the delay, making it quite deadly in any gunfights. It is worth noting that it is not possible to ADS while using this exploit and that players would have to rely on their weapons attachments to make their shots more accurate.

While this strange exploit does require some getting used to, it could still be quite overpowered particularly on maps with short-range engagements such as Nuketown, especially as the grenade will drop if you’re taken down – like how the Martyrdom perk used to work.

As of now, it is unclear whether this was intended to be a feature in Cold War but, if it is found to be a glitch it will likely be patched by Treyarch in one of the future updates.