God of War Ragnarok officially teased during September PS5 showcase - Dexerto

God of War Ragnarok officially teased during September PS5 showcase

Published: 16/Sep/2020 21:59 Updated: 17/Sep/2020 0:46

by Tanner Pierce


During the PlayStation 5 showcase, Sony Interactive Entertainment and developer Santa Monica Studio officially teased the highly anticipated sequel to its hit 2018 game, God of War.

When God of War was originally released back in 2018, players were blown away by the game’s story, gameplay, and graphics. The ending of the game teased more to the story, with Kratos’ son (spoiler alert) being revealed as a version of the Norse god Loki.


Unfortunately, however, nothing else about the sequel to the game was revealed. Fans were forced to sit in silence for years, waiting for even a drip of information about the game in any way, shape, or form. Now, the waiting is finally over.

Sony Interactive Entertainment
One of the only images shown in the God of War Ragnarok teaser was a blue version of the logo for the game.

At the end of Sony’s PS5 showcase, a sequel to God of War was officially announced, teasing that “Ragnarok is coming”. The game is set to release in 2021 on PlayStation 5.


Currently, no details about the game are known. More than likely it’ll follow up all the lose storylines seen in the first game, including the aforementioned “Loki” plotpoint.

In terms of what Ragnarok means, the word is Nordic in nature and essentially describes the end of the world or the apocalypse, for lack of a better word. According to Merriam-Webster dictionary, Ragnarok is the “final destruction of the world” after a battle between Aesir and Loki.

This could give us a major hint as to what the game to be about. At this point, however, it’s anyone’s best guess as to how they’ll adapt it.


If the game is truly coming next year, here’s hoping that we learn more about it in the next few months. With just a teaser, fans will surely be thirsty for more.


Overwatch October 1 update massively buffs Soldier 76: patch notes

Published: 1/Oct/2020 18:41 Updated: 1/Oct/2020 18:51

by Michael Gwilliam


A new Experimental Overwatch patch has just gone live on PC, PS4, Xbox One, and Nintendo Switch with changes to only one hero, but they’re absolutely massive. Soldier 76 is being buffed significantly.

Soldier 76 has been in a bit of a poor spot lately, with the traditional FPS hero being outmatched by the likes of McCree and Ashe at medium range and Widowmaker at long range. Now, the devs are upping his lethality.


The Experimental Mode changes make his Heavy Pulse Rifle far more threatening with its bullet spread remove and ammo capacity increased from 25 to 30.

In order to compensate for these buffs, constant recoil has been added, so players will need to adjust to that when playing as him.

Soldier 76 attacks HanamuraSoldier 76 can now fire full auto without a massive spread.

Community Manager Molly Fender elaborated on the chances in a forum post saying: “Compared to other hitscan Damage heroes, Soldier: 76 has been perceived as one of the weaker choices in heroes, so we want to test some adjustments to change this. Rather than making some numbers adjustments, we’d like to test out an overhaul to his shooting mechanics.”

Improving the shooting mechanics of 76 may prove to be a more balanced way to make the character better as opposed to simply increasing his damage. Though, the ammo increase may already prove to have an effect.

“In this Experimental mode, we’re shifting the weapon to instead be centered around recoil and weapon control,” she added. “While the change list may be short, we’re hoping that this will breathe new life into Soldier: 76’s playstyle.”

Soldier 76 toasting to ChristmasCheers, Soldier mains. You finally get a buff.

Previously, 76 players have had to fire in short bursts to avoid the insane spread that comes with holding down the trigger and going full auto. Now, the ever-popular character may be able to output significant damage at a far faster rate – something that should really worry opponents.

It will be interesting to see how much of an effect these changes have on the hero and if his pick rate sees an increase.

Full patch notes:



The next experiment begins! This time we’re hoping to get your feedback on some changes to Solider: 76’s Heavy Pulse Rifle. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.



Soldier: 76

Heavy Pulse Rifle

  • Bullet spread removed
  • Constant recoil added
  • Ammo increased from 25 to 30

Developer Comments: We’re testing some changes with Soldier: 76’s Heavy Pulse Rifle that make the weapon more controlled by recoil, rather than bullet spread. Overall, this will make him better when firing in full auto, rather than controlled bursts. While recoil exists with other heroes’ weapons, these changes are intended to be impactful to gameplay, rather than establishing the “feel” of the weapon.