'Gaming Disorder' Now Officially Recognized as a Mental illness - Dexerto
Gaming

‘Gaming Disorder’ Now Officially Recognized as a Mental illness

Published: 18/Jun/2018 16:44 Updated: 26/Jul/2018 12:05

by DG Goldstein

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‘Gaming Disorder’ has now officially been categorized as a mental illness, according to the World Health Organization.

First proposed in December of 2017, the World Health Organization included ‘Gaming Disorder’ in their 11th ‘Classification of Diseases’ listing, which caused a stir throughout the gaming community.

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A major venture for the WHO is creating and maintaining the International Classification of Diseases, which is a grading system that assists in identifying a wide range of signs, symptoms, abnormal findings, and much more.

The disorder is defined as “a pattern of persistent or recurrent gaming behavior (‘digital gaming’ or ‘video-gaming’), which may be online (i.e., over the Internet) or offline,” and was officially added to the Classification of Diseases on Monday, June 18th.

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Three main points are provided by the WHO to help professionals diagnose the disorder in perspective patients:

  1. Impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context.
  2. Increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities.
  3. Continuation or escalation of gaming despite the occurrence of negative consequences.

To get a proper diagnosis, the ICD description states that the behavior and features should be evident over a period of one year, however, can be shortened if ‘all the requirements are met, or if symptoms are severe.’

“The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning. The pattern of gaming behaviour may be continuous or episodic and recurrent. The gaming behaviour and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe.”

The full description of the newly-added ‘Gaming Disorder’ can be found on the official World Health Organization Classification of Diseases, 11th edition.

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Source: World Health Organization

Apex Legends

Apex Legends Evo shields are being nerfed again in Season 7

Published: 8/Oct/2020 1:12 Updated: 8/Oct/2020 1:28

by Alan Bernal

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The Evo Shields in Apex Legends are set for another balance update that could come in Season 7, as Respawn are still fine-tuning how the armor upgrades to its max level.

Respawn brought the Evo Shields in the System Override patch in March, then made them a staple in the battle royale later on. Ever since then, the studio has been trying to find the right balance with the armor and its scaling defense as the game continues.

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As for the studio, the hunt for that equilibrium to the item will continue as Respawn Game Designer Daniel Z. Klein indicated that players could have an increased damage threshold to hit before getting a fully evolved shield.

This change is still in the implementation phases, however, since Respawn need to tinker with the game’s networking to actually bring in the patch.

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Respawn Entertainment
The Evo Armor values for max level will change, most likely in Season 7.

“We have a change planned for red Evo Shields for patch 7.0, but it required a little networking work (don’t ask; game dev is dumb) so we couldn’t ship it in 6.1,” Klein responded to a player who noticed there weren’t any changes to the shields in the Aftermarket update. “The plan is to increase the damage required to go to Red.”

At the time of writing, the Evo Shields need 500 damage inflicted to reach max level. That requirement is going to change, although the developer gave no indication for how much.

Complaints about the gear stem from how many people seem to have a fully upgraded Evo early in games.

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Though this could be attributed to the typical gunfight fiestas that happen at any major POI after dropping into the Arena, the problem is going to get a closer look within the studio.

There’s no word if there will also be a change to the armor max Evo Shields provide, but it’s not likely since Respawn tuned that not too long ago when Season 6 started.

In any case, the company is hoping the next round of changes will leave Apex Legends in a healthier state as it concerns the popular Evo Shields in the game.

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