Cooking Mama reportedly pulled from Nintendo eShop for being crypto mine - Dexerto
Gaming

Cooking Mama reportedly pulled from Nintendo eShop for being crypto mine

Published: 5/Apr/2020 21:59 Updated: 5/Apr/2020 22:01

by Bill Cooney

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Cooking Mama: Cookstar was pulled from the Nintendo eShop just hours after it first came out, and it didn’t take very long for rumors that the game was actually operating a cryptocurrency mine without players’ knowledge began to come up.

Believe it or not, this was something fans had been worried about ever since developers announced Cooking Mama: Coming Home to Mama would use blockchain digital rights management (DRM).

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 The game’s publisher, Planet Digital Partners, said they included this to give every payer a “subtly different” experience while playing, but some claim that’s not all it was doing.

Nintendo
Cooking Mama was only available on the eShop for a few hours before it was unceremoniously pulled.

It’s important to note that there’s been no definitive proof that Cooking Mama is actually operating as a crypto mine, but that doesn’t mean it’s not possible.

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After being released to the eShop for a few hours on April 1, the title was mysteriously pulled with no word from Nintendo or the publisher as to why.

On April 5, unconfirmed reports of Cooking Mama using the Nintendo Switch to farm virtual currency started popping up on Twitter, with users urging anyone with the game to uninstall it immediately.

In the screenshot from an unknown Discord server, one user claimed that the game wouldn’t launch unless your Switch was online and connected to the internet.

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When you do play it, the network traffic on your Switch supposedly skyrockets, the battery is drained, and the console overheats in about half an hour.

It certainly would be a bizarre turn for Cooking Mama, which had received relatively positive reviews up until now, to be insidiously operating a hidden cryptocurrency mining program, but with how prevalent online and digital currencies have become it’s not entirely out of the realm of possibility.

Nintendo
Could Cooking Mama actually be a Crypto Mama in disguise?

At the moment, neither Nintendo, the publishers, or anyone else involved has come out to confirm or deny that Cooking Mama was out hijacking Switches to mine some crypto.

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However, the title’s past use of the blockchain, its sudden, unexplained removal from the eShop, and now reports from players all leave us with more questions than answers.

Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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