Borderlands 3 PC requirements aren’t as high as you’d think - Dexerto
Gaming

Borderlands 3 PC requirements aren’t as high as you’d think

Published: 29/Aug/2019 1:34 Updated: 29/Aug/2019 3:30

by Isaac McIntyre

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Gearbox Studios has revealed the PC system requirements for their upcoming flagship release, and players can breathe a sigh of relief – you probably won’t require an extensive upgrade to play Borderlands 3.

With the upcoming release of the long-awaited Borderlands sequel, many gamers are sure to be wondering if the third main-series addition to the world of Pandora – promised to be “much bigger” than Borderlands 2 – will have monster system requirements.

One of the positives of the popular cartoonish looter-shooter series has always been it’s low demand when it comes to necessary hardware specs, however, and Borderlands 3 is set to be no different.

Gearbox Studios - YouTubePlayers were worried the massive Borderlands 3 world might be too much for their PCs to handle.

The publishers revealed the official minimum and recommended specs on the Borderlands website earlier today and the sequel’s demands aren’t really that much higher than that of Borderlands 2, which was released in 2012.


Minimum specs:

  • OS – Windows 7/8/10 (latest service pack)
  • Processor – AMD FX-8350 |Intel i5-3570
  • Memory – 6GB RAM
  • Graphics card – AMD Radeon™ HD 7970 | NVIDIA GeForce GTX 680 2GB
  • HDD – 75 GB

Recommended Specs:

  • OS – Windows 7/8/10 (latest service pack)
  • Processor – AMD Ryzen 5 2600 | Intel i7-4770
  • Memory – 16GB RAM
  • Graphics card – AMD Radeon™ RX 590 | NVIDIA GeForce GTX 1060 6GB
  • HDD – 75 GB

Gearbox StudiosBorderlands 3 has a load of customization options.

As well as the hardware specifications that Gearbox revealed on their website, the settings that players can alter in their games were also revealed, including the choices on capped framerates, character and vehicle field of view changes, and more.

Basic

  • Graphics API: DirectX 11, DirectX 12
  • Display: (varies by setup)
  • Display Mode: Full Screen, Windowed Borderless, Windowed
  • Resolution: (varies by setup)
  • Vertical Sync: Off, On
  • Resolution Scale: 50% – 200% in 25% increments
  • Limit Frame Rate: Smooth 22-62 FPS, Capped 30 FPS, Capped 50 FPS, Capped 60 FPS, Capped 72 FPS, Capped 120 FPS, Unlimited, Custom
  • Custom FPS Limit: default 90, minimum 15, maximum 300
  • Calibrate Display: Brightness and HDR
  • Calibrate Safe Area: Adjust the boundary of the UI
  • Field of View: default 90, minimum 70, maximum 110
  • Vehicle Field of View: default 90, minimum 70, maximum 110
  • HUD Scale: default 1, minimum 0.6, maximum 1.3

Advanced 

Preferences

  • Display Stats: Off, FPS, All (FPS, CPU, GPU)
  • Anti Aliasing: None, FXAA, Temporal
  • FidelityFX Sharpening: Off, On
  • Camera Motion Blur: Off, On
  • Object Motion Blur: Off, On

General

  • Graphics Quality: Low, Medium, High, Ultra
  • Texture Streaming: Low, Medium, High, Ultra
  • Anisotropic Filtering: 2x, 4x, 8x, 16x
  • Material Quality: Low, Medium, High, Ultra
  • Shadows: Low, Medium, High, Ultra
  • Draw Distance: Low, Medium, High, Ultra
  • Environment Texture Detail: Low, Medium, High, Ultra
  • Environment Detail: Low, Medium, High, Ultra
  • Terrain Detail: Low, Medium, High, Ultra
  • Foliage Detail: Low, Medium, High, Ultra
  • Character Texture Detail: Low, Medium, High, Ultra
  • Character Detail: Low, Medium, High, Ultra
  • Ambient Occlusion: Low, Medium, High, Ultra
  • Volumetric Fog: Off, Medium, High, Ultra
  • Screen Space Reflections: Off, Medium, High, Ultra

Gearbox StudiosBorderlands fans have waited seven years for another main-series release.

Borderlands 3 is slated to be released for PC, PlayStation 4, and Xbox One on September 13, ending a seven-year hiatus for the popular franchise’s main titles. 

If you are playing on PC, the game will initially only be available through the Epic Store until April 2020.

Valorant

Valorant devs considering Overwatch-style block teammate feature

Published: 4/Dec/2020 19:50

by Michael Gwilliam

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Valorant players hoping for a way to avoid getting certain users on their team may soon have a tool available to them according to Riot Games.

In a recent Ask Valorant article, producer Sara Dadafshar answered a question about whether the team would consider adding a feature to block players so they don’t end up in a queue with them again.

In a team game like Valorant, being able to work with those who fit your playstyle can be a key component. Of course, not everyone works well together and sometimes you could even find yourself with a griefer on your team who intentionally feeds.

According to Dadafshar, the idea was “interesting.”

Valorant Leak Controller Support
Riot Games
Players are asking for a way to block teammates.

“There’s some nuances we’d have to work through to ensure queue times don’t significantly increase, but we understand how frustrating it is when you get matched up with someone who you just reported in the prior match,” she explained.

The more players you have blocked or have blocked you, the longer your queue could potentially become. Plus, with multiple players being blocked, the number of possible team options drastically change.

That said, she isn’t ruling out the possibility of the feature coming to Valorant in a future update.

shooting in Valorant.
Riot Games
Riot isn’t ruling out a block feature.

“We’ll think on this a bit, but know that we are currently working on better detection of disruptive behaviors in hopes of being able to appropriately administer penalties and hopefully lessen the number of players you wouldn’t want to play with to begin with.”

Other games, such as Overwatch, have implemented features for users to avoid queuing with certain players. People can select “avoid as teammate” after a match to keep that person from being on their team for a week.

After seven days, the avoid resets and players can only have three users selected to avoid at any given time.

It will be interesting to see what the future holds for Valorant, but it’s nice to see that the devs are considering giving fans more control of their experience with the FPS.