Ninja pokes fun at Fortnite Season 8 for copying Apex Legends and Sea of Thieves - Dexerto
Apex Legends

Ninja pokes fun at Fortnite Season 8 for copying Apex Legends and Sea of Thieves

Published: 1/Mar/2019 10:17 Updated: 1/Mar/2019 10:58

by Connor Bennett

Share


Hugely popular Twitch streamer Tyler ‘Fortnite for ‘taking’ some of the best bits from Apex Legends and Sea of Thieves – and using them in the newly released Season 8.

Fortnite Season 8 launched on February 28, with plenty of new additions to the game. Yet, the one thing fans have gone wild for is the improved pinging ability. 

A significant upgrade was made to the game’s pinging system, allowing players to better communicate locations of items and other things to teammates – even if they are unable to talk to each other. For some players, including Ninja, it’s incredibly similar to the system that Apex Legends currently uses.

Epic GamesFortnite Season 8 has taken on a Pirate theme – adding actual Pirate Ships to the map

After getting his teeth into Season 8, Ninja asked his chat: “What do you do when Sea of Thieves and Apex become super popular but also, Fortnite is still popular, what do you do? You take the best of both worlds!”

Visibly holding back his own laughter, he gave the answer to his own question: “Update your pinging system from Apex and then you add Pirates from Sea of Thieves! That’s what you do!”

While Ninja was clearly joking with his comments, it’s not unusual for games to take inspiration for others and implement their own versions of things that work elsewhere. However, the improved pinging system may not be all that Fortnite takes from Apex Legends.

Players have noticed mysterious vans popping up across the map that may link to a respawn ability

While that is currently a visual bug with the replay system, content that will be added at a later point has made its Fortnite debut in this way –  most recently, the New Year’s Eve disco ball event.

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton

Share


An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.