Fortnite Battle Royale Patch Notes for V4.0 – New Locations, Season 4, Gameplay Changes and More - Dexerto
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Fortnite Battle Royale Patch Notes for V4.0 – New Locations, Season 4, Gameplay Changes and More

Published: 1/May/2018 18:30 Updated: 10/Oct/2020 18:34

by DG Goldstein

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It’s officially here! Season 4 for Fortnite Battle Royale began on May 1st along with the highly anticipated V4.0.0 patch.

Season 4 for Fortnite Battle Royale is upon us and with it comes numerous changes to the map, some brand new locations, a whole host of new skins and cosmetics, and… zero gravity rocks?!

The full patch notes for the highly anticipated new update reveal a number of new changes and confirm the fact that the meteor strike’s main point of impact was Dusty Depot.

The area that has been left is now full of “Hop Rocks”, glowing rocks that literally give you the opportunity to “lift off with low gravity”.

A full run down of the patch notes can be found below.

Brace for impact!

Season 4 is starting off with a BANG. Shards of a massive comet have crashed into the map altering the landscape. Discover gravity-defying Hop Rocks and find new ways to play. Jump in and witness the aftermath of the impact while you level up your Battle Pass and earn all new loot.

The Season 4 Battle Pass is here sporting 100 tiers of awesome new rewards, including new cosmetic items, emotes and Sprays.

Start a movie marathon in Save the World’s latest questline, Blockbuster! Part 1 starts with Five quests and one Landmark Mission. Ray has gone missing and no one knows where she is. With the help of Spitfire and Lok, investigate the comet and gear up to recruit a team of superheroes. Find Ray and bring her back home!

BATTLE ROYALE

BRACE FOR IMPACT! NEW MAP UPDATEShards of the comet have crashed! Many locations have been transformed by its impact. Discover all new points of interest, or find your favorite landing spot changed.

HOP ROCKSThe comet has left a scar on the island… Visit the crater and you’ll find glowing rocks all around.

Consume them and lift off with low gravity!

General

  • Input settings are now filtered based on game mode.
    • They’ve also been grouped by category (Combat, Building, Editing, etc.) to make it easier to search through them.
  • Added icons for the tabs at the top of the Settings screen.
  • Added “Ignore Gamepad Input” option to the Accessibility settings tab.
    • This setting can be helpful to players who use external programs to remap their controller input and need the game to ignore the controller input.

Bug Fixes

  • Fixed a crash when using radial menus.
  • Improved texture streaming behavior when using a scope.
  • Fixed some objects being rendered using low resolution textures.
  • Fixed weapon ammo count display in the HUD sometimes being incorrect.

Known Issues

  • Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.
  • Tracking for the Self Refund issue can be found here.

Gameplay

  • Structures on the starting island can now be destroyed. Not the Battle Bus, though.
  • Headshots are now prioritized when other body parts are in the way.
    • Incoming headshots (from above or straight on) will no longer be blocked by your character’s other body parts.
    • For example, a shot that hits your target’s hand will be able to penetrate through and hit their head if your aim was on point. You’ll be credited headshot damage instead of normal damage.
    • Headshots from below that are blocked by a body part (legs, torso, hands, shoulders, arms) will do normal damage, except for impacts very close to your character’s head.
    • This change affects all weapons, except for the Rocket Launcher and Grenade Launcher.
  • Slightly reduced the hitbox size of player hands.
  • Damage numbers are now visible when spectating a player.
  • Knocking a player off the island will award elimination credit like normal fall damage.
  • Fall distance is now shown in the elimination feed when a player is forced to fall by an opponent.
  • On the starting island, you can now see other players (and player-created structures) about three times further away than before.

Bug Fixes

  • Fixed an issue that would cause player built structures to appear intact for a few seconds after eliminating an enemy and destroying the structure at the same time.
    • This caused players to “phase through” the structure.
  • Fixed cases where pickups moved erratically when sliding down slopes.
  • Fixed an issue where destroying a building from under an enemy wouldn’t award kill credit.
  • Fixed an issue where swinging the pickaxe could cause movement stuttering.
  • Fixed an issue where some pre-placed wooden archways could not be destroyed by player built structures.
  • Fixed an issue that made the Battle Bus appear to quickly fly off the map after jumping from it.
  • Fixed an issue that would pause a downed players health bar if their reviver disconnected while reviving them.

UI

  • You can now mark cosmetic items as favorites in the Locker.
  • ‘Random’ option added to each cosmetic equipment slot in the Locker.
    • This will randomly choose between items you’ve marked as favorites each match (or from all owned items if nothing is marked as a favorite).
  • You are no longer limited to just the 6 slots on your emote wheel for Sprays and Emotes and can now use any of the ones you own in a match!
    • The Locker slots act as a page of presets, but you can cycle through to any emotes marked as a favorite and then all emotes, sorted by type (PS4: L1/R1; XB1:LB/RB; PC: Mouse Wheel; Mobile: Buttons added next to radial menu).
  • Added new “Locker Emote Slot” button bindings, which allow you to immediately trigger any of your 6 Emote or Spray presets.
  • While Auto Run is active, an icon is now displayed.
  • Improved the look and feel of the Game options tab.
  • Slightly decreased the size of the arrow over players heads when they are close to you.
  • The fourth and fifth weapon slots will now default to keys 5 and 6 instead of Z and X when using the “Reset to Defaults” option.
  • The 4:3 aspect ratio is now supported.

Bug Fixes

  • Fixed an issue where the compass showed ‘360’ when it should have been ‘359’.
  • Fixed an issue where players could get stuck on the Inventory screen when opening and closing it very quickly multiple times in a row.
  • Fixed an issue where the “Show Net Stats” HUD option would be reset to off after restarting the game.
  • Fixed an issue that caused consumable timers to not display when using a consumable immediately after canceling one.
  • Fixed a spelling error in the description for Tomatohead.
  • The Squad Comms wheel can now be closed with circle on PS4 controllers, and B on Xbox controllers.
  • Weapon slot keybinding options are no longer called “Ability Slots” in the input menu.

Weapons + Items

  • The Crossbow has been vaulted.
  • Rocket Launcher aim reticle is now a fixed size regardless of player movement.
  • Hit markers are now displayed when looking through a scope.
  • Increased pickaxe damage against Supply Llamas, now dealing 50 damage per hit.

Bug Fixes

  • Fixed an issue where a weapon could have no ammo when dropping it immediately after picking it up.
  • Improved pickaxe swing responsiveness when switching from a weapon to the pickaxe and immediately holding the swing button.
  • Fixed an issue that prevented Hunting Rifles from auto reloading if it was fired immediately after a reload.
  • Fixed an issue that allowed grenades to be thrown in rapid succession while sprinting.
  • Fixed an issue where aiming a grenade throw and then switching to build mode wouldn’t cancel the throw.
  • Fixed an issue with the Builder Pro configuration that caused the players weapon to fire while trying to build in some cases.
  • Clingers will now properly cling to falling Supply Drops.

Replay System

  • Added an in-game player list to Replays.
  • Leaving a Replay will now take you back to the Replay browser.
  • Renaming Replays is now limited to 32 characters.
  • Increased the size of name column in Replay browser.

Bug Fixes

  • Fixed the alignment of the eliminations column in Replay browser.
  • Fixed an issue where Replay Browser list couldn’t be navigated with gamepad after cancelling renaming a replay.

Art + Animation

  • Hunting Rifle mesh and animations have been updated.
  • Shotguns, Revolver, Hand Cannon, and Rocket Launcher have had their equip animations improved – they should now match the equip time.
    • Their equip timing remains the same.
  • The dust cloud that appears on player landings now shows for all players.
  • Storm wind now affects trees within the storm.

Bug Fixes

  • Fixed the Supply Llama not playing destruction effects when killed by projectiles.
  • Fixed an issue that caused Back Bling to display improperly after using a Launch Pad.
  • Players can now emote while rocket riding.

Audio

  • Adjusted timing on the equip sounds for all Shotguns. The cocking sound will now occur right before the weapon is able to fire.
  • Improved volume difference between soft and hard landing sounds.
    • Players falling from 1 or more stories will land with a louder audio cue.
  • Added unique impact sounds when hitting shrubs, bushes and cornstalks.

Bug Fixes

  • Fixed an issue that caused footstep audio to play when players were mid-air after jumping.
  • Fixed an issue where the Minigun equip sound would persist after quickly switching away from it.
  • The map marker sound no longer plays when removing a marker.

Performance

  • Improved smoothness of other players movement on the starting island by increasing network update rates.
  • Made significant performance improvements when many players are on-screen by reducing the impact of character parts.
  • Optimized hitches that occur when garbage collecting objects.
  • Fixed hitches that could happen in games where lots of building occurred.
  • Optimized Level-of-Detail (LOD) for buildings in Shifty Shafts and Flush Factory.
  • Optimized Input/Output (IO) performance on Consoles to reduce hitches and load times.

Mobile

  • Quickbar now supports drag and drop for dropping and moving inventory items.
  • Holding the movement stick in a direction for 3-seconds now enables an option to turn on auto run.
  • Adding ‘Repair Building’ button.
  • Added ‘Cycle Weapon’ button.
  • Made improvements to prevent finger creep.
  • Slightly decreased aim assist strength at further distances to allow for easier fine tuning when aiming.
  • Grenade indicators are now displayed when grenades are equipped.
  • Made improvements to low-end mobile performance by dynamically scaling background draw distances with player height.
  • Reduced object draw distance for medium/lower-end iOS devices.

Bug Fixes

  • Fixed the view pop caused by the swiping inertia when lifting your finger off the screen.
  • Fixed bugs that were causing some erroneous misfires and input errors.
Fortnite

How to open chests in Upstate New York for Fortnite Week 10 challenges

Published: 29/Oct/2020 14:26 Updated: 29/Oct/2020 14:29

by Matt Porter

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The tenth week of Fortnite’s Season 4 has arrived, and with a new set of weekly challenges comes one task that asks players to open chests in Upstate New York. While this may sound confusing, here’s everything you need to make this challenge simple. 

Fortnitemares has officially arrived, with Midas reappearing for the first time since his Device experiment backfired badly, flooding the entire island at the end of Season Two. Midas has regained control of The Agency, and his army of Shadow Henchmen are ready to cause chaos.

Of course, the overarching Season 4 storyline is all about superheroes, with Marvel characters invading the island. The evil Galactus is on his way, and heroes like Tony Stark, Dr. Doom, and Wolverine have made Fortnite their home as they prepare for battle.

With these characters, new POIs and locations have appeared, and to complete this specific challenge you’ll need to head to Upstate New York. While this may sound like a strange request, it actually exists as a landmark inside the game. If you aren’t sure where to find it though, we’ve got everything you need to complete this task.

Stark Industries POI in Fortnite Season 4.
Epic Games
Stark Industries arrived as a POI in Season 4, included inside Upstate New York.

Where to find Upstate New York in Fortnite Season 4

When Stark Industries arrived in Fortnite Season 4, you may have noticed that the POI is located inside what appears to be a massive bubble, which covers a large portion of the north-east corner of the island. It’s easy to spot, as the area is marked on the map for you, and the trees inside it are lovely shades of yellow and orange, compared to the normal green trees elsewhere.

Fans of Marvel Cinematic Universe will know that Stark calls New York his home, with the Stark Industries tower planted in the middle of New York City. Even the Avengers base in later films is located in Upstate New York. It shouldn’t come as a huge surprise then that his location in Fortnite was originally planted in the state of New York, which has now been transported to the island.

Thankfully, once you know where Upstate New York is, it’s easy to complete this Week 10 challenge, as all you need to do is open seven chests inside this landmark. They don’t even have to be opened in the same match, so just pick them up as you see them and you’ll finish this task eventually. If you’re still not sure where to go, we’ve included an image below.

Map showing location of Upstate New York landmark.
Epic Games
Map showing the Upstate New York landmark in Fortnite.

It may take a couple of visits to Upstate New York to finish off this task, as there will be plenty of other people attempting it too. While Stark Industries has the most chests, it may be easier to head to some of the smaller buildings located in the zone, as they will be quieter and make you less likely to face enemies.

It’s well worth completing this task if you’re ranking up your Season 4 Battle Pass, as this offers a massive 25,000 XP reward, which will help you unlock new skins and cosmetic items.