Epic Games revert Fortnite’s controversial Turbo Building nerf, but with a catch

Alan Bernal

The Fortnite team have addressed the controversial nerf to Turbo Building as public outcry has yet again forced the developer’s hand in making a major revert to the system.

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The casual and competitive community alike voiced strong sentiments when Epic Games launched the v10.20 update which patched out the ability to lay down crucial builds at break neck speeds.

The patch essentially stopped players from “cranking 90s” all over the battle royale map, in lieu of making it “easy to spam build” with the intention of wanting builds to “be a bit more deliberate,” according to their explanation for the nerf.

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FortnitePlayers will no longer have to wait three times as long to lay down a mat.

While Epic Games wanted to stick to their guns to fix issues like turtling and the like, it seems that removing Turbo Builds might not have been the most popular way to go about addressing problems that the devs are seeing.

In an August 28 announcement, Epic Games are making the game “feel exactly the same as it did” before the Turbo Build nerf that came packaged with the game’s update.

“Now when a structure is destroyed, there will be a delay of 0.15 seconds before another structure can be placed in the same location,” the Fortnite team said. “If two or more players attempt to build a structure in the same location at the same time right after a piece has been destroyed, a random roll will now determine which player’s structure is placed. “

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While all might not seem back to normal since players will still feel a long delay, but only after attempting to replace a mat that’s been destroyed. The devs say that the new replacement delay is “to reduce the impact that ping has on “taking a wall.'”

Going a bit deeper into preventing pings from determining a fight, Epic Games are implementing a “random roll” if two or more players “attempt to build a structure in the same location at the same time right after a piece has been destroyed.”

Another goal the Fortnite devs want to take care of with the random roll is “mitigate situations where spamming walls in the same location prevents all incoming damage to the defender.”

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Epic GamesPlayers are getting their Turbo Builds back, but will still feel a delay an intentional delay in some situations.

The Turbo Build revert marks the second major Fortnite change in Season X due to vehement backlash from the game’s community.

Previously the Fortnite devs were slammed by its players for the overpowered influence BRUTE mechs were having on the game. After similar pushback from the devs, they eventually caved into popular demands.

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The full explanation from Epic Games can be read below, as provided in their August 28 blog post.


TURBO BUILD DELAY UPDATE

8.28.2019

By The Fortnite Team

Hey all,

The Turbo Build delay adjustments we made yesterday to subsequent structure pieces placed have been changed back to their previous value, 0.005* seconds. Your ability to perform “90s” and “waterfall” should feel exactly the same as it did before yesterday’s changes.

We’ve also added some of the “Next Steps” that were mentioned in yesterday’s Turbo Build Changes blog. Now when a structure is destroyed, there will be a delay of 0.15 seconds before another structure can be placed in the same location. If two or more players attempt to build a structure in the same location at the same time right after a piece has been destroyed, a random roll will now determine which player’s structure is placed. With this, we aim to reduce the impact that ping has on “taking a wall” as well as mitigate situations where spamming walls in the same location prevents all incoming damage to the defender.

What Changed?

  • Turbo Building timing for placing subsequent pieces changed back to 0.005* seconds from 0.15 seconds.
  • After a structure is destroyed, there will be a timer of 0.15 seconds before another piece can be placed in the same location.
    • If two players are attempting to place a piece at the same time and location where a piece was just destroyed, a random roll will determine whose piece is placed, instead of ping playing such a large role.

Drop in now to try these changes!

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About The Author

Alan is a former staff writer for Dexerto based in Southern California who covered esports, internet culture, and the broader games/streaming industry. He is a CSUF Alum with a B.A. in Journalism. He's reported on sports medicine, emerging technology, and local community issues. Got a tip or want to talk?