Why is Fallout 76 down? Major December 4 update goes live [Patch Notes] - Dexerto
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Why is Fallout 76 down? Major December 4 update goes live [Patch Notes]

Published: 4/Dec/2018 14:19 Updated: 4/Dec/2018 14:21

by Ross Deason

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Downtime for the recently announced 1.0.2.0 Fallout 76 patch has gone live and players around the world will be unable to access the servers until it has been downloaded.

It’s been a rocky few weeks for folks at Bethesda. The highly anticipated release of Fallout 76 failed to live up to expectations and the updates that followed have failed to rectify the majority of issues.

With that in mind, the developers revealed that another major patch would be released on December 4 in an attempt to balance various aspects of the game and fix as many of the numerous bugs and glitches as possible.

The most notable changes come in the form of weapon damage being increased by 20% across all weapon types and an update to bosses that makes the drop between two and four items depending on level/difficulty.

Console issues like the infinite loading screen and the constant Xbox One crashes have also, supposedly, been addressed. However, players are likely to reserve judgement until the patch has been live for a while.

The full patch notes, as released by Bethesda, can be found below.

BethesdaFallout 76’s December 4 update attempts to fix numerous issues.

Fallout 76 1.0.2.0 Patch Notes

GENERAL

  • Performance: PC framerates are once again uncapped. However, reaching very high framerates will no longer cause movement speed to increase. This was originally fixed in the November 19 patch.
  • Stability: The Fallout 76 game client and servers have received additional stability improvements.

C.A.M.P., CRAFTING, AND WORKSHOPS

  • Stash: Maximum stash storage has been increased by 50%, to 600 pounds. This is a conservative adjustment, and we plan to increase the storage cap further in the future once we’ve verified this change does not impact the stability of the game.

BALANCE

  • Enemies: XP rewards for killing high-level creatures have been reduced.
  • Bosses: Fixed an issue affecting instanced Boss loot. Players should now correctly receive 2-4 items per boss, depending on the creature’s difficulty and level.
  • Weapons: Automatic weapon damage has been increased by approximately 20% across the board.

PVP

  • Weapon Effects: Hitting another player with a Cryolator now applies a Chilled, Frosted, or Frozen status based on how many times they are hit. The duration of movement speed reductions applied by these effects have been significantly decreased.

BUG FIXES

STABILITY AND PERFORMANCE
  • Console: Fixed an issue that could cause the player to encounter an infinite loading screen when signing out of their console account while playing Fallout 76.
  • Xbox: Addressed a crash that could occur when sending multiple team invites immediately after exiting Vault 76 to a player who is not a friend.
GENERAL
  • Power Armor: Fixed an issue affecting Power Armor frames that could prevent the player from exiting their Power Armor.
  • Nuke Silos: Flipboards inside Nuke Silos no longer display portions of launch codes too soon after the codes were reset for the week.
C.A.M.P., WORKSHOPS, AND CRAFTING
  • C.A.M.P.: Moving C.A.M.P. locations will now correctly move standalone items built by the player into the build menu’s Stored tab.
  • Workshops: On PS4, wires will no longer appear to float in mid-air when attempting connect two or more objects.
  • Turrets: Will no longer become invisible if the player is not present at their C.A.M.P. when their turrets are destroyed.
PERKS
  • Perk Cards: Ranking up a Perk Card will no longer cause a duplicate card to appear.
SOCIAL
  • Teams: Fixed an issue that could prevent a team from being correctly formed in a game world after creating the team on the Main Menu when both players are using new characters.
  • Teams: Display durations for social notification have been reduced when many notifications are pending. This should help address an issue in which players did not see that they successfully joined a team.
SURVIVAL
  • Mutations: The Electrically Charged and Unstable Isotope Mutations no longer provide the player with bonus Health.
USER INTERFACE
  • AFK: Players will now be disconnected from a game world after 10 minutes of inactivity and will be prompted with a timer 1 minute before being kicked.
  • Atomic Shop: On PC, cursor position will no longer be disjointed from clicks in the Atomic Shop while using 16:10 resolutions.
  • Enemies: Red crosshairs and enemy health bars will no longer persist on-screen when an enemy is no longer in view.
  • Localization: Subtitles will now appear correctly, and English voiceover will play, for game clients in languages that do not have their own localized voiceover when listening to a Holotape or interacting with robots.
  • Pip-Boy: Fixed an issue that could cause duplicate data to appear in the Pip-Boy’s Stat and Effects interfaces.
  • Respawn: Dying while severely overencumbered will no longer remove all map markers when attempting to respawn. Instead, the player can now respawn at the nearest discovered Map Marker.
  • Quest Tracker: Quest objective notifications will no longer appear for inactive Quests immediately upon connecting to a world.
Entertainment

Fallout TV show coming to Amazon Prime

Published: 2/Jul/2020 18:49 Updated: 2/Jul/2020 19:31

by Alan Bernal

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Bethesda Game Studios and Amazon are creating a Fallout TV series based off of the developer’s legendary RPG.

The studio is working with producers at Kilter Films Jonathan Nolan and Lisa Joy, the minds behind HBO’s critically acclaimed series Westworld, Bethesda announced. Amazon has licensed the rights to the Fallout franchise, paving the way for a full series commitment from the entertainment giant.

“Fallout is one of the greatest game series of all time… So we’re incredibly excited to partner with Todd Howard and the rest of the brilliant lunatics at Bethesda to bring this massive, subversive, and darkly funny universe to life with Amazon Studios,” Joy and Nolan said in a joint statement.

Bethesda
Amazon and Westworld creators are teaming up for a Fallout TV show.

Kilter and Amazon have an overall deal that will see them bring multiple shows to the Prime Video service. The Fallout series is reportedly in the development stages.

The world of Fallout and the miniature stories within the main campaigns of the titles give the producers a rich catalogue of lore and characters that could be integrated into series of their own.

“Fallout is an iconic global franchise, with legions of fans worldwide and a rich, deeply compelling storyline that powers it. And Jonah and Lisa are the perfect storytellers to bring this series to life,” Chief Operating Officer and Co-Head of Television at Amazon Studio, Albert Cheng said.

While the announcement confirms that a full show is in the works, Executive Producer at Bethesda Todd Howard has been looking to make a show on Fallout for quite some time.

“Over the last decade, we looked at many ways to bring Fallout to the screen,” Howard said. “But it was clear from the moment I first spoke with Jonah and Lisa a few years ago, that they and the team at Kilter were the ones to do it right.”

The name of the series is currently being referred to only as ‘Fallout,’ though that can change depending on the development of the show.

Details for the upcoming series are scarce as the studio ended their brief announcement teaser with the test pattern that’s been synonymous with the Fallout series that reads: “Please stand by.”