Esports

Super Smash Bros Ultimate has most registered players at Evo 2019

Published: 16/Jul/2019 18:46 Updated: 16/Jul/2019 20:02

by Michael Gwilliam

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Super Smash Brothers Ultimate has by far the most registered players at Evo 2019, the biggest fighting game event of the year and seven of the titles will feature over 1,000 participants. 

According to Evo’s president Joey Cuellar, Super Smash Bros Ultimate has 3,492 registered participants. Street Fighter V: Arcade Edition is a distant second with 1,929 participants.

The registration numbers for Smash Ultimate are record-breaking for any Smash event including Melee and Smash 4, but still don’t break the record set by Street Fighter V in its release year with 5,000 entrants.

The registration numbers for Smash Ultimate are record-breaking for any Smash event including Melee and Smash 4, but still don’t break the record set by Street Fighter V in its release year with 5,000 entrants.

One reason for this large surge could be the fact that Smash Bros Melee is absent from this year’s Evo. Last year the generations old game had 1,351 registered players. Only three behind Smash Bros for Wii U which had 1,354.

But unlike previous Smash Bros titles, plenty of Melee powerhouses such as Leffen have picked up Ultimate, potentially contributing to the overwhelming registration numbers at Evo.

It is worth noting that Smash.gg does have slightly different numbers than the ones Cuellar tweeted out. 

The registration deadline was July 14 at 8:00 PM PST.

According to Smash.gg, Ultimate has 3,512 registered players and Street Fighter has 1,934.

Additionally, it lists Tekken 7 has having 1,890 registered, Samurai Showdown (1,721), Mortal Kombat 11 (1,571), Dragon Ball FighterZ (1,191), Under Night In-Birth Exe:Late[st] (1,154), Soul Calibur VI (745) and BlazBlue: Cross Tag Battle (641).

The 2019 addition of Evo is scheduled for August 2-4 at the Mandalay Bay in Las Vegas.

Esports

IWNL wins Fortnite Streamer Bowl 2: results & recap

Published: 17/Jan/2021 1:13

by Bill Cooney

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Fortnite hosted it’s Streamer Bowl II on January 16 through Twitch Rivals, and we’ve got the full rundown along with the final top 10 standings from the event.

The Streamer Bowl II cup took place from 4 PM to 7 PM EST on January 16, and featured hundreds of regular players, along with a ton of well-known streamers like Ninja and Bugha to name two of the biggest names.

There were even a few NFL stars in the mix, including Tampa Bay Bucs Wideout Mike Evans, Carolina Panthers Running Back Christian McCaffrey, and Arizona Cardinals Quarterback Kyler Murray to name a few.

It was a tough battle at the top of the bracket, but eventually, a winner was proclaimed, so let’s take a look at who came out as the winner of Streamer Bowl II.

Fortnite Streamer Bowl II results & final standings

FNCS graphic
Epic Games
IWNL managed to grab first place after just 9 rounds.

Coming in first with 3 wins out of 9 total matches played, Fortnite esports player IWNL was eventually crowned the champion with 129 points. But, fellow Fortnite comp player Nevify was actually tied with the same amount of points, but fewer average elims, and total matches played at just 8.

Below are the top 10 placements of the Fortnite Streamer Bowl II on Twitch Rivals:

Place Player Points Total Matches (wins) Avg. Elims Avg. Place
1 IWNL 129 9 (3) 5.44 29.00
2 Nevify 129 8 (3) 3.88 13.25
3 DnSpecFN 120 10 (2) 4.60 23.00
4 crazyggs 120 8 (2) 4.38 14.13
5 32wanted 115 10 (2) 4.20 36.60
6 zadic on 90fps 112 10 (2) 4.20 35.90
7 prevalesrr 112 8 (1) 5.00 30.38
8 darbzy 112 8 (1) 4.88 18.13
9 CommittedG 112 9 (1) 4.78 24.11
10 Drizzy 112 10 (1) 4.70 32.20

Fortnite Streamer Bowl II rules

Fortnite Battle Bus
Epic Games
Participants could only drop into 10 different matches for their total score.

The Rules for Streamer Bowl II were fairly straightforward if you’ve watched or participated in any competitive Fortnite events before. Players had 10 matches to drop into Solos games and attempt to increase their score as much as possible.

Five points were awarded per Victory Royale, with three for reaching the top two and one point from there. Kills also were worth a point each, which was of course the main focus for all of our top 10 finishers.