Try this quick fix if you're having Apex Legends lag issues - Dexerto
Apex Legends

Try this quick fix if you’re having Apex Legends lag issues

Published: 9/Mar/2019 17:47 Updated: 10/Mar/2019 10:23

by Joe Craven

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Popular Twitch streamer Richard ‘KingRichard’ Nelson has provided his followers with a useful tip for trying to fix lag when playing Apex Legends.

Although mostly known for his Fortnite talents, KingRichard has, like many other popular Twitch entertainers, recently transitioned to playing a considerable amount of Apex Legends, and has provided fans with a tip he has found useful when dealing with lag.

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The first-person battle royale has taken the gaming community by storm, shown in its vast player count even thought it was only released in February.

EA/Respawn EntertainmentApex Legends features aspects of Respawn’s previous releases, such as Titanfall.

However, despite its vast popularity, the game has experienced numerous issue with crashes and incredible numbers of cheaters. Another issue that has become prevalent, as is often the case with newly released games, is the in-game lag experienced by some players.

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KingRichard seems to have come to the aid of his fans however, tweeting a quick and easy fix that he has found works well for him. It involves remaining at the home screen for one minute and manually selecting the correct server that relates best to the player’s region.

If you’re experiencing crashes while playing Apex Legends, check out our guide on how to prevent these issues.

As for KingRichard’s advice, it seems to have received positive feedback from his followers, with one replying ‘Thank u soooo much!!!!’ and another simply replying ‘thank you’. The NRG Esports streamer is certainly doing his bit to help the community.

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Apex Legends

Pathfinder Grapple “buff” in Apex Legends is actually a nerf

Published: 7/Oct/2020 11:44 Updated: 7/Oct/2020 11:46

by Calum Patterson

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After months of waiting, Pathfinder mains were excited to try out his new and improved grapple in Apex Legends, following the Aftermarket update. But, it turns out that it wasn’t actually an improvement at all.

Pathfinder’s grapple previously had a much shorter cooldown, only 15 seconds. This meant that in any given engagement, Pathfinder would likely be able to shoot his grapple multiple times.

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This was eventually deemed too strong, and the cooldown was increased to 35 seconds, essentially reducing it to one use per engagement (unless it’s a particularly long firefight).

Immediately, Pathfinder mains complained that this was far too long a cooldown, and the character’s pick rate plummeted in Season 5.

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Respawn Entertainment
Pathfinder has been a less-than-popular pick since his nerf – and this new update isn’t helping.

Respawn confirmed ahead of the Aftermarket event that Pathfinder would be getting some “love” in the update, and it certainly was a big change. Whether it was “love” or not, is now up for debate though.

Pathfinder’s grapple cooldown now depends on how far the player grapples. A shorter distance = a shorter cooldown. In the patch notes, Respawn explained: “the maximum cooldown is still 35s, but you’re going to have to swing a very long distance to get there.”

This was actually a suggestion that came from Reddit. But, back on Reddit after the update, players are not totally convinced this is really a buff at all, as demonstrated by u/laughie1:

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As demonstrated, this rather small distance pre-patch, would result in the standard 35 second cooldown. But, the Cooldown began immediately after the grapple was launched.

Post-patch, 1) the cooldown doesn’t begin until the player lands, and 2) the timer for the length of the grapple continues to increase even after the grapple has disconnected.

As the player explains, “If you get the cooldown to 35 seconds, the countdown starts when you hit the ground, not when you first grapple, basically making your grapple cooldown 4-5 seconds longer then before the “buff”.”

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To make matters worse, if you land into a slide, the timer will continue to hold at 35 seconds, and won’t start counting down until you stop sliding.

It’s not clear if this functionality was intended by the developers. They’ve already identified and are working on a fix for a visual bug related to the grapple, but this issue seems to be hard-coded into the new design of the cooldown system.

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