Shroud and Dr Disrespect disagree over the best battle royale game - Dexerto
Apex Legends

Shroud and Dr Disrespect disagree over the best battle royale game

Published: 24/Oct/2019 10:35 Updated: 24/Oct/2019 11:09

by Jacob Hale

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In a recent gaming session together, popular Twitch streamers shroud and Apex Legends, Doc also said he was going to be uninstalling Fortnite, “just because it’s on here,” but shroud very quickly told him not to do that, claiming that “Fortnite is a gem.” This may have been a step too far for the Doc.

“I don’t trust you,” he told Shroud. “I feel like you have to be joking. Why do you think it’s a gem?”

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Shroud’s initial response was “I just strongly believe that it’s a gem. I won’t say that about many games besides two. It’s just incredible. You’ve got all aspects covered.”

DreamHackShroud and Dr Disrespect have almost 11 million Twitch followers between them.

“The only problem right now is that their frames are kind of bad,” he continued. “They f***ed that up with the latest update. Besides that, they’re great: they’re pooling in money for esports, keeping the meta interesting by constantly changing it, which might be frustrating but it’s also interesting.”

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The Doc had heard enough and cut shroud off, saying “It’s not interesting. If there’s no prize pool as big as it is, nobody’s watching. Because it’s not a fun thing to watch.”

Shroud disagreed with Dr Disrespect, who went on to discuss the flaws in Fortnite’s esports system, saying that you have to watch players chasing points rather than the actual battle royale game itself.

The two went on to discuss how battle royale could be improved, what battle royale games need to be better for spectators and the potential of other games, such as Escape from Tarkov.

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In true Doc fashion, the discussion ended with him questioning shroud’s credibility. “You don’t disagree with me,” he says when shroud apologizes for disagreeing. “You agree with me, it’s just… I don’t know, your mods or something.”

Dr Disrespect has always made his disdain for Fortnite well-known but has been playing it more recently following the launch of Chapter 2. Perhaps, over time, he could end up agreeing with shroud.

Apex Legends

Pathfinder Grapple “buff” in Apex Legends is actually a nerf

Published: 7/Oct/2020 11:44 Updated: 7/Oct/2020 11:46

by Calum Patterson

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After months of waiting, Pathfinder mains were excited to try out his new and improved grapple in Apex Legends, following the Aftermarket update. But, it turns out that it wasn’t actually an improvement at all.

Pathfinder’s grapple previously had a much shorter cooldown, only 15 seconds. This meant that in any given engagement, Pathfinder would likely be able to shoot his grapple multiple times.

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This was eventually deemed too strong, and the cooldown was increased to 35 seconds, essentially reducing it to one use per engagement (unless it’s a particularly long firefight).

Immediately, Pathfinder mains complained that this was far too long a cooldown, and the character’s pick rate plummeted in Season 5.

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apex legends pathfinder
Respawn Entertainment
Pathfinder has been a less-than-popular pick since his nerf – and this new update isn’t helping.

Respawn confirmed ahead of the Aftermarket event that Pathfinder would be getting some “love” in the update, and it certainly was a big change. Whether it was “love” or not, is now up for debate though.

Pathfinder’s grapple cooldown now depends on how far the player grapples. A shorter distance = a shorter cooldown. In the patch notes, Respawn explained: “the maximum cooldown is still 35s, but you’re going to have to swing a very long distance to get there.”

This was actually a suggestion that came from Reddit. But, back on Reddit after the update, players are not totally convinced this is really a buff at all, as demonstrated by u/laughie1:

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As demonstrated, this rather small distance pre-patch, would result in the standard 35 second cooldown. But, the Cooldown began immediately after the grapple was launched.

Post-patch, 1) the cooldown doesn’t begin until the player lands, and 2) the timer for the length of the grapple continues to increase even after the grapple has disconnected.

As the player explains, “If you get the cooldown to 35 seconds, the countdown starts when you hit the ground, not when you first grapple, basically making your grapple cooldown 4-5 seconds longer then before the “buff”.”

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To make matters worse, if you land into a slide, the timer will continue to hold at 35 seconds, and won’t start counting down until you stop sliding.

It’s not clear if this functionality was intended by the developers. They’ve already identified and are working on a fix for a visual bug related to the grapple, but this issue seems to be hard-coded into the new design of the cooldown system.

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