Fwiz Explains the Challenge YouTube Faces to Grow Esports Live Event Viewership Against Twitch - Dexerto

Fwiz Explains the Challenge YouTube Faces to Grow Esports Live Event Viewership Against Twitch

Published: 29/May/2018 14:07 Updated: 13/Oct/2020 16:04

by Calum Patterson


As a former esports caster and host, now head of YouTube Gaming, Ryan “Fwiz” Wyatt is perhaps the most well suited individual to lead YouTube in its quest to increase its share of the esports broadcasting pie.

However, as Fwiz himself explains, the head start which Amazon owned Twitch has on YouTube is major hurdle for them, as well as balancing the risk and reward dilemma of challenging Twitch’s dominance in the esports space.

Appearing on a recent episode the ‘Esports Salon’ podcast, hosted by popular CS:GO analyst and self-proclaimed ‘esports historian’ Duncan “Thorin” Shields, Fwiz broke down exactly the challenges facing YouTube.

YouTube Gaming has been a wholly successful venture so far, tying in with YouTube’s live streaming capabilities (similarities with Twitch are clear with loyalty badges for ‘sponsors’ and ability to donate to streamers, as well as filters by game), but it is yet to topple their rival.

While YouTube has plenty top streamers who can attract thousands of viewers regularly, what they are perhaps missing out on is the hardened esports audience, over which Twitch holds somewhat of a monopoly.

“Twitch has a very unique model, where they are a live-native platform and live-first, and they’re just trying to grow their unique user base. They kind of groomed and started esports.

The difficulty for us is, we are so big on how many unique users we have watching gaming content on YouTube, that you’ve got to be able to justify doing licensing deals, if they are going to add incremental users to the platform.”

What Fwiz is referring to here as ‘licensing deals’ is attaining rights to broadcast live esports events, which YouTube has done more frequently over recent years, particularly in CS:GO with the ESL Pro League.

Fwiz explains that he and the YouTube team are doubtful as to whether these exclusive licensing deals for esports events actually bolsters the “unique user base”, or are they simply forcing viewers to, temporarily, watch the content elsewhere from the norm (Twitch).

“The case is still out on: if you license this content – any content for that matter – and bring it over exclusively to YouTube, are you actually increasing the unique user base, or are you just displacing what they’re watching?”

YouTube does however hold a dominance – where Twitch dominates live esports events, YouTube’s domain is the VOD content such as match highlights and event vlogs, or as Fwiz calls it “ancillary human interest content.”

“If you are just displacing them from watching human interest pieces to just watching the live stream, it is really hard to rationalize the investment in licensing.”

Update – Since posting this article, Fwiz has clarified that his points relate mainly to the growth of esports as a genre, and believes the popularity of gaming content on YouTube already can be a vehicle for this.

You can watch the full episode of Esports Salon below, with Fwiz’s discussion of YouTube and live esports content beginning at around the 7:00 minute mark.


Real Madrid footballer Casemiro launches esports team CaseEsports

Published: 29/Oct/2020 21:32 Updated: 29/Oct/2020 21:39

by Adam Fitch


Real Madrid and Brazil football star Casemiro has announced the launch of his own esports team, CaseEsports.

The defensive midfielder’s team will initially compete in Counter-Strike: Global Offensive, debuting in the qualifier for DreamHack Masters Winter on November 3.

The decision to start a team, according to the org’s official website, was birthed from Casemiro’s “enthusiasm, desire to enjoy and passion for this game” – speaking specifically of Counter-Strike.

The organisation will provide a team of sports professionals to enhance the performance of their players. They plan to “lead the European esports scene” through “effort, perseverance and teamwork.”

CaseEsports land1n
CaseEsports will be hoping for land1n to make an instant impact.

The all-Brazilian roster that has been assembled includes former paiN Gaming and Tempo Storm players Denis “⁠dzt⁠” Fischer and Paulo “⁠land1n⁠” Felipe, former FURIA Academy duo Yan “⁠yepz⁠” Pedretti and Vinicius “⁠n1ssim⁠” Pereira, and former Imperial player Felipe “⁠delboNi⁠” Delboni.

CaseEsports has already secured the support of multiple sponsors, including peripherals brand HyperX, glasses retailer Hawkers, gaming chair brand Drift, and “fashion soccer” line BŮH.

“This team was created out of a hobby of mine that I really enjoy,” said Casemiro, according to HLTV. “I wanted to take it to a professional level, and just like in my career, I want them to be the best. I know that creating a new team and winning titles will take time and require a lot of work, but I hope that the players and the fans will really enjoy this project.”

Athletes starting their own esports teams is not a new trend by any means.

In the last few months alone, David Beckham launched Guild Esports, Manchester City star Sergio Aguero founded KRU Esports, and Pittsburgh Steelers wide receiver JuJu Smith-Schuster started Team Diverge.