Destiny 2 update 4.1.0.2 patch notes: Solar 3.0 fixes, Raid changes & known issues

Lloyd Coombes
Destiny 2 Season of the Haunted Solar 3.0

Destiny 2 4.1.0.2 patch notes are here, with changes to Solar 3.0 and updates to endgame content. 

Destiny 2’s next weekly reset will bring new challenges as part of the game’s new season, Season of the Haunted. It’ll also see a new hotfix patch drop, with version 4.1.0.2 arriving.

Bungie revealed some tweaks as part of its weekly blog post, meaning we know that Solar 3.0, the game’s revamped subclass type, will see an overhaul.

“We’d much rather ship something a little too spicy than something bland that makes a bad first impression,” Sandbox Discipline Lead Kevin Yanes explained.

“I think with Solar 3.0, we landed somewhere in the middle, and the team feels very passionately that this is the wrong place to be”.

Here are the Destiny 2 update 4.1.0.2 patch notes, including updates to Solar 3.0.


Destiny 2 Season of the Haunted Solar Guardians
Update 4.1.0.2 will help tweak Solar 3.0.

Destiny 2 update 4.1.0.2 patch notes

Here are the full patch notes, as per Bungie, and we’ll update these as we hear more.

ACTIVITIES

RAIDS AND DUNGEONS

  • We have fixed an issue where Pinnacle gear was dropping more than once per week in the Master version of the Duality dungeon. 
      • Encounters from either Legend or Master, whichever is completed first, reward pinnacles once per week per class.
      • Pinnacle rewards were unrestricted in Duality Master mode before this change
  • Fixed an issue that blocked progress in Grasp of Avarice final boss encounter.
      • Captain Avarokk might still show some shaky animations during the fight.
  • Fixed an issue that could cause an activity crash during the Caretaker encounter in Vow of the Disciple.
  • Removed Powerful rewards from Deep Stone Crypt when it’s not a weekly featured Raid.

DESTINY 2 4.1.0.2 PATCH NOTES: GAMEPLAY AND INVESTMENT

WEAPONS

  • Fixed an issue where some weapons wouldn’t get Deepsight progression
  • Fixed an issue where the enhanced version of Bait and Switch was not working.
  • Fixed an issue where Adaptive Munitions was not working on Glaives.
  • Fixed an issue where the Exotic Sidearm Trespasser was not available in Collections.
  • Fixed an issue where the Season Pass Auto Rifle Firefright was not available in Collections
  • Fixed an issue where the Conscripted ornament for Traveler’s Chosen could no longer be equipped

ARMOR

  • Updated the description of the Roast ‘Em perk on the Hunter Exotic arms Caliban’s Hand: “Proximity Knife scorches targets it damages with its explosions, or ignites targets on a direct kill.”
  • Fixed an issue where Artifice Armor lost their special mod socket.

DESTINY 2 4.1.0.2 PATCH NOTES: ABILITIES

WARLOCK

  • Heat Rises:
      • : Consuming your grenade now also releases a burst of cure x2 around you, healing you and your nearby allies. Consuming a Healing Grenade increases the strength of the burst to cure x3 and consuming a Touch of Flame Healing Grenade provides Restoration as an additional benefit.
  • Icarus Dash:
      • : While airborne, rapidly defeating targets with your Super or any weapon cures you.
  • Celestial Fire:
      • Each Celestial Fire projectile now applies 10 Scorch stacks. This is increased to 15 stacks with Ember of Ashes equipped.

TITAN

  • Burning Maul:
      • Buffed damage in PvE by 25%.
  • Roaring Flames:
      • While Roaring Flames is active, your uncharged melee attack now deals Solar damage and applies 30 scorch stacks to targets per hit. This is increased to 40 stacks with Ember of Ashes equipped.
      • Fixed an issue where the Roaring Flames Aspect wouldn’t proc on some Solar grenade kills.
  • Consecration:
      • Fragment slots increased from 1 to 2.
      • Raised the height of the secondary attack’s ground wave by 25% to more easily catch players who jump too late.

MISCELLANEOUS DESTINY 2 4.1.0.2 PATCH NOTES

  • Ember of Benevolence
      • Fixed an issue that caused this Fragment to activate and refresh inconsistently.
      • Should now always activate from:
          • Allies entering your Healing Rift or Well of Radiance.
          • Healing allies with a Healing Grenade, Heat Rises grenade consume, Edge of Intent Warlock Glaive turret, or Phoenix Dive landing detonation.
          • Hitting allies with Lumina’s Noble Rounds or Boots of the Assembler orbs.
  • Fixed an issue with Vortex, Voidwall, and Solar grenades causing them to deal less damage than intended against PvE targets.

GENERAL

  • Fixed an issue where certain Rare armor was able to be dismantled for Legendary rewards.
  • Fixed an issue where the Season 17 Season Pass +10 ranks bundle was not properly showing on Eververse.
  • Fixed an issue with the Russian translation for the perk Sleight of Hand. Now it properly states the perk functionality.

That’s everything included in the Destiny 2 4.1.0.2 patch notes. For more tips and guides covering all things Destiny, check out more of our guide content at Dexerto.

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About The Author

Lloyd was formerly Dexerto's Games Editor. He can regularly be found playing Destiny 2 or any game that involves shiny loot.