Destiny

Destiny 2 update 3.1.0.1 patch notes: Whisper of Chains & Fallen SABER strike fix, more

Published: 23/Feb/2021 21:45

by Alan Bernal

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Bungie has released a hotfix for Destiny 2 outlined in the 3.1.0.1 update patch notes that’s bringing a swarm of fixes to everything from Collections, Umbral Engrams, and the Fallen SABER strike, among others.

Following up the base 3.1.0 update from a couple of weeks back, the developers are back at it to clean up some of the more nuanced problems that Year 4 has been facing.

An interesting inclusion in the Destiny 2 hotfix 3.1.0.1 is the touchup to weapon Mods which people are celebrating since it has implications for fans of the Hand Cannon targeting mod and Shotgun Ammo Finder.

While there’s still no fix to pressing issues like Dunemarchers’ chain lightning, multiplayer rubber banding, Warlock stasis melee, and the like, there’s still plenty to unpack for the Destiny community.

Bounties, Pursuits, Challenges

destiny 2 valor hotfix update
Bungie
There’s a hotfix to Valor resets in the Destiny 2 hotfix 3.1.0.1 update.

There’s a host of fixes coming down into Destiny’s player challenges, primarily dealing with Weekly Challenges as well as Valor resets that would bug other game mechanisms.

There was an issue where Weekly Challenges would drop engrams at a higher Power than intended. While some might have benefited from this, the issue should be fixed from here on.

Additionally, Bungie also “reduced the number of wins required for the Legendary Glory Triumph from 50 to 5” that is more in tune with Season of the Hunt’s requirements.

Meanwhile, Destiny players would be unable to reset their Valor and Infamy after four resets and one reset, respectively. But the devs have made it a point to implement a fix to that in the update.

Destiny 2 Fallen S.A.B.E.R. strike

Destiny 2 hotfix 3.1.0.1 fallen saber strike
Bungie
The Fallen S.A.B.E.R. strike should now be accessible to Destiny 2 players.

After weeks of questions looming on the Fallen S.A.B.E.R. strike since the Feb 9 roadmap teased the playlist, the Destiny 2 hotfix 3.1.0.1 is finally going to fix the access that players didn’t previously have.

Now people can get into the Strike via the Strikes Playlist or Direct Launch Node to finally grind the fan-favorite scenario.

To get a complete picture of the Destiny 2 hotfix 3.1.0.1, take a look at the patch notes below, courtesy of Bungie.


Destiny 2 hotfix 3.1.0.1 patch notes

Activities

BATTLEGROUNDS: 

  • Fixed an issue where Umbral Engrams could spawn under the ground when the engram inventory is full.
  • Fixed an issue where generators could not be destroyed when fireteam members or combatants were within close proximity.
  • Fixed an issue where players were respawning in the Land Tank after disconnects and becoming trapped.

STRIKES: 

  • Fixed an issue where players could not access Fallen S.A.B.E.R. in the Strikes Playlist or Direct Launch Node.

UI 

  • Fixed formatting of Seasonal Rank strings where text was overlapping.
  • Fixed and issue where players could temporarily soft-lock the game and exit vender performances in the H.E.L.M.
  • Changed XP reward icon on the Quest Details screen to match XP icon used throughout the rest of the game.

GAMEPLAY AND INVESTMENT

EVERVERSE 

  • Fixed an issue where Lucent Night ornaments disappeared from the armor’s universal ornament section after unequipping.
  • Icon for Anarchy’s Uniocracy ornament now more accurately reflects the ornament’s actual appearance.
  • Fixed an issue where the Thalia’s Reach ornament for Liar’s Handshake disappeared when unequipping it.
  • Fixed an issue where The Fourteenth Anamnesis ornament showed that it could be applied to Khepri’s Sting instead of the Helm of Saint-14.
  • Fixed an issue where Mantle of Remembrance ornament indicated it was for Aeon Swift instead of Shinobu’s Vow.
  • Fixed an issue where the Caduceus Warlock ornament showed that it could be applied to Aeon Soul instead of Ophidian Aspect.
  • Fixed an issue where the Bump and Run sparrow was missing like… most of it.
  • Fixed an issue where players were receiving more Bright Engrams than intended after reaching Season Pass rank 100.
  • Fixed an issue where Core Ritual (Gambit, Crucible, and Vanguard) Weekly Bounty Challenge would sometimes not reward Bright Dust.
    • Any players affected by this will receive all missing Bright Dust in the future. An in-game message will confirm when your Bright Dust has been delivered

COLLECTIONS 

  • Fixed an issue where the War Weary shader was not appearing in Collections.
  • Fixed an where the Salvagers Salvo Seasonal Grenade Launcher could not be reclaimed from Collections.
  • Fixed an issue where the Contender’s Banner and The Next Chapter emblems were displaying the same art.
  • Fixed an issue where players could retrieve the Season of the Chosen ritual emblems from Collections without completing the steps to earn them.

MODS 

  • Fixed an issue where some mods were removed if their artifact version was equipped during the Season change.

FRAGMENTS 

  • Fixed an issue where Whisper of Chains was not properly granting damage reduction when near frozen enemies.

BOUNTIES, PURSUITS, CHALLENGES

  • Fixed an issue where players could continue to earn additional Hawkmoons if they didn’t pick up the quest and join others.
  • Fixed an issue where a Proving Rune’s description from the War Table is different than the actual Rune you get.
  • Reduced the number of wins required for the Legendary Glory Triumph from 50 to 5 to be aligned with the same requirement from Season of the Hunt.
  • Fixed an issue where some Weekly Challenge engrams were dropping at a higher Power than intended.
  • Fixed an issue where players were unable to reset their Valor after 4 resets.
  • Fixed an issue where players were unable to reset their Infamy after 1 reset.
  • Fixed an issue where players were incorrectly earning Powerful rewards after 3 Valor resets.

GENERAL

  • Fixed an issue where audio was out of sync with the Season of the Chosen opening cinematic.
  • Fixed an issue where several vendor tooltips were incorrect.
  • Fixed a Season of the Chosen purchase information screen which had an incorrect translation in Brazilian Portuguese.
Destiny

Destiny 2 delays The Witch Queen, locks in new 2022 release date

Published: 25/Feb/2021 20:54 Updated: 25/Feb/2021 23:56

by Isaac McIntyre

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Destiny 2 expansion The Witch Queen is set to miss its original planned 2021 release date, Bungie has revealed. Instead, the highly-anticipated release has been delayed to “early 2022” in a bid to “maintain Bungie’s standards.”

The next planned Destiny 2 expansion won’t make its 2021 release window, assistant game director Joe Blackburn confirmed in Bungie’s weekly TWAB blog post on Thursday, February 25.

“Last summer, Bungie outlined our ambition for the next era in Destiny 2 by announcing the full arc, starting with Beyond Light, followed by Witch Queen,” he said. “As we began to scale production on Witch Queen last year, we made the difficult but important decision to move its release to early 2022.”

“Making this choice is not one we took lightly.

“Believe me, as someone close to The Witch Queen’s progress, there’s no one more than us that wants to get it out as soon as it’s ready.

“But, at the end of the day, we know we’re making this call for The Witch Queen and future chapters in Destiny 2 for all the right reasons, ones that put our team first and our game at the quality bar we strive for ourselves.

He continued, “We also realized we needed to add an additional unannounced chapter after Lightfall to fully complete our first saga of Destiny.”

Guardians will have to wait until 2022 to get their hands on The Witch Queen.
Bungie
Guardians will have to wait until 2022 to get their hands on The Witch Queen.

Considering just how huge The Witch Queen is expected to be — Blackburn promised it would “light the fire” for the Destiny saga moving forward — it makes sense that Bungie wants to give it as much time as possible.

“Witch Queen represents an evolution in the Destiny 2 story,” he continued.

“Beyond Light built the foundation and allowed us to weave the world-building of Destiny and Destiny 2 together, but The Witch Queen will light the fire on a strongly interconnected narrative across Lightfall and beyond, unlike anything we’ve ever attempted before, with characters, arcs, heroes and villains that persist over multiple future releases.

“As we’ve been developing The Witch Queen, we realized that we needed this release to be the first of many moments crucial to the story of Destiny.

“With so much leading to and dependent on what happens in The Witch Queen, we wanted to make sure that we gave ourselves enough time to build out this journey in the right way, starting with an exceptional first chapter in The Witch Queen.”

Expect to hear more about the Witch Queen’s new release date, and the “unannounced expansion,” later this year ⁠— likely “late summer,” Blackburn said.

Destiny's war between the light and the dark has been delayed.
Bungie
Destiny’s war between the light and the dark will restart early next year.

On top of the shock Witch Queen delay, Bungie also revealed some other major changes for Destiny 2 in their February 25 developer update.

The biggest news was that “sunsetting,” which has totally divided Guardians since its introduction late last year, is being dropped. The Destiny developers realized it was too tricky to solve, and instead decided to scrap the ‘vault’ mechanic completely.

Full crossplay across PlayStation, Xbox, and PC is also being deployed in Bungie’s series by Season 14, the devs promised. Catch up on all the details here.