New Destiny 2 Contact Public Event: how to trigger Heroic & full guide - Dexerto

New Destiny 2 Contact Public Event: how to trigger Heroic & full guide

Published: 10/Jun/2020 7:39

by Brad Norton


Season 11 of Destiny 2 is upon us and the Season of Arrivals has introduced a brand new Public Event. The activity plays out very similar to a round of Gambit, but there’s more to it than first meets the eye. Here’s our full breakdown.

Public Events have been a staple throughout the history of Destiny. Short and simple bite-sized encounters for strangers to unite around and take down a common threat. Season of Arrivals has brought with it a new Public Event as players are tasked with banking motes underneath a pyramid ship.

The mechanics of this activity will feel very familiar if you’re a Gambit expert, though there are a few new functions in play. Triggering the Heroic version of the event is rather simple on paper but requires some fast-paced teamwork. Here’s an in-depth overview of the encounter and how you can trigger Heroic every time around. 

Destiny 2 Contact Public Event Guide

The purpose of the new Public Event is to “make first contact” with the looming threat of The Darkness. Across multiple destinations, their ominous pyramid ships will appear. It’s up to you and strangers nearby to fend off the evil forces.

Contact plays out in four separate stages, each of which requires players to bank a certain amount of motes before eliminating blockers. This is no different to a standard game of Gambit.

Banks have to be charged with motes all the way up to 100%. Then the activity will transition and you’ll have two minutes to clear out blockers. These enemies will be easy enough to dispatch in large groups.

If all four rounds are successfully completed in the allotted time, a boss fight will close things out. The Will of Quria will spawn in for the standard version of the Public Event.

As per usual, the boss is quite the bullet sponge, so you’ll find strength in numbers. Once you take down this final foe, you’ll be rewarded in kind, no different to every other Public Event that came before. If you’re looking for even more of a challenge and even more loot, however, read on for our Heroic guide.

These pyramid ships will appear at the beginning of the Contact Public Event.

How to trigger Heroic mode for the Contact Public Event

If you want to activate the Heroic version of the Contact Public Event, you’re going to need to be quick. A line of text will appear on screen throughout the four rounds of mote-collecting: “Concentrated Darkness coalesces nearby.” The pyramid ship above will be casting a direct beam of light in a certain area. You’ll need to rush here and wipe out the Champion enemies in close proximity.

Blooms will appear in these locations each round and if you’re not fast enough, Champions will collect them and prevent you from activating Heroic. Players have to find each and every bloom throughout the activity and bank it before each round ends.

Repeating this process will eventually spawn in a much more difficult boss compared to the regular version. The Taken Pyromaster appears and “draws power from a nearby pylon.” Its shield will be impenetrable until this pylon is destroyed.

Its health bar is split into chunks and with each chunk, new mini-bosses will spawn in as well. This is no easy battle, but again, you’ll find strength in numbers. 

The Darkness are beginning to make their presence known throughout Destiny.

Whether you take down the standard boss or the Heroic threat, a chest will be yours to open upon completion. Finishing the higher-tier challenge will net you two Umbral Engrams for your efforts.

As Season 11 unfolds and Year 4 draws near, we’ll keep you updated with new information as it becomes available.


Bungie winds back Destiny 2 plans to ‘vault’ The Moon & Dreaming City loot in Season 13

Published: 15/Jan/2021 5:27 Updated: 15/Jan/2021 5:52

by Brad Norton


With the launch of Beyond Light, Bungie vaulted a great deal of Destiny 2 content. After just nine weeks, the developers have announced plans to backtrack on certain decisions, with loot from The Moon and the Dreaming City returning in Season 13.

The start of Year 4 in Destiny 2 came with some of the biggest changes in series history. A wide array of destinations, content, and loot were all locked away in a new vault. This was done in order to make way for fresh content with Beyond Light.

While much of the major content will remain locked away moving forward, Bungie is already going back on certain decisions in response to community feedback. Specifically, vaulted loot from The Moon and the Dreaming City will be returning in Season 13.

Various armor and weaponry was pulled from the loot pool with Beyond Light. Though after widespread backlash, it won’t be long until these destinations will have their exclusive gear back in stock.

Destiny 2 dreaming city
Loot from the Dreaming City and the Moon will soon be added back into Destiny 2.

“We are making changes to help preserve the relevancy of the destinations,” rewards area lead Justin Dazet explained in the latest This Week At Bungie.

“Specifically, some of the pinnacle, end-game activities that still exist there.”

This means that new players and veterans alike will soon be able to earn appropriate gear at these destinations as they could in previous years.

Bungie confirmed that this returning gear won’t be “kept up to date for the entire lifetime these destinations are available.” Though they see the importance of having “specific activity drops” with relevance to the location you find yourself at.

These changes won’t come into effect immediately. Destiny 2 players hoping to round out their collections will have to be patient. The Season 13 update isn’t expected until February 9.

Destiny 2 loot
A look at some of the loot being pulled from the vault in Season 13.

A good assortment of loot from the Moon and the Dreaming City will be back in rotation, however. It won’t just be a small sample.

You can check below for every piece of equipment that will be coming out of the vault in Season 13.

  • Reissued Dreaming City Reverie Dawn and Moon Dreambane armor.
      • These will also drop with high stats when earned in Shattered Throne or Pit of Heresy.
      • The final chest in Pit of Heresy will no longer drop a fully Masterworked Dreambane armor piece.
      • Instead, the Dreambane armor piece that drops will have 7 armor energy and is guaranteed to drop with at least a +16 in two different stats and higher stats overall.
      • Dreambane class items will not drop from this chest.
  • Reissued 4 weapons for Dreaming City with new Perk Pools.
      • Waking Vigil, Sleepless, Vouchsafe, and Retold Tale.
      • Dreaming City weapons that drop in the Shattered Throne dungeon can roll with perks that are unavailable from drops from other reward sources.
  • Reissued 4 weapons for the Moon with new Perk Pools.
      • Premonition (Pit of Heresy only), Heretic, Blasphemer, and Apostate.
      • Weapons that drop in the Pit of Heresy dungeon can roll with perks that are unavailable from drops from other reward sources.
  • Expanding Lost Sector Legend and Master rotation to 4 Moon Sectors.
      • K1 Logistics, K1 Communication, K1 Crew Quarters, and K1 Revelation.