Destiny 2 7.2.1 patch - weapon, armor updates and more - Dexerto
Destiny

Destiny 2 7.2.1 patch – weapon, armor updates and more

Published: 28/Jan/2020 22:00

by Bill Cooney

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Destiny’s 2.7.1 update on January 28 brings a number of weapon and armor updates, changes to the Pit of Heresy and the Garden of Salvation raids, and much more.

The 2.7.1 update is the first major patch to hit Destiny 2 in 2020, and aside from updates to several weapons and armor, some highly requested quality of life upgrades were also included.

One of the biggest updates, though, is a fix that allows Seasonal Bow mods to work with Gambit’s pinnable weapon, the Hush Bow.

Hush Bow Destiny 2

When it comes to armor and the latest patch, the Heavy Handed Dawn mod will no longer trigger after the death of Telesto bolts. Bungie also increased the number of enemies that must be near the player to trigger the ammo-granting benefit from two to three.

The Wormgod Caress and Winter’s Guile will no longer retain the status of their buff if the armor piece is unequipped, as well.

Bungie
Destiny 2’s latest patch contains a number of armor updates.

Developers likewise focused on some quality of life issues players were having with Destiny 2 in the latest update, such as XP not showing up next to the progress bar.

Another update also allows players to shortcut directly to their Roster by selecting their empty fireteam slots, or by invoking the Roster shortcut on Director Map screens.

Bungie
The latest Destiny 2 update includes a number of player-focused updates.

A number of other changes were introduced in the latest update, and the full Destiny 2 2.7.1 patch notes can be read below.


DESTINY 2 UPDATE 2.7.1

ACTIVITIES

PIT OF HERESY

  • Improved some performance issues in the Chamber of Suffering encounter that could reduce framerates.
  • Fixed an issue where players could die when transitioning from the Necropolis encounter to the Tunnels of Despair.
  • Fixed an issue where players could get out of the environment in the Tunnels of Despair.

GARDEN OF SALVATION

  • Improved a performance issue that could occur when chunks of land return, or are removed during the Sanctified Mind encounter.
  • Improved the visual indication for when a tether source hub is on or off.
  • Added text notification when a Vex sacrifices on a relay.

NIGHTFALL: THE ORDEAL

  • Reduced weekly completions needed to bring it in line with other challenges.
      • Players now need three completions on Adept, two completions on Hero, or one completion on Legend or Master.

DIRECTOR

  • Players can now shortcut directly to their Roster by selecting their empty fireteam slots, or by invoking the Roster shortcut on Director Map screens.
  • When an activity is selected, fireteam leaders can navigate left and right to get to Quests and Roster respectively, then back to return to the selected activity.

REWARDS

WEAPONS

  • Seasonal Bow mods should now work reliably with Hush.
  • Fixed an issue where Onslaught would reduce damage at 2x Rampage stacks despite not increasing Rate of Fire.
  • Adjusted scope feedback and camera shake on Hard Light firing.
  • Eriana’s Vow no longer gets more ammo when swapping from other Special ammo weapons in Gambit. Starting ammo in Gambit increased from six to ten.
  • Fixed an issue where swapping from Two-Tailed Fox to another Power weapon would generate more ammo than intended.
  • Fixed an issue where Leviathan’s Breath started PVE activities with more ammo than intended.
  • Fixed an issue where Xenophage started PVE activities with more ammo than intended.

ARMOR

  • The Empowered Finisher Dawn mod will no longer consume Super energy if you do not have a mod equipped that is capable of benefiting from the Charged with Light buff.
  • The Ever Ready Dawn mod will now stack correctly with weapon dexterity leg armor mods applicable to the weapons it covers.
  • The Heavy Handed Dawn mod will no longer trigger after the death of Telesto bolts. Increased the number of enemies that must be near the player to trigger the ammo-granting benefit from two to three.
  • Several class item armor mods will now correctly provide diminishing returns when multiple copies of the mod are equipped. These mods include Perpetuation, Innervation, Invigoration, Insulation, and Absolution.
  • Wormgod Caress and Winter’s Guile no longer retain the status of their buff if the armor piece is unequipped.
  • The perk on Synthoceps now deactivates immediately when the armor piece is unequipped.
  • The Transcendent Blessing Outlaw mod will now correctly appear in players’ inventory; previously, it would only be visible in the mod flyout when socketing a mod.
  • Grenade Launcher Scavenger will no longer award Special ammo for Grenade Launchers when the player picks up Primary ammo bricks.
  • The last finisher removed from favorites will no longer override the fallback default class finisher.
  • Giddy Laugh rare emote now has a valid icon and can be selected for equipping on the emote wheel.
  • Shadowkeep campaign Exotic armor no longer has a potential to show up in Xur’s weekly inventory.
  • Gunsmith now properly assesses the owned status of Unflinching Machine Gun and Unflinching Hand Cannon mods.

POWER AND PROGRESSION

  • Fixed an issue that caused the amount of XP earned not to show up next to the XP progress bar.
      • NOTE: This issue may still exist for players after they reach Seasonal Rank 100, but all XP earned will still apply to Seasonal Ranks above 100.
  • Changed the progress bar description on the Weekly Strike challenge from “Bounties completed” (which was incorrect) to “Strikes completed”.
  • Completion values for some of the destination Obelisk Weekly Bounties have been reduced.
  • Fixed an issue where the “Green with Envy” pursuits could stop progressing correctly.
  • Players who were in this state should have their progress updated retroactively.

COMBAT

GAMEPLAY

  • Fixed an issue in which Roaring Flames was buffing Solar Weapon Damage while standing in a Well of Radiance.
  • Fixed an issue in which Sunbreaker Titans were able to self-heal by bouncing a Throwing Hammer off a wall.
  • Fixed an issue that prevented Warlocks from using Blink after switching weapons or cancelling sprint.
  • Fixed an issue that would sometimes cause the Sunbreaker Titan’s Mortar Blast to deal little to no damage.
  • Fixed an issue that allowed Sunbreaker Titans to gain stacks of Roaring Flames by destroying Telesto projectiles.
  • Increased the Sunbreaker Titan’s Mortar Blast damage by 70 percent in PvE.
  • Crucible
  • Players will remain in spaceflight instead of going to a black screen when they load into a PvP match faster than their peers.

BOUNTIES AND PURSUITS

  • Fixed an issue that could prevent players from obtaining the Black Armory Key Mold quest from Ada-1 on multiple characters.
  • Acquisition of Black Armory rare bounties significantly improved.
      • Players that complete all available weekly and daily bounties will acquire a rare bounty within five days.
  • Black Armory Keys taking up space in Pursuits will be removed if a player has already completed the Mysterious Box Izanagi’s Burden quest chain and unlocked the Exotic in their Collections.
  • The Gambit Prime “Collector” bounty will now progress from picking up Luna destination materials.
  • Fixed an issue affecting the “Newest” sorting option in Pursuits.
      • Newly acquired quests, or quests that get updated, will now be properly sorted to the top.

GENERAL

  • In Collections, the “Playin’ the Odds” Gambit emblem will now properly register as unlocked and can be reacquired accordingly.
  • Fixed an issue that was impacting the Unveiling Triumph.
      • Eris is now ready to present her final Lore entry to players who need it.
      • The Unveiling Lore Triumph now correctly reads #/11 Lore pieces and will unlock upon obtaining the final Lore piece.
  • Fixed an issue where certain randomized dialogue would play more or less frequently than intended.
  • Fixed an issue that was causing notifications to appear again after transferring items using the Bnet D2 API.
  • Improved performance when receiving certain messages from the server.
      • Largest impact will be in the Tower, but should help everywhere.
  • Fixed an issue that caused FOTL items to be stuck in the postmaster as invisible items for some players.
Destiny

How Bungie is taking Destiny 2 back to the very beginning in Beyond Light

Published: 29/Oct/2020 5:11 Updated: 29/Oct/2020 5:20

by Isaac McIntyre

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Bungie is taking a bold step in Destiny 2 expansion, Beyond Light ⁠— when Year 4 of the long-running space fantasy series finally begins, the devs are aiming to bring the “feeling of Destiny 1” back, all while keeping the franchise fresh.

Destiny is one of gaming’s longest-running modern franchises. The original title launched in 2014, before an Activision-backed sequel dropped in 2017. Bungie’s series has had a rugged run, however, with plenty of missteps along the way.

According to the fanbase ⁠— and, in parts, Bungie developers too ⁠— the biggest misstep came in the sequel switchover. Destiny 2 had too many cooks in the kitchen, and that led the series off the beaten track that had sold the franchise to millions in the first place.

That’s a mistake Bungie wants to fix in Destiny 2’s new expansion, Beyond Light.

Beyond Light, releasing on Nov.10 after delays, should go some distance to right the wrongs Destiny made back in 2017, director Luke Smith has promised: “We’re trying to get back a little bit of that feeling of Destiny 1, but in an updated way.”

New Destiny 2 enemy absorbs power in Beyond Light.
Bungie
Beyond Light is set to take Destiny into a “new era,” Bungie has promised.

The way they’re doing that? Well, they want to give players “more freedom” in creating their characters, as well as designing their abilities, guns, and Destiny builds.

“What we’re trying to do with Stasis [the new element coming in Beyond Light] and wielding the Darkness is to show you, as a player, more freedom,” Smith explained while speaking to EDGE magazine about Destiny’s fourth year.

“There’s also a meta-statement that we’re making about the difference in power between light and dark, but there’s this other part, which is the fantasy of ‘This is my Guardian, there are many like it, but this one is mine’.

“I think we’re trying to get back to the feeling of Destiny 1… but we want to stick with how we think about the game now, and keep those systems that we’re using today in Destiny 2.”

Destiny 2 Fallen uses new Stasis element in Beyond Light.
Bungie
The Darkness is granting Guardians a brand new elemental power in Destiny 2: Beyond Light.

Then there are the stories Bungie is finally digging up. The next season, confirmed as “Season of the Hunt” will reportedly bring Uldren Sov back into the narrative nearly two years after his shock Guardian resurrection back in 2018.

Destiny will put him by your side in Beyond Light, where players will be tracking down Oryx’s sister, Xivu Arath. The 24-month wait to see where his story goes has been pretty long so far, and that’s finally getting chopped down in Year 4.

And lastly, there’s the new Year 4 leaks uncovered the other day; leaked PlayStation 4 artwork has seemingly confirmed the old Destiny Tower might even be back in Beyond Light ⁠— just another way to get that “Destiny 1 feeling” back.

Even the old Destiny tower, destroyed in the Red War, could be back in Beyond Light.
Bungie
Even the old Destiny tower, destroyed in the Red War, could be back in Beyond Light.

All in all, it’s an exciting time to be a long-term veteran of the franchise, or a newcomer. Year 4 expansion is set to turn Destiny 2 on its head all over again, if Bungie’s promises hold true, and act as a soft reset for the popular series.

Beyond Light is set to drop on Tuesday, Nov. 10. The new expansion will kick-start “Season of the Hunt” and Year 4. Stick with Dexerto for all Destiny news.