Destiny 2 7.2.1 patch - weapon, armor updates and more - Dexerto
Destiny

Destiny 2 7.2.1 patch – weapon, armor updates and more

Published: 28/Jan/2020 22:00

by Bill Cooney

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Destiny’s 2.7.1 update on January 28 brings a number of weapon and armor updates, changes to the Pit of Heresy and the Garden of Salvation raids, and much more.

The 2.7.1 update is the first major patch to hit Destiny 2 in 2020, and aside from updates to several weapons and armor, some highly requested quality of life upgrades were also included.

One of the biggest updates, though, is a fix that allows Seasonal Bow mods to work with Gambit’s pinnable weapon, the Hush Bow.

Hush Bow Destiny 2

When it comes to armor and the latest patch, the Heavy Handed Dawn mod will no longer trigger after the death of Telesto bolts. Bungie also increased the number of enemies that must be near the player to trigger the ammo-granting benefit from two to three.

The Wormgod Caress and Winter’s Guile will no longer retain the status of their buff if the armor piece is unequipped, as well.

Bungie
Destiny 2’s latest patch contains a number of armor updates.

Developers likewise focused on some quality of life issues players were having with Destiny 2 in the latest update, such as XP not showing up next to the progress bar.

Another update also allows players to shortcut directly to their Roster by selecting their empty fireteam slots, or by invoking the Roster shortcut on Director Map screens.

Bungie
The latest Destiny 2 update includes a number of player-focused updates.

A number of other changes were introduced in the latest update, and the full Destiny 2 2.7.1 patch notes can be read below.


DESTINY 2 UPDATE 2.7.1

ACTIVITIES

PIT OF HERESY

  • Improved some performance issues in the Chamber of Suffering encounter that could reduce framerates.
  • Fixed an issue where players could die when transitioning from the Necropolis encounter to the Tunnels of Despair.
  • Fixed an issue where players could get out of the environment in the Tunnels of Despair.

GARDEN OF SALVATION

  • Improved a performance issue that could occur when chunks of land return, or are removed during the Sanctified Mind encounter.
  • Improved the visual indication for when a tether source hub is on or off.
  • Added text notification when a Vex sacrifices on a relay.

NIGHTFALL: THE ORDEAL

  • Reduced weekly completions needed to bring it in line with other challenges.
      • Players now need three completions on Adept, two completions on Hero, or one completion on Legend or Master.

DIRECTOR

  • Players can now shortcut directly to their Roster by selecting their empty fireteam slots, or by invoking the Roster shortcut on Director Map screens.
  • When an activity is selected, fireteam leaders can navigate left and right to get to Quests and Roster respectively, then back to return to the selected activity.

REWARDS

WEAPONS

  • Seasonal Bow mods should now work reliably with Hush.
  • Fixed an issue where Onslaught would reduce damage at 2x Rampage stacks despite not increasing Rate of Fire.
  • Adjusted scope feedback and camera shake on Hard Light firing.
  • Eriana’s Vow no longer gets more ammo when swapping from other Special ammo weapons in Gambit. Starting ammo in Gambit increased from six to ten.
  • Fixed an issue where swapping from Two-Tailed Fox to another Power weapon would generate more ammo than intended.
  • Fixed an issue where Leviathan’s Breath started PVE activities with more ammo than intended.
  • Fixed an issue where Xenophage started PVE activities with more ammo than intended.

ARMOR

  • The Empowered Finisher Dawn mod will no longer consume Super energy if you do not have a mod equipped that is capable of benefiting from the Charged with Light buff.
  • The Ever Ready Dawn mod will now stack correctly with weapon dexterity leg armor mods applicable to the weapons it covers.
  • The Heavy Handed Dawn mod will no longer trigger after the death of Telesto bolts. Increased the number of enemies that must be near the player to trigger the ammo-granting benefit from two to three.
  • Several class item armor mods will now correctly provide diminishing returns when multiple copies of the mod are equipped. These mods include Perpetuation, Innervation, Invigoration, Insulation, and Absolution.
  • Wormgod Caress and Winter’s Guile no longer retain the status of their buff if the armor piece is unequipped.
  • The perk on Synthoceps now deactivates immediately when the armor piece is unequipped.
  • The Transcendent Blessing Outlaw mod will now correctly appear in players’ inventory; previously, it would only be visible in the mod flyout when socketing a mod.
  • Grenade Launcher Scavenger will no longer award Special ammo for Grenade Launchers when the player picks up Primary ammo bricks.
  • The last finisher removed from favorites will no longer override the fallback default class finisher.
  • Giddy Laugh rare emote now has a valid icon and can be selected for equipping on the emote wheel.
  • Shadowkeep campaign Exotic armor no longer has a potential to show up in Xur’s weekly inventory.
  • Gunsmith now properly assesses the owned status of Unflinching Machine Gun and Unflinching Hand Cannon mods.

POWER AND PROGRESSION

  • Fixed an issue that caused the amount of XP earned not to show up next to the XP progress bar.
      • NOTE: This issue may still exist for players after they reach Seasonal Rank 100, but all XP earned will still apply to Seasonal Ranks above 100.
  • Changed the progress bar description on the Weekly Strike challenge from “Bounties completed” (which was incorrect) to “Strikes completed”.
  • Completion values for some of the destination Obelisk Weekly Bounties have been reduced.
  • Fixed an issue where the “Green with Envy” pursuits could stop progressing correctly.
  • Players who were in this state should have their progress updated retroactively.

COMBAT

GAMEPLAY

  • Fixed an issue in which Roaring Flames was buffing Solar Weapon Damage while standing in a Well of Radiance.
  • Fixed an issue in which Sunbreaker Titans were able to self-heal by bouncing a Throwing Hammer off a wall.
  • Fixed an issue that prevented Warlocks from using Blink after switching weapons or cancelling sprint.
  • Fixed an issue that would sometimes cause the Sunbreaker Titan’s Mortar Blast to deal little to no damage.
  • Fixed an issue that allowed Sunbreaker Titans to gain stacks of Roaring Flames by destroying Telesto projectiles.
  • Increased the Sunbreaker Titan’s Mortar Blast damage by 70 percent in PvE.
  • Crucible
  • Players will remain in spaceflight instead of going to a black screen when they load into a PvP match faster than their peers.

BOUNTIES AND PURSUITS

  • Fixed an issue that could prevent players from obtaining the Black Armory Key Mold quest from Ada-1 on multiple characters.
  • Acquisition of Black Armory rare bounties significantly improved.
      • Players that complete all available weekly and daily bounties will acquire a rare bounty within five days.
  • Black Armory Keys taking up space in Pursuits will be removed if a player has already completed the Mysterious Box Izanagi’s Burden quest chain and unlocked the Exotic in their Collections.
  • The Gambit Prime “Collector” bounty will now progress from picking up Luna destination materials.
  • Fixed an issue affecting the “Newest” sorting option in Pursuits.
      • Newly acquired quests, or quests that get updated, will now be properly sorted to the top.

GENERAL

  • In Collections, the “Playin’ the Odds” Gambit emblem will now properly register as unlocked and can be reacquired accordingly.
  • Fixed an issue that was impacting the Unveiling Triumph.
      • Eris is now ready to present her final Lore entry to players who need it.
      • The Unveiling Lore Triumph now correctly reads #/11 Lore pieces and will unlock upon obtaining the final Lore piece.
  • Fixed an issue where certain randomized dialogue would play more or less frequently than intended.
  • Fixed an issue that was causing notifications to appear again after transferring items using the Bnet D2 API.
  • Improved performance when receiving certain messages from the server.
      • Largest impact will be in the Tower, but should help everywhere.
  • Fixed an issue that caused FOTL items to be stuck in the postmaster as invisible items for some players.
Destiny

Bungie winds back Destiny 2 plans to ‘vault’ The Moon & Dreaming City loot in Season 13

Published: 15/Jan/2021 5:27 Updated: 15/Jan/2021 5:52

by Brad Norton

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With the launch of Beyond Light, Bungie vaulted a great deal of Destiny 2 content. After just nine weeks, the developers have announced plans to backtrack on certain decisions, with loot from The Moon and the Dreaming City returning in Season 13.

The start of Year 4 in Destiny 2 came with some of the biggest changes in series history. A wide array of destinations, content, and loot were all locked away in a new vault. This was done in order to make way for fresh content with Beyond Light.

While much of the major content will remain locked away moving forward, Bungie is already going back on certain decisions in response to community feedback. Specifically, vaulted loot from The Moon and the Dreaming City will be returning in Season 13.

Various armor and weaponry was pulled from the loot pool with Beyond Light. Though after widespread backlash, it won’t be long until these destinations will have their exclusive gear back in stock.

Destiny 2 dreaming city
Bungie
Loot from the Dreaming City and the Moon will soon be added back into Destiny 2.

“We are making changes to help preserve the relevancy of the destinations,” rewards area lead Justin Dazet explained in the latest This Week At Bungie.

“Specifically, some of the pinnacle, end-game activities that still exist there.”

This means that new players and veterans alike will soon be able to earn appropriate gear at these destinations as they could in previous years.

Bungie confirmed that this returning gear won’t be “kept up to date for the entire lifetime these destinations are available.” Though they see the importance of having “specific activity drops” with relevance to the location you find yourself at.

These changes won’t come into effect immediately. Destiny 2 players hoping to round out their collections will have to be patient. The Season 13 update isn’t expected until February 9.

Destiny 2 loot
Bungie
A look at some of the loot being pulled from the vault in Season 13.

A good assortment of loot from the Moon and the Dreaming City will be back in rotation, however. It won’t just be a small sample.

You can check below for every piece of equipment that will be coming out of the vault in Season 13.

  • Reissued Dreaming City Reverie Dawn and Moon Dreambane armor.
      • These will also drop with high stats when earned in Shattered Throne or Pit of Heresy.
      • The final chest in Pit of Heresy will no longer drop a fully Masterworked Dreambane armor piece.
      • Instead, the Dreambane armor piece that drops will have 7 armor energy and is guaranteed to drop with at least a +16 in two different stats and higher stats overall.
      • Dreambane class items will not drop from this chest.
  • Reissued 4 weapons for Dreaming City with new Perk Pools.
      • Waking Vigil, Sleepless, Vouchsafe, and Retold Tale.
      • Dreaming City weapons that drop in the Shattered Throne dungeon can roll with perks that are unavailable from drops from other reward sources.
  • Reissued 4 weapons for the Moon with new Perk Pools.
      • Premonition (Pit of Heresy only), Heretic, Blasphemer, and Apostate.
      • Weapons that drop in the Pit of Heresy dungeon can roll with perks that are unavailable from drops from other reward sources.
  • Expanding Lost Sector Legend and Master rotation to 4 Moon Sectors.
      • K1 Logistics, K1 Communication, K1 Crew Quarters, and K1 Revelation.