May 1st CS:GO Update Finally Addresses SMG Animations - Patch Notes - Dexerto

May 1st CS:GO Update Finally Addresses SMG Animations – Patch Notes

Published: 2/May/2018 10:02 Updated: 14/Mar/2019 13:07

by Ross Deason


The latest Counter-Strike: Global Offensive update might not be the major Panorama UI overhaul that we were hoping for, but it does finally address one of the most infuriating animation bugs in the entire game.

If you’ve ever died to another player using an SMG in CS:GO even though you were convinced had a knife or a grenade in their hand, you were probably right.


In perhaps one of the most infuriating animation issues in the history of Counter-Strike: Global Offensive, a one-handed walking animation for the Mac10, MP7, and Mp9 constantly tricked players into thinking their opponent wasn’t holding a weapon.

The subject has been brought up by community members on a regular basis but on May 1st Valve finally addressed it by adding a new “two-handed version to improve weapon recognition”.


Members of the CS:GO community often express the feeling that Valve does not care about them, as they still wait for the UI overhaul that was promised in 2017, and this SMG update is hardly going to change that belief, but it is a start.

The “Gangsta pose” is no more. Credit: -ZooL-

The full patch notes can be found below.


  • Enabled streaming audio by default, making use of the ‘sound cache’ unnecessary. The sound cache can be forced back on by setting snd_disable_legacy_audio_cache 0 if any issues are found.
  • Weapon reload sounds now follow the reloading players as they move around.
  • Fixed sound device override exploit to cancel sounds.


  • Replaced custom Terrorist one-handed walking animations for the MAC10, MP7, and MP9 with an alternative two-handed version to improve weapon recognition at a glance.



  • Added more spawn points per side
  • Fixed model occlusion bug inside vent
  • Added solid background to top of yellow crane inside site

Nadeshot frustrated as ESL shut down his restream of CSGO finals

Published: 19/Oct/2020 0:49 Updated: 19/Oct/2020 11:59

by Theo Salaun


Ahead of 100 Thieves’ announced departure from Counter-Strike: Global Offensive, Mathew ‘Nadeshot’ Haag came under a bit of fire for disinterest in his org’s finals match at IEM New York and, subsequently, admonished by ESL for streaming the event.

Nadeshot came home to Los Angeles after 12 hours of travel and was excited to stream some of the Black Ops Cold War open beta for the first time, but, as the stream started, he also mentioned that he wouldn’t be responding to chat as much as usual because 100T was facing Furia in the IEM New York Grand Finals.


Unfortunately, some found it disappointing that the organization’s founder would multitask and play another game during his team’s final CS:GO match ever, with former pro Chad ‘SPUNJ’ Burchill even calling him out.

With people like SPUNJ discrediting Nade’s loyalty to his team and Black Ops Cold War coincidentally crashing, the 100T CEO attempted to switch over to the big match. But, in another string of disappointments, that idea wasn’t meant to be either.


After trying to watch the Grand Finals with about 13,000 viewers, Nade received word that this re-stream was against ESL guidelines and that he was not allowed to do so.

Frustratedly, he returned to his initial Black Ops Cold War plans and expressed some understanding, as well as disappointment with the tournament organizers’ decision.

“At the end of the day, I get it from a business perspective on ESL’s standpoint,” Nadeshot said. “I mean, they pay for broadcast rights and they’re putting on this tournament and all these things.


But, from my perspective, I have all of their sponsors and broadcast assets on my stream … I’m essentially just on a soapbox right now, blasting the stream but with just 12-13,000 more viewers.”

As he explained on stream, by putting the stream on full screen without any of his brandings, he felt that he was just giving the official broadcast more exposure. But, ultimately, he understands why the decision was made.

In a later clip, following his return to streaming BOCW, the 100T head honcho added further clarification.


While affirming that he fully understands why he wasn’t allowed to re-stream the event and that he respects ESL’s business decisions, he felt that this situation was unique and could have been handled differently: “Well, I got your logos up here, I’ve got none of my sponsors up here. Can’t we just make an exception?”

First criticized for not giving his team’s play enough attention and then reprimanded for giving it too much attention, this wasn’t one of Nadeshot’s more fortunate streams. Still, he understands why ESL came down on him and, perhaps more importantly, he did eventually get to play BOCW without his PC crashing.