k0nfig weighs in on solutions for "messed up" ESL Pro League crowd drama - Dexerto
CS:GO

k0nfig weighs in on solutions for “messed up” ESL Pro League crowd drama

Published: 10/Dec/2019 1:36

by Isaac McIntyre

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Complexity Gaming star Kristian ‘k0nfig’ Wienecke has weighed in on the CSGO debate surrounding active fan participation, and suggested implementing player booths might solve the recent “messed up” ESL Pro League crowd drama.

During mousesports’ shock upset over the era-defining Astralis roster at Odense, it appeared the Danish crowd was offering their hometown heroes extra help through cheers and yells, helping Andreas ‘Xyp9x’ Højsleth score a stunning wallbang.

Of course, many were less than pleased with Astralis’ taking advantage of the noise, especially after Peter ‘dupreeh’ Rasmussen was involved the help after damning the same situation when it went against his team in New York.

Now Counter-Strike veteran k0nfig has offered his own thoughts on the situation, suggesting closed-in player booths may be the best option for tournament organizers after admitting every player, including himself, uses the crowd at times.

“I hope I don’t get banned, but even I sometimes use [the crowd]… if you’re flashing, you can hear in the speaker if the flash explodes, and you know they’re blind and you know someone is near you,” k0nfig explained on HLTV’s podcast.

“You use it to your advantage all the time, and when you’re sitting at home you can’t use it, so I don’t think it should be a possible thing to use at tournaments. 

“You see shox [Vitality’s Richard ‘shox’ Papillon] and all these types of players shaking their aim at the wall as well, and if the crowd shouts “Yeah!” then you know he’s right there, and you’re going to shoot him. I don’t think that should be an option in Counter-Strike, that’s messed up.”

ESLAstralis have come under fire for using the Odense crowd calls to their advantage in the semi-final.

According to the Complexity star, who spent the past two years representing OpTic Gaming at various majors before making the switch to the NA roster, the best solution for events would be silenced player booths with one-way mirrors.

“If everyone had booths where the glass was black on [the player’s] side, but fans can see in, that would be the perfect solution, but that removes some kind of player involvement things, you don’t feel the crowd as much,” he said.

“You can’t see every movement [with that], and the players would be completely boxed in. That’s the only problem I have with that idea really.”

Wienecke admitted that there were some issues with booths that meant TOs weren’t always willing to look into the option, including US fire regulations, and the fact the players were locked away from participation at all.

Considering many fans pay their money for tickets to see the game’s biggest stars up close, interacting with the crowd, celebrating their victories, and mourning their defeats, removing that element would kill a major part of LAN-event hype.

ESL
ESL
mousesports overcame the Odense crowd’s help for Astralis to upset the super-team.

Despite those counter-points, k0nfig concluded the integrity of the tournament, and the safety of players, were the two most important factors in the discussion.

“I feel the booths are totally better because [without them] you can hear claps, and you can hear everything that is happening,” he added.

“I was at Blast [Pro Series], and I was sitting next to the confetti explosion, and when we were playing it went off and I got the biggest shock of my life. I thought I got killed at the tournament, that’s how bad it was.

“Same thing at Katowice, I was standing behind that fire sh*t and it f**cking blew up and I was touching my head because it smelled burned. I thought ‘this guy just burned my head off.’ I think booths are the safest choice, that’s my idea.”

K0nfig’s soundproof booth idea has been echoed by other players too, including Astralis’ Xyp9x, who said if it was done “properly” then there wouldn’t be a problem with the crowd’s “undue outside sound” interfering with matches.

While there’s many in the CSGO community that would likely fall on either side of the argument, there’s no clear solution straight off the bat — especially considering other esports have forgone soundproof booths in recent years.

Starcraft was renowned for using soundproof booths, leading South Korea’s League of Legends competition to employ a similar setup. This was scrapped by Riot Games in the LCK recently, however, to promote crowd participation.

For now, CSGO faces a waiting game: the player’s association and organizers will have to settle on a new course of action, hopefully before a massive tournament or Major is decided by one boisterous fan in the crowd.

CS:GO

3kliksphilip claims CSGO’s Deagle doesn’t need buff despite player outrage

Published: 28/Nov/2020 3:33

by Andrew Amos

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Philip ‘3kliksphilip’ Dyer has weighed into the CS:GO Desert Eagle debate, saying that the $800 hand-cannon doesn’t need a buff like players have suggested. Instead, the popular YouTuber believes the gun is well-balanced.

The Desert Eagle is one of Counter-Strike’s most iconic guns. Countless plays have been made with the hand-cannon, from Happy’s Play of the Decade Ace, to Xizt’s huge clutch way back in the 1.6 days for Fnatic.

However, recently players have gotten in an uproar over the gun feeling weaker than it ever has before. Dozens of posts have skyrocketed to the top of the /r/globaloffensive subreddit, all claiming the Deagle doesn’t live up to its former glory.

Valve
The Deagle has been put under the microscope by the community for being weaker than ever before, but 3kliksphilip believes the claims are baseless.

“The Desert Eagle is flawed. Not because it is overpowered or underpowered, but because its intention is missed by the developers. It is supposed to be a high skill, high reward type of gun. Yet that doesn’t seem to be the case,” one post by Woody_S said.

However, YouTuber 3kliksphilip has debunked these claims, saying they’re not backed by facts. They’re reliant on nostalgia, which doesn’t even really exist, to base a point that the Deagle needs a buff.

“I think it’s dangerous to see older games as to what CS:GO should aspire to imitate. Compared to any other game in existence, CS:GO’s weapons have been far more rigorously balanced to ensure they all serve some sort of purpose,” he said in a November 27 video.

“All those frags you’ve seen from pros are as much luck as anything else. There was one difference back then, and that was the second shot fired was just as precise as the first.”

He broke down the stats of the Deagle to prove his point. The gun is one of the most accurate in the game, beating out all other pistols, and even most of the rifles. While it’s never claimed to be the “most accurate,” it’s still “surprisingly accurate,” like the weapon’s description says.

“The gun has never claimed to be the most accurate in the game, not by a long shot. The Deagle does live up to its expectation of being surprisingly accurate though.”

Valve did try to fill the community niche for a sniper-like hand cannon in the R8 Revolver, but that missed the mark due to the long wind-up. Now, the community wants that ideal gun to be the Deagle, which Philip says is illogical.

“For what people want from the Deagle, you’d be better off making an entirely new weapon to fulfil these criteria. But Valve did make a new weapon ⁠— they made the Revolver, which players can opt for instead of a Deagle, but don’t because it’s a bit rubbish.”

R8 Revolver in CSGO
Valve
The R8 Revolver has failed to fill the void CS:GO players want.

There has been a decent patch proposed by community modders. The Weapon Balance Mod’s latest update, which 3kliksphilip highlighted, would decrease the Deagle’s high damage drop off, while reducing its base damage and armor penetration to reward headshots.

While these changes won’t be making it into the game properly, at least for now, 3kliks wants the community to realise that the Deagle is in a better spot than ever before. He used a side-by-side of 1.6 vs CS:GO as a comparison, and the Deagle in the 2012 release is far more accurate.

“As far as competitive Counter-Strike goes, RNG has always had a part to play with the Deagle. Those wanting less of the random element should be praising the gun for the state that it’s in right now in CS:GO in 2020.”