GeT_RiGhT shares emotional message to fans following NiP's elimination at ESL Cologne - Dexerto

GeT_RiGhT shares emotional message to fans following NiP’s elimination at ESL Cologne

Published: 5/Jul/2019 21:56 Updated: 5/Jul/2019 22:35

by Alan Bernal


Emotions both seering and somber filled the LANXESS Arena after the Counter-Strike event ever since they took the top honors during their epic run in 2014.

Even though the team hasn’t always put up a memorable performance at ESL One, simply seeing the likes of Patrik ‘f0rest’ Lindberg or GeT_RiGhT in front of the crowded Cologne stadium is enough to conjure nostalgia among NiP fans and the broader CS:GO community.


Helena Kristiansson / ESLA legend of the game pictured with his ESL One Cologne trophy in 2014.

Emotions filled the LANXESS Arena

The culmination of those feelings erupted within GeT_RiGhT and the audience after his longtime club were ousted at Cologne in a competitive but ultimately fruitless 2-0 loss to Natus Vincere in the Quarterfinals.

While the 29-year-old Swedish player has already been heavily vocal that his time with the Ninjas might be nearing its end, words were hardly needed to convey his sentiments in the aftermath of his team’s elimination.


“I’ve played this game for 20 years, lived and breathed this game for such a long time,” GeT_RiGhT said as the emotions were starting to take hold. “It means the world to me to just be standing here. I can’t really get out the words to express how I’m feeling right now, I’m just super happy to be here still.”

The esports legend was beside himself as he delivered a gut-wrenching final thought to potentially wrap up his time wearing the NiP crest at the LANXESS Arena.

“I didn’t know this would be so painful for me,” GeT_RiGhT said. “But I’m just very happy that there’s still people that are supporting me and supporting NiP and…”


Almost in sync with his loss for words, the crowd emulated the electric atmosphere that GeT_RiGhT has long delivered while representing his club throughout the years by voraciously cheering “let’s go GeT_RiGhT.”

Helena Kristiansson / ESLGeT_RiGhT’s passion on NiP will long be missed, but he’ll still be looking to compete at a high level.

What’s next for NiP and GeT_RiGhT

While the Ukranian org led by CS:GO phenom Oleksandr ‘s1mple’ Kostyliev advance to the semifinals to meet with World #1 Team Liquid, GeT_RiGhT will look to the Berlin Major as his potential swan song with NiP.

The revered CS:GO figure made it clear to his fans that 2019 would not be the last year he plays in Cologne, as questions still loom of how NiP will look to improve in the future.


Plans which both club and player suggest will soon exclude the services of GeT_RiGhT.


missharvey column: Valve, here’s what CSGO needs to be great (Part 2)

Published: 8/Oct/2020 13:42 Updated: 8/Oct/2020 17:12

by missharvey


After a storied career in Counter-Strike as a player, Stephanie ‘missharvey’ Harvey is issuing a call to arms for the CS:GO developers to act and help the game. After exploring the issues in Part 1, here’s what Valve needs to do before it’s too late.

In my last piece, I outlined a plethora of issues which I believe are the root of CS:GO’s drastic loss of momentum. While there’s no doubt that the statistics paint a positive picture for Counter-Strike, the grass is greener where you water it. Valve has neglected their community to the point where many are considering whether Valorant — a tactical shooter still very much in its infancy — will be the killer of CS:GO.

Viper in Valorant
Riot Games
Riot has built their tactical shooter with competitive integrity at the forefront of their priorities, but community feedback has been essential.

Let’s get CS:GO’s community back on board

As you may have noticed, the Counter-Strike community has a fond place in my heart. That’s no secret.— the CS:GO community is like no other, they’re loyal, extremely passionate about their game, and dedicated to making it an awesome experience for pros and beginners alike. And this is where Valve needs to start: everything needs to revolve around the community. 

So what can the devs do? Well, for starters, there needs to be a better global link between the player logging into Steam to play CS:GO and what the developers have in the pipeline. Easiest way to achieve this? Roadmaps. Planning the route ahead and sharing their goals with the players could be done on a bi-monthly basis, or from Operation to Operation. Either way, it would provide a level or transparency that Valve is yet to show. That way, if a player wants to know when to expect the next rotation of maps or hotfixes, they can do so by just consulting a roadmap that is frequently updated by the devs in-game. 


From a content standpoint, Operations are a gimmick. There is no season-based Battlepass system (which seems to be the modern way) and it feels like Valve are being left behind in an era where content can make or break player drop off rates. Other than love for the game, I feel like Valve are giving players no reason to continue their grind. Compare this with the likes of Valorant and Call of Duty, where players have always got a reason to grind — be it Riot’s Act-based Battlepass, or Activision’s Season-based system.

Warzone Battle pass
Infinity Ward
Incentivizing the grind beyond gameplay is key to player retention in the long-run, and can even help build character lore in the game!

And there’s so much more that can be done. A large majority of the community aspire to play like professional players. Instead of relying on third-party websites, why not embed features like player configs directly into CS:GO? This could be as simple as linking it to a verified Steam profile associated with a pro. You could even take this a step further than just downloading the whole config — why not show the user what’s being changed and give them the option to swap specific elements out? So, in practice, a player could take NiKo’s crosshair, juliano’s sensitivity and kennyS’ viewmodel. Again, food for thought, but this is just scratching the surface. Steam already has a profile system in place, and it’s begging to be more relevant than just a vanity item.

Valve: Are you in or out?

I think it’s fair to say, we need more of a ‘buy-in’ from Valve — and by that, I don’t mean a measly half-buy… I mean an all-out M249 full-buy with a Zeus sprinkled on top. Using content to drive interest in a game is just the tip of the iceberg. There are fundamental issues that need resolving. Aside from being on the ball with things like bug fixes and more frequent patches, why not make the playing experience even smoother and make 64-tick servers a thing of the past?


For those who haven’t dabbled with 128-tick servers, let me give you an example of how it feels. Imagine taking a shot at an enemy who is jiggle-peeking around a wall and connecting the bullets you fire. As opposed to seemingly getting killed from behind said wall… Honestly, the difference is night and day. The best part – there are community-run servers that offer a 128-tick rate as standard. 

In this one example, we have a problem and tons and tons of possible solutions. Let’s assume Valve doesn’t want to overhaul their server structure (which they should do), what else could they do? Reach out to third parties and embed their structure into your game? Give players the choice to play on 128-tick for a small monthly fee (while possibly reducing the amount of cheaters in that matchmaking category)? Slowly implement 128-tick to higher ranks and prime players and test out the outcome? As you read this, I am sure you are coming up with other ideas, and in my opinion, this is one of the things Valve should have been working on for years now. But even if they had been, the community is none the wiser!

64 tick servers in CSGO
If an enemy came around the corner here on 64-tick, they would have ‘peeker’s advantage’ and would stand a better chance of killing you.

Esports is thriving, now is the time to act!

The interest in CS:GO from an esport perspective has never been greater. More hours are being streamed on Twitch than ever before, and as a result, viewership metrics are higher from month-to-month. With so many tournament organizers wanting their slice of the CS:GO pie — despite being riddled with the logistical nightmare that is presented with online play — it’s obvious that Valve could be capitalizing on a huge demographic here.


Imagine a pro player’s Steam profile was their hub. Links to all their social profiles with the ability to subscribe to them. An entry level of subscription might issue fans with access to their demos, configs and notifications when they’re online and scrimming. An additional level might include access to exclusive content and the ability to exclusively watch your favorite pro’s point-of-view during a Major, with access to their comms during select portions of the match. Imagine Patreon, but for Counter-Strike.

Steam profile
There is so much that can be done to bridge the gap between Steam profiles and CS:GO.

By no means am I saying that all of the above will fix everything — there’s so much more that can be done. There’s a gold mine of content with custom servers that could so easily be embedded into the game. Again, look at Valorant’s Spike Rush. The community asked for a faster-paced game mode, and Riot answered. We have FFA Deathmatch modes, retake simulators, warmup arenas, movement (surfing) servers… The list goes on. Valve could easily take the community’s input here and really push CS:GO forward in a positive direction. So what’s the takeaway message?


Community first. As you can probably tell if you’ve got this far, I’m a firm believer in Counter-Strike’s loyal fanbase. The fact of the matter is, that everyone below tier-one pros are starving, and as it stands, there is no ecosystem to support these players — be it tier-two pros, aspiring pros or the casual gamer. So c’mon, Valve, the ball is in your court.