DeKay's Sources: StarLadder reconsidering talent lineup for Berlin CS:GO Major - Dexerto
CS:GO

DeKay’s Sources: StarLadder reconsidering talent lineup for Berlin CS:GO Major

Published: 7/Aug/2019 16:45 Updated: 7/Aug/2019 17:25

by Jarek "DeKay" Lewis

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With the StarLadder Berlin Major fast approaching on August 23, the talent pool for the event is still not finalized, but organizers are reconsidering their originally planned selection, sources have told Dexerto.

Last month Dexerto published a report about key members of the CS:GO talent pool expected to miss the StarLadder Berlin Major

Since that report, Dexerto has learned from multiple sources that StarLadder is now reconsidering their initial approach to hiring and open to working with at least some of those key members of talent. 

BLASTAnders and Moses are a fan favorite duo.

The three talent members originally expected to miss the Major tournament were Anders Blume, Jason “moses” O’Toole, and Duncan “Thorin” Shields. It is unclear at this time if any of the three of them will come to an agreement with StarLadder, but discussions are ongoing at this time.

One day prior to the previous report from Dexerto, Thorin tweeted, “It is entirely possible I never work at another CS:GO Major. Happy to have worked at six no matter.”

ESLThorin was back on the desk at ESL One: Cologne 2019.

At the time, sources explained that Thorin was not even in the discussion for working the event despite worked seven events for StarLadder since 2015. His last CS:GO Major as an analyst was the ELEAGUE Major: Atlanta 2017.

With just over two weeks until the start of the New Challengers Stage of the Berlin Major, the talent pool is still a mystery. Multiple sources have explained that it is likely that the talent lineup will change between the New Challengers stage and the two following stages.

CS:GO

How to call a Technical Timeout in CSGO Competitive

Published: 28/Jan/2021 5:19

by Andrew Amos

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Valve has added Technical Timeouts to CS:GO Competitive in their January 27 update. It’s different from the game’s already-existing Tactical Timeouts. Here’s exactly how they work, and how you can call one for your team.

The addition of Technical Timeouts built into CS:GO comes as Valve has looked to revamp Competitive play by removing bots, and even adding bonus income for teams down on players.

It’s different from the already-existing Tactical Timeouts ⁠— which players can call once per half in a CS:GO Competitive game. In fact, you don’t really get an opportunity to call a tech pause, as they automatically go through.

Here’s how the new feature works, and how you can best utilize it to boot.

How to use Technical Timeouts in CS:GO

Technical Timeouts aren’t something you can call on command in CS:GO. In a matchmade competitive game, something has to go awry first.

Technical Timeouts can only be called if a player has disconnected from the game, and hasn’t reconnected by the time the next round starts. They will be automatically called, and will last two minutes at most. This allows the DC’d player time to reconnect to the game.

The timeout will automatically be canceled if the DC’d player abandons the game. Timeouts also won’t be called in a 4v5 if the player was kicked. Each team gets one Technical Timeout. It doesn’t count towards your Tactical Timeout count.

CS:GO Tactical Timeout menu
Valve
Tactical Timeouts have existed in CS:GO matchmaking for some time, but not tech pauses.

Hopefully you won’t ever have to use a Technical Timeout in CS:GO competitive queues. If it does come down to it though, it’s a handy tool that will allow players to get back into the game if their internet died or their game crashed.

In the downtime, you can talk strategies about tackling the game while a man down ⁠— or a man up. However, you won’t just be able to call it for your mouse glitching out, or a sticky desk mishap.