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CS:GO • Feb 13, 2019

CS:GO update fixes controversial radar exploit ahead of IEM Katowice Major - February 12 patch notes

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CS:GO update fixes controversial radar exploit ahead of IEM Katowice Major - February 12 patch notes

Following a very public discussion within the professional Counter-Strike: Global Offensive community, Valve have released a new patch to fix a controversial radar exploit. 

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CS:GO is no stranger to various exploits and glitches, but this particular radar exploit had been threatening to negatively affect the upcoming IEM Katowice Major set to kick off on February 13. 

Valve have taken notice of this and removed it completely from the game with a new patch on February 12.  

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The exploit involves the use of a keybind that allows players to quickly zoom in on their radar and see opponents on the minimap before they actually appear through the smoke. 

The tactic is not technically a cheat but has been incredibly divisive among players, with many having voiced their frustrations over the widespread use of the exploit, most notably when MIBR's Epitácio 'TACO' de Melo asked ESL to ban a popular radar exploit in a tweet posted on February 11. 

Unexpectedly, the debate caused by TACO's tweet devolved into shocking territory when he posted an expletive-filled tweet towards Fnatic's Jesper 'JW' Wecksell on the matter. 

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Valve
The pesky radar exploit was allowing players to see through smoke in CS:GO.

With the technique now completely banned, though, players will no longer have to worry about the integrity of the IEM Katowice Major being compromised as a result of the exploit. 

The update also fixed a crucial issue for game client crashes that plagued players on the OSX and Linux platforms. 

For everything you need to know about the upcoming Major, be sure to head over to our official hub for streams, schedules, results, and more

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You can read the full patch notes for the February 12 patch below: 

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Release Notes for 2/12/2019

[MISC]
– Fixed the ‘radar spotting enemies through smoke’ mechanic to behave the same regardless of the game server tickrate, and to not reveal enemies on the opposite side of the smoke until the smoke effect dissipates.
– Increased size of rendering queues for OSX and Linux game clients to address crashes when playing Danger Zone.