CSGO hits 1 million concurrent players for first time ever

Published: 14/Mar/2020 16:41 Updated: 14/Mar/2020 18:57

by Joe Craven


Counter-Strike: Global Offensive, Valve’s acclaimed FPS, has reached yet another incredible milestone, as the 7-year-old game’s popularity shows no sign of slowing down.

Originally released back in 2012, CS:GO has merely strengthened the series’ standing as one of the most dominant forces in the history of FPS titles. Despite a fairly simple formula, it has once again proved effective.

This has never been reinforced more than on March 14 2020, when CS:GO hit over 1,000,000 concurrent players for the first time ever. It is thought to average over 11 million players per month, but had not previously hit 1 million players on the game simultaneously.

The incredible popularity of CS:GO in one graph.

CS:GO’s incredible popularity is highlighted in the consistently high player counts displayed over the week of March 7-14. The concurrent player count rarely falls below 500k and, depending on time of day, tends to sit between the 500,000 and 1 million player marks.

Going free-to-play is undoubtedly a factor in its success, with players not having any barrier to trying the game and so are far more likely to dip their toes in and then stick around.

Another likely reason is the ongoing coronavirus pandemic. It has prompted the cancellation of large-scale sporting and esports events on an incredible scale, including all of CS:GO’s ESL Pro League Season 11. 

As nations across the world strive to delay the virus’ spread, people exhibiting symptoms are being encouraged to self-isolate. This has probably forced a number of people inside, who are playing video games in an effort to entertain themselves as they stay indoors.

In response to the news, the official CS:GO account simply tweeted: “Thanks a million”.

The record reinforces CS:GO’s standing as one of the most popular games in the world. The idea of having 1 million players on the game, all at the same time, is hard to fathom.

While Valve’s response was fairly casual, the unbelievable support from fans of the game over the years is a testament to its staying power.


Stanislaw is letting EG down | Richard Lewis reacts at BLAST Global Finals

Published: 21/Jan/2021 10:57

by Ava Thompson-Powell


BLAST Global Finals is already off to a head. There are some shining stars amongst the roster of teams competing in the event, but are some outliers holding some back?

Evil Geniuses may be doing well in the LCS, but at BLAST Global Finals? Not so much. Richard Lewis reacts to EG’s sorry showing against a ‘mortal’ Astralis side at BLAST, dropping them down into the Lower Bracket.

Lewis explains why he put too much expectation on Stanislaw and co. going into the tournament, and why the roster could be in trouble if they don’t pick up their game soon. Can they turn it around vs FURIA?

Coming into 2021, Lewis believed that the dark horses of the event could very well have been Evil Geniuses. Their opponents in the form of Astralis have been humbled over the past seasons, too, with roster changes switching up how they approach their game, leaving them with gaps presenting opportunities for opposing teams to swoop in. So, theoretically, EG should have been able to slip by with a sneaky victory.

This could have been a period of time wherein the team honed their tactics and showcased just what they were able to do. The potential for a rivalry with the likes of top talent Team Liquid is definitely there, but without winning a single game during BLAST’s Premier Fall Finals in October, this is looking much less likely. It’s fair to say Stanislaw has a lot to prove going forward, with a huge reputation as a talented in-game leader.

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