Black Ops 4's battle royale mode 'Blackout' features an array of powerful weapons, and knowing what guns work best and in what situations is the key to victory.
Because it is battle royale, you don't pick your class setup before dropping in like standard multiplayer, and instead will have to scavenge for weapons, attachments and perks laid around the map.
With a full week worth of beta for PS4 players, there will be some players with a head start on release day, so if you didn't play the beta, this weapon guide will be especially useful.
Before we get started on the best weapons in each class, a tip for new players: you will occasionally find weapons with a gold tint on the ground - this means they are fully equipped with attachments. You can either take the gun and use it, or strip it of its attachments and put them on a gun of your choice.
In the Assault Rifle category, it's hard to pick only one dominant weapon, as Treyarch has balanced the class out well.
In terms of consistency, the fully automatic ICR-7 and VAPR AR's are e
ffective at most ranges, and have very manageable recoil. These would probably be your safest bets when just getting used to Blackout - they won't let you down.
You could also add in the 'Maddox' to this set, because it too has manageable recoil, and is very effective up close, it does lack at range however compared to the ICR and VAPR.
The KN-57 is solid, and certainly not to be ignored, but not many players are highlighting it as their favorite. The Galil is a rare AR, only found in Mystery Boxes, so you'll definitely want to give it a try if you're lucky enough to come across one.
Finally, there is the Rampart. This is a slow firing, high recoil, high damage AR. It can be very difficult to control, and you will definitely want some attachments on it. Initially, you may struggle with the Rampart, but give it some time to get used to it, and it will be rewarding.
For longer ranges and more precise shooting, there are three rifles to choose from; ABR 223, AUGER-DMR and Swordfish.
All of these weapons are burst fire or semi-auto, meaning they can be cumbersome in close quarters engagements, but very effective at range.
The ABR is likely the most versatile, with a high rate of fire, shooting a three round burst. It is arguably the most versatile weapon in the game, as it can handle itself at close range too.
The Swordfish is a four round burst, but it kicks considerably more than the ABR. For ease of use, the ABR definitely wins the battle of the burst guns, but the Swordfish is deadly if you can learn its recoil.
The AUGER is the only semi-auto rifle, and can be used almost like a sniper. At close range though it won't compete with an SMG at all. At long range however, this thing isn't to be messed with. Low recoil and very high damage, if you can hit your shots you will be surprised at how fast you put someone down.
In total, there are six SMG's:
The Cordite, GKS and MX9 come highly recommended on this list. The Cordite because it has the largest magazine (60 rounds by default, 80 with extended mags), meaning you can keep firing and tear through armor without reloading.
GKS and MX9 and very effective at close range, but more useful at longer ranges than the Spitfire/Saug. The latter two might shred up close, but you'd probably be better with a shotgun anyway. At range, the Spitfire and Saug are very difficult to hit your shots with.
MP-40 is the classic weapon, so again, if lucky enough to find it, use it.
There isn't much competition in the sniper category, with the Paladin the clear winner. Firing a deadly 50cal. round, this sniper rips through armor and will kill in a single shot to the head. Bullet drop is also minimal, so you can hit targets at extreme ranges.
The other option is the Koshka, which you will initially find without a scope. It can be somewhat useful at medium range, and better if you find a scope, but it lacks the power of the Paladin.
This LMG category is easy, as the Titan is one of the most versatile weapons in the game. It comes with a generous 75 round mag, and decent fire rate too. If you can't find an AR to your liking, don't sleep on the Titan as it is an ample alternative. It's even better with some attachments, particularly grip and a sight
There is a very rare Zombies LMG, the Zweihander, only found in Zombie locations. It's actually not as powerful or as easy to use as the Titan, and you cannot equip any attachments to it either.
There are only 2 shotguns - the semi auto SG-12, and the pump action MOG-12. There isn't much to pick from between the two, and both are really only useful in the early stages of a match.
If you can be accurate with your shot and you're close enough, the MOG-12 can kill in a single shot to the head, and both shottys are very effective against unarmored opponents. As the game progresses though, you will want to switch it out for an AR, SMG or Sniper.
There are some other, more specialized weapons, such as the Hellion Salvo rocket launcher, or the War Machine from multiplayer. You can also find a Ray Gun if you are lucky which is pretty powerful at close range, and Zombies fans will get a kick out of it.