Warzone update removes all vehicles because of game-breaking exploit - Dexerto
Call of Duty

Warzone update removes all vehicles because of game-breaking exploit

Published: 6/Sep/2020 9:36

by Calum Patterson


Infinity Ward has been forced to remove all vehicles from Warzone, after it was discovered that there was a game-breaking exploit allowing players to crash lobbies on demand.

This exploit began to become more widely known on September 5, with YouTuber JackFrags even saying that the game was totally “ruined” until there was a hotfix.


Players were able to completely crash the game server on command, by using one of the game’s trucks in a certain area of the map.

Infinity Ward disable vehicles in Warzone

Obviously recognizing the severity of the problem, Infinity Ward had to act fast to avoid more widespread issues as more players discovered how to perform the exploit.


Late on September 5, they rolled out a hotfix to temporarily remove all vehicles. This seems to be their only option at this time, as a true fix for the exploit would likely require a client-side update.

Until that is possible, a hotfix to remove vehicles is their only option, due to the serious nature of the exploit which would have resulted in games being crashed non-stop across the world in Warzone.

There’s no timescale given by Infinity Ward on when vehicles will be making a comeback, but as mentioned, it will probably not be until they can roll out a client-side patch to fix the actual exploit itself.


In the meantime, removing the tools to use the exploit (vehicles) will have to suffice. This obviously has an impact on gameplay, as trucks, quad bikes, and helicopters are a major part of Warzone.

On the bright side, it gives the devs and players a chance to experiment with a no-vehicle mode – even if not how they intended.

Call of Duty

Shroud explains why killstreaks “ruin gameplay” in Black Ops Cold War

Published: 16/Oct/2020 11:10

by Jacob Hale


After playing the Call of Duty: Black Ops Cold War PC beta on October 15, Twitch streamer Michael ‘shroud’ Grzesiek has revealed one of his main gripes with the game — and long-term Call of Duty fans might not be impressed.

After weekends for PS4 players to play both the alpha and beta builds of Cold War, Activision have opened the floor to fans on all platforms to give the game ago ahead of its November 13 release.


As such, we saw many pros and top streamers piling into the servers to try out the next installment in the CoD franchise, including Twitch and FPS extraordinaire shroud.

That said, it didn’t take long for shroud to find something really frustrating him about the game, and Call of Duty in general: killstreaks.

Modern Warfare 2 Tactical Nuke
Streaks have been a staple of the Call of Duty franchise for well over a decade.

After the enemy team called in multiple Spy Planes, a Sentry Turret, and an Attack Helicopter, he finally had enough, and made a bold call, saying that “killstreaks have got to go.”

After getting a few kills of his own, shroud said: “Nobody gives a f**k about these killstreaks anymore. They only ruin the gameplay experience. There’s quite literally no positive besides a fake feeling of more content, progression”

That wasn’t all, though. He continued, completely condemning killstreaks as a whole: “That’s all it is. A waste of space. Waste of everything. Nobody cares.”


Killstreaks have been a point of contention for a while in the Call of Duty community. The switching between a traditional killstreak system, scorestreaks, and the new Cold War system that seems to be a combination of both, has left fans arguing over their favorite systems and what works best.

It goes without saying, though, that shroud falls into a slightly different category of players that believe killstreaks have no place in Call of Duty at all anymore — and it would be interesting to see how the game plays out without them.