Warzone Quads World Record smashed by Vikkstar and Atlanta FaZe - Dexerto
Call of Duty

Warzone Quads World Record smashed by Vikkstar and Atlanta FaZe

Published: 24/May/2020 9:15 Updated: 24/May/2020 17:53

by Joe Craven

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The 121 kill World Record for Warzone Quads has been smashed by Vikram ‘Vikkstar123’ Singh Barn and three members of the Call of Duty League’s Atlanta FaZe roster. 

It seems that while CDL Seattle is still ongoing, a number of the Atlanta FaZe roster are investing time into Warzone, Call of Duty’s sophomore battle royale effort.

While the existing Quads World Record was already mind-blowing at 121 kills, it was absolutely smashed on May 23. Vikkstar, Cellium, Priestahh and ABeZy put together 138 kills as a squad — beating the existing kill record by an incredible 17.

Infinity Ward
Warzone’s squads have seen some truly mind-blowing numbers.

The squad shared their efforts late on May 23, with all of them tweeting that they’d smashed the existing world record. Combining for over 43,000 total damage, the group amassed 138 kills in a lobby of 135 players.

The final totals saw Cellium rack up 36 kills, Vikkstar got 35, ABeZy 32, and Priestahh 35. Despite the game initially having the kill total down as 137, it added a kill at the end to take the total to 138, 17 higher than the existing record set by a host of Modern Warfare content creators.

The staggering achievement saw them actually kill more players than started in the lobby — the Gulag feature and the ability to buy fallen teammates back allows players to be killed more than once.

Unfortunately, none of the squad seemed to have been streaming at the time. Despite not being involved in the ongoing CDL Seattle, Call of Duty League rules prohibit players from streaming while their own tournament is ongoing. Thankfully, Vikkstar has uploaded the full gameplay to YouTube.

It is even more impressive to consider the squads’ achievement when factoring in geography. Vikkstar, who is based in England, was playing the entire game on US servers, meaning his connection will have been tenuous at best.

The fact he dropped 35 kills while playing on US servers, paired with his three consecutive Warzone Wednesday wins, cements his standing as one of the world’s best Warzone players.

You can check out the full list of Warzone kill world records here.

Call of Duty

Black Ops Cold War Nov 24 patch notes: Nuketown ’84 and camo fixes

Published: 24/Nov/2020 21:48 Updated: 24/Nov/2020 23:30

by Tanner Pierce

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Black Ops Cold War has, once again, gotten a small update. This time around, we have the addition of a brand new map in Nuketown ’84, as well as some fixes for camo progression and Zombies. Here’s everything you need to know.

It seems like Treyarch isn’t slowing down with the updates for Black Ops Cold War. Just a day after their last one, the developer has once again released a brand new update for the first-person shooter, marking the fourth overall update since Friday.

Like the update November 23 update, this isn’t a full blown patch, meaning you won’t have to download anything on your system in order to take advantage of the new changes. Rather, the game settings will be automatically updated when you open the game.

While this update doesn’t change anything drastic about the game, aside from one aspect, it’s still a noteworthy update for a number of reasons. Here’s everything you need to know about it.

Biggest changes in the Black Ops Cold War Nov 24 update

Activision
The biggest addition in the November 24 update is that of Nuketown ’84.

Easily the biggest addition to the game is that of Nuketown ’84. It is the first post-launch piece of content for the game so its inclusion is a big deal to say the least. The map itself seems almost identical to the original from 2010 in terms of layout. In fact, within the lore, it is a “Site B” to the original Nuketown, which explains why it looks identical.

It’s also worth noting that this map is also available in the PlayStation exclusive Onslaught mode, which pits two players against the undead in standard multiplayer maps.

In addition to Nuketown ’84, Double XP and Weapon XP is live within Black Ops Cold War. According to Treyarch, the bonus is set to remain live for around a week, until November 30. This should give fans a good chance to grind out their weapons and get all the attachments/camos they want.

Beyond that, a bunch of other glitches were also fixed. Mainly, two bugs associated with camos in the game have been resolved, including one that had to do with Knife camo progression not working if it was selected as a primary weapon.

As with every other update so far, Zombies also got a number of fixes as well. Almost all of them are minor and none of them seem to address the crashes associated with the mode but, nonetheless, they’re still noteworthy.

All in all, it’s good to see that Black Ops Cold War is getting frequent updates. Even if they’re small game updates, hopefully they continue in the future.

Treyarch’s official patch notes follow:

GLOBAL

2XP + 2WXP

  • Double XP and Double Weapon XP enabled in Multiplayer and Zombies through 10AM PT Monday, November 30th.

MULTIPLAYER

Maps

  • Nuketown ‘84
    • Added Nuketown ’84 to 6v6 map rotation in Quick Play Core and Hardcore playlists.
    • Added Nuketown 24/7 featured playlist.
    • Added Nuketown ’84 to Custom Games map list.
  • Crossroads Strike
    • Addressed an issue in Crossroads Strike that allowed players to contest a Hardpoint and Control zone outside of the intended objective boundary.

Camos

  • Addressed an issue where incorrect images would show for Diamond & Gold weapon camo rewards in the After-Action Report.
  • Addressed an issue where Knife camos would not progress if in the primary weapon slot.

Stability

  • Fixed a rare crash that could occur in Domination.

ZOMBIES

Gameplay

  • Addressed an issue that could prevent zombies from attacking the player after teleporting from the Dark Aether.
  • Addressed an issue that allowed players to leave the gameplay space when teleporting back from the Dark Aether.
  • Addressed an issue that could cause a main quest item from timing out, causing a progression break.

Gunsmith

  • Addressed an issue that could cause the player to sometimes lose functionality at the pause menu if the Gunsmith remained open after the intro cutscene.

Trials

  • Addressed an issue that sometimes caused an incorrect Pack-a-Punch camo to appear on weapons obtained from Trials.

UI

  • Addressed an issue that sometimes caused incorrect Revive UI to appear at the end of a match.

Stability

  • Added various stability fixes.

Onslaught (PS4/PS5)

  • Added Nuketown ‘84 to the Onslaught map list.
  • Added a new Onslaught Challenge with a unique Weapon Blueprint reward.