Warzone blueprint appears to deal 30% more damage than base weapon - Dexerto
Call of Duty

Warzone blueprint appears to deal 30% more damage than base weapon

Published: 10/Jan/2021 17:04 Updated: 10/Jan/2021 17:07

by Joe Craven

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YouTuber JGOD has revealed that certain blueprint weapons in Call of Duty: Warzone appear to have a significant damage boost over their standard counterparts, as fans concern over ‘pay to win’ guns in the battle royale grows.

Recent revelations in the Warzone community have concerned players of CoD’s sophomore battle royale, with many signs suggesting that blueprint weapons, specifically variants of the MAC-10, have received a sly buff over their base versions.

Blueprint weapons are pre-built variants of base weapons, with specific attachments already equipped. They are only accessible through bundles and, to this point, were believed to be entirely cosmetic.

Gallantry blueprint in Warzone
Activision
The Gallantry blueprint of Black Ops Cold War’s MAC-10 has come under serious scrutiny of late.

It has previously emerged that the Gallantry MAC-10 variant dealt significantly more headshot damage and had more manageable recoil. However, in a January 9 YouTube video, JGOD revealed that the problems actually run far deeper.

In the video, he returns to the MAC-10 Gallantry blueprint, and shows that its damage is significantly higher than that of the base weapon. After receiving a tip-off from a member of the Warzone community, JGOD found that the blueprint MAC-10 dealt roughly 30% more damage than the base version of the SMG.

Breaking it down, JGOD shows that the blueprint MAC-10 deals more damage to every part of enemies’ bodies, particularly the head, chest and stomach. Similarly, the BOCW MP5, MW MP5 and base MAC-10 all come out relatively close when it come to TTK and range. However, throwing in the Gallantry variant shows just how overpowered it is, comprehensively beating out every aforementioned weapon at all ranges.

Many fans are incredibly concerned about the weapon variant, simply because blueprints have, to this point, appeared to be cosmetic only. Their availability though – largely available through the purchasing of bundles – could signal a shift towards pay to win weaponry in the Call of Duty battle royale.

Needless to say, questions have since been raised over other Warzone blueprints, with players wondering whether they will also provide a tangible advantage in almost every gunfight.

Initially, the headshot difference was considered a mistake by the game’s developers, but recent discoveries regarding overall damage have led many to the conclusion they are intentional.

As we have seen in past CoD titles, pay to win weapons are never looked upon favorably by the community. At the time of writing, neither Infinity Ward, Treyarch or Raven have addressed the disparity between the base MAC-10 and the far more viable blueprint.

Call of Duty

Black Ops Cold War player hits first prestige without a single kill

Published: 19/Jan/2021 2:20

by Brad Norton

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An extremely patient Call of Duty player has just reached first prestige in Black Ops Cold War, without ever dealing damage to their opponents.

The name of the game with Call of Duty has always been simple. Kill your opponents before they kill you. It’s the core principle for which every other system in the franchise has been built around.

While a majority of players stick to fundamentals and play the game as intended, there’s always some that veer from the path. As gamers are sinking their teeth into Black Ops Cold War, many have reached new heights with the innovative prestige system. Though one player has taken their time in reaching the very first prestige.

They’re not worrying about their KD. They don’t care for weapon camos or powerful attachments. They’re never trying to top the leaderboards. All this player cares about is ending each match with zero kills to their name.

Black Ops Cold War combat record
Reddit: Pilgore1
This player reached first prestige in Black Ops Cold War without a single kill to their name.

It took a full 37 hours of game time for Reddit user ‘Pilgore1’ to accomplish their goal. Without ever killing another player, they reached the first prestige over the course of 200 games.

Their highest killstreak throughout this effort was a whopping zero. This player literally never acquired a single-elimination, not even accidentally. Instead, they spent their time focusing on other aspects of the game.

Playing the objective and “clearing the sky,” were the key factors that gained this player XP over time. It clearly took longer than the typical prestige, but they still managed to make it happen.

Surprisingly, their overall record was positive despite the lack of slaying power. 102 wins to 83 losses was the final tally. They even had a career-best winning streak of seven games in a row, according to the player.

They used “all three LMGs” with a heavy focus on “vehicle damage” attachments. Moreover, the Engineer perk came in handy as did Cold Blooded. When the skies were clear of enemy streaks and it came time to focus on the objective, however, they simply “[threw their] body on there.”

There’s no telling what drove them to play Call of Duty in such a unique way. Though they still managed to enjoy the process. “I just find doing it fun,” they explained. “I also have a lot, maybe too much, patience, so that helps.”