Vikkstar slams Warzone's serious hacking plague - Dexerto
Call of Duty

Vikkstar slams Warzone’s serious hacking plague

Published: 17/Jul/2020 1:34

by Theo Salaun


Call of Duty: Warzone has received scrutiny since release for two factors in particular: SBMM and hacking. Now, professional streamers like Vikkstar and Drift0r are decrying how infuriating those intertwined issues have become.

Skill-based matchmaking is a part of every competitive game, but the secretive manner in which it’s enforced in Call of Duty — as this year’s iteration lacks a true ranked mode — has annoyed players in both multiplayer and Warzone. Given the nature of hacking in CoD, which can often be hard to recognize, high-level players like Vikkstar have grown frustrated with an unchecked predicament.


Popular streamer Drift0r decried the state of Warzone, as his experience in higher level lobbies forced a “meltdown on stream” and consideration of quitting the game entirely following deaths at the hands of a litany of both premier, sweaty players and hackers. 

Hacks in CoD range from the obvious wall hacks and aimbots to more incognito methods, like the Cronus Anti-Recoil Mod, which employs the Cronus Max to subtly improve things like gun recoil in a method similar to “strike packs.” This latter issue is what spurred Vikkstar to reply to Drift0r and lament the state of top lobbies.


“Perhaps one of the worst parts is never knowing if you got killed by [a] hacker or not.” As noted by Vikkstar, the prevalence of hackers makes the game a muddy experience. Top players can learn from being outplayed by talented players, but not from being subjected to unfair advantages. 

In lobbies where both are prevalent, the situation becomes increasingly uncomfortable as streamers don’t want to needlessly cry foul or subject their viewers to constantly spectating their murderers to analyze the possibility of hacking.

Infinity Ward has laid out multiple ban waves against presumed hackers, but those have sometimes wrongly banned innocent players while failing to curb widespread hacking. In a stream with “good day” and “positive vibes” in the title, Drift0r’s unrelenting subjugation to good players and possible hackers caused him to reflect upon his 1.77 K/D and express that he is “very actually mad at this, like not just a little bit mad, not just a little bit flustered.”  

The problem compounds SBMM and hacking prevalence, as players are smacked with the cold hand of inferiority once their statistics have improved enough to reach sweaty lobbies. Countless players have complained about each issue separately, but both work in conjunction to tilt streamers once they hit SBMM’s higher levels.

In concurrent games like Overwatch or even Apex Legends, these issues are resolved by developer attention to hacking and the existence of different modes for casual and competitive players: Quick Play and Ranked. In ranked play, your skill tiers are delineated clearly so players know what they’re getting themselves into. 

Call of Duty’s hacking issues are harder to contain than Overwatch’s console scene, for example, as the latter doesn’t have cross-play or as large a playerbase. Still, Warzone’s most popular players understandably want more resources devoted to the hacking problem and more clarity surrounding SBMM.

Call of Duty

Modern Warfare & Warzone Oct 28 update nerfs JAK-12 shotgun: patch notes

Published: 28/Oct/2020 17:32

by Theo Salaun


A new Call of Duty: Modern Warfare and Warzone patch, deployed on October 28, nerfs Season 6’s JAK-12 shotgun while addressing a few bugged issues across Verdansk and multiplayer playlists.

The R9-0 shotgun with Dragon’s Breath rounds may be the most popular shottie in Call of Duty right now, following nerfs to the Origin-12, but it’s not the one Infinity Ward is most concerned with fixing. Instead, the developers have tuned the JAK-12, explicitly addressing two of its attachments: the Drum Mags and FRAG-12 Ammo.

While players, and particularly Warzone fans, may feel that the R9-0 is the hefty close-quarters gun most worthy of adjustments, Infinity Ward have gotten ahead of the curve and looked to fix its recent peer. The two nerfs to the JAK-12 contrastingly impact its mobility when stocked with a drum and its firing rate when stocked with the somewhat-recently buffed shotgun slugs.

Elsewhere, the developers have made some changes to playlists due to bugs and fixed some exploits. Unfortunately, Shipment still remains off of the menu.

JAK-12 loadout
Activision / Infinity Ward
This JAK-12 loadout is an absolute monster in close-quarter firefights

In Season 6, Infinity Ward buffed shotgun slugs so that they would feel more accurate and register hits at further ranges. This, coupled with the surprising efficiency of the JAK-12’s drums, likely prompted the nerfs to both sorts of ammunition attachments. But, with 8-R Dragon’s Breath rounds still available, the gun hasn’t been rendered unusable.

As for the other adjustments made with this patch, they mostly surround smaller bugs and exploits. In Verdansk, a Warzone bunker has been reopened, a Zombie Royale exploit has been fixed, and Durable Gas Masks have been removed (but they were already very rare anyway). In multiplayer, the pumpkin heads are back in action while Snipers Only (TDM) has been removed from the playlist due to a bug, with Gunfight – Snipers Only (3v3) taking its place.

October 28 full patch notes


  • JAK-12:
    • Reduced movement and ADS speed on JAK-12 Drum Mags
    • Reduced rate of fire on JAK-12 FRAG-12 ammo
    • Updating the JAK-12 FRAG-12 ammo description to say ‘slugs’


  • Fix for an issue where the code for Bunker 3 wasn’t functioning as intended
  • Fix for an issue with the Riot Shield that would only occur when players obtained the pumpkin head after getting 3+ kills (pumpkin heads are back on!)
  • Fix for an exploit in Zombie Royale
  • Temporarily removing the Durable Gas Masks from Warzone
  • Removing Snipers Only (TDM) while we fix a bug. We’ll be replacing this mode with Gunfight – Snipers Only (3v3)