Vikkstar slams Warzone's serious hacking plague - Dexerto
Call of Duty

Vikkstar slams Warzone’s serious hacking plague

Published: 17/Jul/2020 1:34

by Theo Salaun


Call of Duty: Warzone has received scrutiny since release for two factors in particular: SBMM and hacking. Now, professional streamers like Vikkstar and Drift0r are decrying how infuriating those intertwined issues have become.

Skill-based matchmaking is a part of every competitive game, but the secretive manner in which it’s enforced in Call of Duty — as this year’s iteration lacks a true ranked mode — has annoyed players in both multiplayer and Warzone. Given the nature of hacking in CoD, which can often be hard to recognize, high-level players like Vikkstar have grown frustrated with an unchecked predicament.



Popular streamer Drift0r decried the state of Warzone, as his experience in higher level lobbies forced a “meltdown on stream” and consideration of quitting the game entirely following deaths at the hands of a litany of both premier, sweaty players and hackers. 

Hacks in CoD range from the obvious wall hacks and aimbots to more incognito methods, like the Cronus Anti-Recoil Mod, which employs the Cronus Max to subtly improve things like gun recoil in a method similar to “strike packs.” This latter issue is what spurred Vikkstar to reply to Drift0r and lament the state of top lobbies.



“Perhaps one of the worst parts is never knowing if you got killed by [a] hacker or not.” As noted by Vikkstar, the prevalence of hackers makes the game a muddy experience. Top players can learn from being outplayed by talented players, but not from being subjected to unfair advantages. 

In lobbies where both are prevalent, the situation becomes increasingly uncomfortable as streamers don’t want to needlessly cry foul or subject their viewers to constantly spectating their murderers to analyze the possibility of hacking.

Infinity Ward has laid out multiple ban waves against presumed hackers, but those have sometimes wrongly banned innocent players while failing to curb widespread hacking. In a stream with “good day” and “positive vibes” in the title, Drift0r’s unrelenting subjugation to good players and possible hackers caused him to reflect upon his 1.77 K/D and express that he is “very actually mad at this, like not just a little bit mad, not just a little bit flustered.”  


The problem compounds SBMM and hacking prevalence, as players are smacked with the cold hand of inferiority once their statistics have improved enough to reach sweaty lobbies. Countless players have complained about each issue separately, but both work in conjunction to tilt streamers once they hit SBMM’s higher levels.

In concurrent games like Overwatch or even Apex Legends, these issues are resolved by developer attention to hacking and the existence of different modes for casual and competitive players: Quick Play and Ranked. In ranked play, your skill tiers are delineated clearly so players know what they’re getting themselves into. 

Call of Duty’s hacking issues are harder to contain than Overwatch’s console scene, for example, as the latter doesn’t have cross-play or as large a playerbase. Still, Warzone’s most popular players understandably want more resources devoted to the hacking problem and more clarity surrounding SBMM.

Call of Duty

David Vonderhaar appears to confirm Black Ops Cold War ranked play

Published: 9/Oct/2020 14:04

by Jacob Hale


Treyarch studio design director David Vonderhaar has dropped a major hint about ranked play in the upcoming Black Ops Cold War, and it could be great news for competitive players.

Throughout the Modern Warfare season, one of the main gripes for players was the non-existence of ranked play, where players could compete against equal opponents to try and grind their way to the top rankings and have the chance to prove their mettle against top opponents.


Instead, Infinity Ward introduced the CDL playlist, which featured a CDL ruleset and maps but without the ELO or MMR tiers commonly associated with ranked systems.

Without some kind of level, emblem or something else to grind for, a lot of players felt like the CDL playlist didn’t provide the competitive edge they were looking for, but the story could be completely different when Black Ops Cold War drops.

Black Ops Cold War gunfight beta
Black Ops Cold War is due to release November 13.

The game is currently in beta testing, but fans are already looking forward to the full game dropping and getting involved, and one of the main questions competitive players have asked about is ranked play — with Vonderhaar providing a very promising answer.

After the question was posed to him, Vahn didn’t give a straight answer, but the hint was enough to get fans excited.

“Let me give you this,” he started, after explaining that it won’t be in the beta. “Do you know a Black Ops game without a hardcore competitive agenda? Can you think of one? I can not. There’s your answer, without telling you anything.”


There is some accuracy to Vonderhaar’s statement, too. While Black Ops 1 lacked a ranked system when it released back in 2010, each game since has had an iteration of competitive play in some way, be it League Play in Black Ops 2 and 4, or Arena in Black Ops 3, all of which were used to serve the esports community.

It will be interesting to see what ranked play looks like in Black Ops Cold War, assuming there will be one, as a feature of Call of Duty titles that players are always asking for more from. Needless to say, competitive players should be a little more excited now than they were before.