Treyarch dev implies major change coming to 9 Bangs and Concussion grenades in Blackout - Dexerto
Call of Duty

Treyarch dev implies major change coming to 9 Bangs and Concussion grenades in Blackout

Published: 20/Sep/2018 12:46

by Calum Patterson

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9 bangs and concussion grenades in Call of Duty’s Blackout beta were amongst the most desirable items to loot on the map, but Treyarch developer Matt Scronce has strongly hinted that a change is coming.

The 9 bang particularly is a very strong tactical throwable, which will stun an opponent three-to-nine times, depending on how long it is “cooked”. it leaves anyone in its effective range effectively blind and immobile.

Except – technically not everyone in its range. It was discovered in the beta that while the 9 bang and concussion will affect opponents and teammates, it has no affect whatsoever on the thrower themselves.

This issue was pointed out in a Reddit post by u/Avi304, who said “I’m the only one that noticed that they don’t impact the player that throw them? I hope its a beta thing and they will tweak that.”

With 9 bangs and concussions already so effective, having the player who throws them immune to their affects makes them not only powerful, but also very easy to use.

For this reason, Scronce agreed with the sentiment that hopefully it was just a beta thing.

800https://www.reddit.com/r/Blackops4/comments/9h7kln/concession_and_9_bangs/e6a1czi

In their post-beta announcements, revealing everything they were investigating after the week long testing, there was no mention of 9 bangs or concussions, despite concerns that they were too powerful, particularly the 9 bang.

Because they prevent opponents throwing equipment back, or even reloading, there is only one effective counter to them – the reinforced perk, which gives added protection, but is not a complete hard counter.

Perhaps by making 9 bangs and concussions affect the player that throws them also, they will become more difficult to use, and make engagements in which they are used more balanced, while still giving an advantage to the player who uses their equipment well.

Call of Duty

Black Ops Cold War player hits first prestige without a single kill

Published: 19/Jan/2021 2:20

by Brad Norton

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An extremely patient Call of Duty player has just reached first prestige in Black Ops Cold War, without ever dealing damage to their opponents.

The name of the game with Call of Duty has always been simple. Kill your opponents before they kill you. It’s the core principle for which every other system in the franchise has been built around.

While a majority of players stick to fundamentals and play the game as intended, there’s always some that veer from the path. As gamers are sinking their teeth into Black Ops Cold War, many have reached new heights with the innovative prestige system. Though one player has taken their time in reaching the very first prestige.

They’re not worrying about their KD. They don’t care for weapon camos or powerful attachments. They’re never trying to top the leaderboards. All this player cares about is ending each match with zero kills to their name.

Black Ops Cold War combat record
Reddit: Pilgore1
This player reached first prestige in Black Ops Cold War without a single kill to their name.

It took a full 37 hours of game time for Reddit user ‘Pilgore1’ to accomplish their goal. Without ever killing another player, they reached the first prestige over the course of 200 games.

Their highest killstreak throughout this effort was a whopping zero. This player literally never acquired a single-elimination, not even accidentally. Instead, they spent their time focusing on other aspects of the game.

Playing the objective and “clearing the sky,” were the key factors that gained this player XP over time. It clearly took longer than the typical prestige, but they still managed to make it happen.

Surprisingly, their overall record was positive despite the lack of slaying power. 102 wins to 83 losses was the final tally. They even had a career-best winning streak of seven games in a row, according to the player.

They used “all three LMGs” with a heavy focus on “vehicle damage” attachments. Moreover, the Engineer perk came in handy as did Cold Blooded. When the skies were clear of enemy streaks and it came time to focus on the objective, however, they simply “[threw their] body on there.”

There’s no telling what drove them to play Call of Duty in such a unique way. Though they still managed to enjoy the process. “I just find doing it fun,” they explained. “I also have a lot, maybe too much, patience, so that helps.”