Treyarch has given PC fans something to look forward to with the latest announcement on the impending release of Black Ops 4.
As Blackout gets closer to launch, PC fans have plenty of questions on their minds.
Chief among those were both when the pre-load would be available and what FPS Blackout would be running come launch. Treyarch has finally shed light on both issues to the delight of PC players everywhere.
Available on the Battle.net launcher for the first time in the history of the franchise, the PC pre-load will go live on the morning of Tuesday, October 9.
Treyarch also announced that the FPS cap for Blackout at launch will be 120 FPS on PC, to ensure server stability is a priority rather than attempting to please players on higher performance machines.
Those wanting a higher framerate won’t have to wait too long, though, as Treyarch plans to raise the cap to 144 FPS as soon as the servers are stable and then uncap the framerates within the first few days of launch.
For those not interested in the new Battle Royale mode, Treyarch assured fans that Zombies and Multiplayer modes will be uncapped as soon as the game launches.
Black Ops 4 is scheduled for an October 12 release and will be the first game in Call of Duty history to not feature a single-player mode.
Treyarch’s full announcement can be found below:
Black Ops 4 Launch on PC
October 12th is rapidly approaching – not fast enough, we know. We can’t wait to get the game in your hands either. We’ve been working really hard together with our partners at Beenox, to optimize the game on PC in preparation for day 1 and beyond.
Over the last few weeks, there are a few questions that have risen to the top of your list, so we’d like to get to them here…
Pre-Loading: Players who have pre-ordered via Battle.net can begin pre-loading on Tuesday, October 9 (PDT).
Blackout on PC: We’re really looking forward to players dropping into Blackout on day 1 – we’ve made a number of updates to the game, all based on your feedback, and we can’t wait to show you how hard we’ve been at work. One thing we’ve seen and heard people ask about is the PC framerate…
Part of our commitment to the PC is to support uncapped framerate in the game.
During the Blackout Beta, we made the decision to cap it at 90fps to monitor performance and online stability. The reason for this approach was that as a Beta we had a lot of testing to do. It made sense for getting the game right for the whole community, and we were happy with the end result and the data we pulled from this approach.
We’ve come a long way since the Beta, thanks to all your feedback, but we still want to roll things out carefully.
Since the framerate affects the load on the servers, we want to ensure that the game delivers a great playable experience for everyone who dives in those first moments.
So, our plan:
• At launch, we will start Blackout with a 120fps cap on PC
• Ensure the moment the game launches that it has high stability for every player
• Raise to 144fps as soon as the servers are stable
• And assuming all looks good, enable uncapped framerates within the first few days (Zombies and Multiplayer modes will be uncapped starting immediately on day 1.
This is the right plan to ensure a smooth, playable game for the whole community out of the gate.
As always, we are listening and hear you loud and clear. Please share your feedback, and stay tuned for frequent updates on our progress here and on twitter @treyarchpc
Here's something new from Dexerto: Why only Fallen can save Brazilian CSGO