Treyarch addresses various Black Ops 4 Zombies issues in the November 7 Development Update - Dexerto
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Treyarch addresses various Black Ops 4 Zombies issues in the November 7 Development Update

Published: 8/Nov/2018 1:38 Updated: 8/Nov/2018 1:49

by Wyatt Donigan

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Treyarch has spoken out to address Zombies fans that might have felt a bit left out after the Blackout and Multiplayer modes received major updates in the last couple weeks.

While Blackout received a major weapons balance pass in the November 6 update and Multiplayer got its own balance pass with the v1.04 update, Zombies updates have been on the lighter side.

As such, Treyarch took to Reddit on November 7 to let the dedicated fans know that they have not been forgotten.

Given the prevalence of many game-breaking bugs that have plagued the game for weeks, Treyarch opened the update by assuring fans of their top priority.

We want to take this opportunity to address stability issues, particularly during Easter Egg quests: game stability is and will continue to be the number one priority of the Zombies development team until these issues are resolved.

With that in mind, it was confirmed that new technology was added to the November 6 update that will allow the developer to better track the different bugs that have popped up since the game’s release.

This tool will also show Treyarch which crashes happen most frequently, which gives them an idea of what crashes should be focused on first.

Since these problems are very complex and tough to replicate, the updates to fix them will take some time, but they are indeed being actively looked at.

The complexity of variables in Zombies Easter Eggs presents the team with a unique set of challenges in reproducing, fixing, and thoroughly testing the fixes before release. As such, they take a little longer than our regular updates, and we appreciate your continued patience.

No word was given on when fans can expect the next major update, but with the speed at which updates have been pumped out, it may not be too long of a wait.

The full update can be read below:

Treyarch Development Update – Zombies

Black Ops 4 represents our most ambitious Zombies offering to date and since launch, it’s been great to see how deeply our fans invest themselves into the game. We want to take this opportunity to address stability issues, particularly during Easter Egg quests: game stability is and will continue to be the number one priority of the Zombies development team until these issues are resolved.

In our most recent major game update, we added new technology to help us track down the more complex Zombies crashes, and these tools now allow us to isolate the issues with the highest frequency. We’re working through that list in priority order, and we will be releasing several fixes over the course of the next few updates. The complexity of variables in Zombies Easter Eggs presents the team with a unique set of challenges in reproducing, fixing, and thoroughly testing the fixes before release. As such, they take a little longer than our regular updates, and we appreciate your continued patience.

We will continue to provide updates like these to keep you up to speed on the fixes we’re making. Additionally, we will continue to provide more detail in the updates we make moving forward, so that you’ll know the specific crashes and issues that have been resolved. Rest assured that the team is working tirelessly to address remaining stability issues that the Zombies community is experiencing.

We respect and appreciate that our players invest so much time into Zombies, and we are committed to ensuring that this is the best Zombies gameplay experience in the series. Zombies would not be what it is today without an incredible community of fans, and we are wholly committed to doing everything we can to make Black Ops 4 the best and most-supported game that we’ve ever made.

Please continue to check in here for updates and we will keep you posted of developments.

-Treyarch Zombies Team

SourceReddit

Business

Activision in talks to reduce fees owed by CDL & Overwatch League teams

Published: 2/Dec/2020 22:14 Updated: 2/Dec/2020 22:35

by Theo Salaun

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Recent reports from The Esports Observer indicate that Activision Blizzard are in the midst of discussions to possibly reduce the amount the amount owed by Overwatch League and Call of Duty League franchises as part of their entry fees.

With all OWL and CDL plans derailed over the past year, Activision are reportedly trying to rework the hefty investments that organizations have made into their franchising opportunities. When the massive game development company pitched both leagues, neither was expected to be profitable in the short-term, but projections have taken an even greater hit due to current global restrictions.

A groundbreaking esports concept centered around the city-based model that is used in traditional sports, Activision required $20 million entry fees for the OWL’s first 12 teams and then fees in the range between $30 to $60 million for its next eight. For the CDL’s inaugural season, 12 teams needed to put up at least $25 million apiece, even more for cities that were in high-demand.

Now that the plans for local events have understandably shifted, neither league is expanding for their next season and ownership groups in both are looking for ways to save cash. As reported by The Esports Observer’s Adam Stern, this has engendered cost-cutting discussions with Activision’s latest new senior executive hire, Tony Petitti.

overwatch league 2020 event crowd
Ben Pursell For Blizzard Entertainment
One of the many avid crowds at Overwatch League events.

Petitti, formerly Major League Baseball’s deputy commissioner, was hired by Activision Blizzard CEO Bobby Kotick to a senior role involved with both of their leagues as the President of Sports and Entertainment. He joins Johanna Faries, a former National Football League executive, who brings a traditional sports perspective as the commissioner for both the CDL and OWL.

Given their experience with city-based sports leagues, Activision is likely aware of the profitability challenges that their current esport and sport investment groups are facing. As such, it should be no surprise that they are willing to have conversations about concessions that can make current projections fit closer to the original expectations.

As Stern reports, those discussions have included discounting some of the original entry fees: “one idea that is being weighed is reducing the amount of money they owe to the video game maker.” 

Call of Duty League LAN
Call of Duty League
Following in the OWL’s footsteps, the CDL also had huge enthusiasm for live events.

With Immortals Gaming Club selling their Los Angeles Call of Duty franchise to 100 Thieves and reportedly being interested in selling their OWL spot as well, many are wondering if franchise valuations have shifted.

Fortunately, it appears that the profitability projections have remained somewhat consistent despite current predicaments. As reported by Forbes’ Christina Settimi, 100 Thieves COO John Robinson would not set an exact figure on their LA Thieves purchase, but suggested that “franchise values have held up.”

Activision would likely want to avoid an exodus of owners, so these discussions to cut costs and protect brand health are reportedly ongoing.