Treyarch addresses various Black Ops 4 Zombies issues in the November 7 Development Update - Dexerto
Call of Duty

Treyarch addresses various Black Ops 4 Zombies issues in the November 7 Development Update

Published: 8/Nov/2018 1:38 Updated: 8/Nov/2018 1:49

by Wyatt Donigan

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Treyarch has spoken out to address Zombies fans that might have felt a bit left out after the Blackout and Multiplayer modes received major updates in the last couple weeks.

While Blackout received a major weapons balance pass in the November 6 update and Multiplayer got its own balance pass with the v1.04 update, Zombies updates have been on the lighter side.

As such, Treyarch took to Reddit on November 7 to let the dedicated fans know that they have not been forgotten.

Given the prevalence of many game-breaking bugs that have plagued the game for weeks, Treyarch opened the update by assuring fans of their top priority.

We want to take this opportunity to address stability issues, particularly during Easter Egg quests: game stability is and will continue to be the number one priority of the Zombies development team until these issues are resolved.

With that in mind, it was confirmed that new technology was added to the November 6 update that will allow the developer to better track the different bugs that have popped up since the game’s release.

This tool will also show Treyarch which crashes happen most frequently, which gives them an idea of what crashes should be focused on first.

Since these problems are very complex and tough to replicate, the updates to fix them will take some time, but they are indeed being actively looked at.

The complexity of variables in Zombies Easter Eggs presents the team with a unique set of challenges in reproducing, fixing, and thoroughly testing the fixes before release. As such, they take a little longer than our regular updates, and we appreciate your continued patience.

No word was given on when fans can expect the next major update, but with the speed at which updates have been pumped out, it may not be too long of a wait.

The full update can be read below:

Treyarch Development Update – Zombies

Black Ops 4 represents our most ambitious Zombies offering to date and since launch, it’s been great to see how deeply our fans invest themselves into the game. We want to take this opportunity to address stability issues, particularly during Easter Egg quests: game stability is and will continue to be the number one priority of the Zombies development team until these issues are resolved.

In our most recent major game update, we added new technology to help us track down the more complex Zombies crashes, and these tools now allow us to isolate the issues with the highest frequency. We’re working through that list in priority order, and we will be releasing several fixes over the course of the next few updates. The complexity of variables in Zombies Easter Eggs presents the team with a unique set of challenges in reproducing, fixing, and thoroughly testing the fixes before release. As such, they take a little longer than our regular updates, and we appreciate your continued patience.

We will continue to provide updates like these to keep you up to speed on the fixes we’re making. Additionally, we will continue to provide more detail in the updates we make moving forward, so that you’ll know the specific crashes and issues that have been resolved. Rest assured that the team is working tirelessly to address remaining stability issues that the Zombies community is experiencing.

We respect and appreciate that our players invest so much time into Zombies, and we are committed to ensuring that this is the best Zombies gameplay experience in the series. Zombies would not be what it is today without an incredible community of fans, and we are wholly committed to doing everything we can to make Black Ops 4 the best and most-supported game that we’ve ever made.

Please continue to check in here for updates and we will keep you posted of developments.

-Treyarch Zombies Team

SourceReddit

Call of Duty

Black Ops Cold War PC requirements: Minimum and recommended specs

Published: 29/Oct/2020 22:20

by Tanner Pierce

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With Black Ops Cold War just two weeks away from being officially released, Activision and Treyarch have officially unveiled all the PC requirements and recommended specs a fan could dream for, including what you’ll need if you want to run the game on high settings.

Black Ops Cold War is almost here and fans are starting to get hyped for the first-person shooter. With only two weeks left until the game’s official launch, most fans have decided if they are going to be picking it up or if they’re going to be skipping out on this year’s entry.

Up until this point, however, neither Activision or Treyarch given a ton of info about the PC version of the game. That’s now changed as the required and recommended specs have officially been unveiled, as well was the specs you’ll need in order run it on other types of settings.

Black Ops Cold War minimum PC specs

  • OS: Windows 7 64-bit or Windows 10 64-bit or higher
  • CPU: Intel Core I3-4340 or AMD FX-6300
  • RAM: 8GB
  • HDD: 50GB for MP only, 175GB for all game modes
  • Video: Nvidia Geforce GTX 670/Geforce GTX 1650/Radeon HD 7950

Black Ops Cold War recommended PC specs

  • OS: Windows 10 64-bit
  • CPU: Intel Core I5-2500K or AMD Ryzen R5 1600X
  • RAM: 12GB
  • HDD: 175GB
  • Video: Nvidia Geforce GTX 970/GTX 1660 Super or Radeon R9 390/AMD RX 580

Black Ops Cold War recommended PC specs with ray-tracing

  • OS: Windows 10 64-bit
  • CPU: Intel I7-8700K or AMD Ryzen 1800X
  • RAM: 16GB
  • HDD: 175GB
  • Video: Nvidia Geforce RTX 3070
Activision
Activision released a handy graphic to explain to PC players what they’ll need.

Black Ops Cold War competitive PC specs

  • OS: Windows 10 64-bit
  • CPU: Intel I7-8700K or AMD Ryzen 1800X
  • RAM: 16GB
  • HDD: 175GB
  • Video: Nvidia Geforce GTX 1080/RTX 3070 or Radeon RX Vega64 graphics

Black Ops Cold War Ultra RTX PC specs

  • OS: Windows 10 64-bit
  • CPU: Intel I9-9900K or AMD Ryzen 3700X
  • RAM: 16GB
  • HDD: 250GB
  • Video: Nvidia Geforce RTX 3080

As expected, if you want to run the game on extremely high settings, you’re going to need the PC to match it. That being said, the required specs are better than what was required in the beta, with the full game only requiring an I3 processor while the pre-release version needed an I5.

This, however, shouldn’t be surprise, as full versions of games are almost always more optimized than their pre-release counterparts. That being said, it’ll be interesting to see how bad the low-settings PC version looks once it’s live. Here’s hoping that it won’t be too bad.