Top five changes Black Ops Cold War needs to make after the Alpha - Dexerto
Call of Duty

Top five changes Black Ops Cold War needs to make after the Alpha

Published: 21/Sep/2020 4:03

by Brad Norton

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With the Black Ops Cold War Alpha now in the rearview mirror, let’s take a look at five changes we’d love to see ahead of the game’s full release on November 13.

The PlayStation exclusive Cold War Alpha was live for just one weekend to give fans their first hands-on experience with Treyarch’s upcoming release. While it may have been short-lived, the handful of maps and modes on offer provided our first real glimpse at how the full game will play.

Plenty of changes have already been made behind the scenes, such as sniper adjustments. However, there’s still plenty of room for improvement now that thousands of avid fans have jumped into the action.

After a weekend of grinding, here are the things we’d love to see changed ahead of Black Ops Cold War’s official release.

Separate playlists with SBMM enabled

Black Ops Cold War gameplay
Treyarch
SBMM would have you matching up against the sweatiest teams after just a few wins in the Alpha.

Skill-based matchmaking quickly became the hot topic on day one of the Alpha. While your first few games may have felt great, it wouldn’t have been long before you were thrown in the deep end.

A few consecutive wins and your next match would feel like the final map at the Call of Duty League Championship Weekend. SBMM felt more prominent than ever and countless pro players were quick to lash out against it.

While SBMM has been present under the hood in almost every CoD since 2007, a dev confirmed, social media still erupted due to its presence in Cold War’s alpha.

Playing against tough competition is great at times, but there should be more casual options available. The best pros in the world shouldn’t be reverse-boosting just to enjoy their time in public games.

In order to keep everyone happy, SBMM can still have a place in Black Ops Cold War. Though It should be limited to its own, separate playlists. Incorporating a ranked mode would be highly praised by the community.

This is where SBMM could shine.

Having teams square off against tough competition in a dedicated environment. It would be a welcome change to see it left out of regular modes upon the full release, however.

A buff to the Ninja perk

Black Ops Cold War gameplay
Treyarch
Even while crouching, it could often sound like you’re sprinting at full speed in the Alpha.

Ninja has been a popular perk in CoD multiplayer for many years. Instead of sounding like an elephant on the map with extremely loud footsteps, it allows you to sneak around. In previous games, all movement sound would be reduced by a considerable amount if it didn’t make you outright silent.

In the Black Ops Cold War Alpha, this critical perk wasn’t quite what it used to be. Rather than changing all character sounds, it specifically targeted sprinting. Without providing an exact value, the perk allowed players to “sprint more quietly.”

This meant that every other form of movement was still exceptionally loud. You could crouch and move at a snail’s pace in the Alpha. Yet more often than not, you’d still get turned on as the enemy hears you coming from a mile away.

Ninja should absolutely be in line for a buff ahead of the full release if it hasn’t already been tweaked behind the scenes.

Improved lethal throwing speed

Black Ops Cold War grenades
Treyarch
Throwing out lethal equipment felt far slower than previous CoDs.

If you found yourself rarely using your lethal equipment throughout the Alpha, you weren’t alone. It was one of the more surprising changes, but Treyarch decided to make the throwing animation far longer than usual. It would take a good couple of seconds from hitting the input to actually throwing your grenade, for instance.

This is definitely something that should be reverted back to normal ahead of the full release. In objective-based game modes, lethal equipment can be essential when clearing out hardpoints or flags in domination. Players need to be able to throw them out quickly and continue on with their assault.

Added flinch when scoped in using snipers

There’s no denying that sniper rifles were extremely powerful in the Alpha. They’re already being addressed ahead of the beta, and one key way they should be adjusted is through added flinch. 

While scoping speed is among the fastest it’s ever been in a CoD game, another key issue is the lack of flinch. If you land the first shots on a distant sniper, they can quickly snap onto you and land one-shot without issue.

Their aim isn’t impacted by the incoming damage whatsoever. At least, that was the case throughout the early playtest. This could be just one way in which snipers are addressed in the upcoming Beta.

A slight adjustment to the game’s visuals

Black Ops Cold War multiplayer gameplay
Treyarch
Operators could be hard to distinguish from a distance.

Regardless of which map you were playing on, or which Operator you came across, there would be times in the Alpha where you simply couldn’t see your opposition. Darker sections across the core maps would let players blend in with the environment. From the hotel room high ground on Miami, to the B Flag section of Satellite, it was quite a prominent issue.

There are a few key ways in which this could be addressed. Lightning could simply be tweaked in various problematic areas. Or Operator models could be adjusted on the whole. A slight character outline or even just brighter colors could do the trick to help players stand out from the environment.

Black Ops Cold War gameplay
Treyarch
Black Ops Cold War will be playable again in just a few weeks as the Beta draws near.

The Black Ops Cold War Alpha may be behind us, but the next playtest is right around the corner. Treyarch is set to launch the Beta on October 9 for PlayStation gamers. Following the first weekend of exclusivity, players across all platforms can go hands-on from October 15.

Here’s everything you need to know about the upcoming beta.

Call of Duty

Best CR-56 AMAX loadouts for Warzone and Modern Warfare

Published: 27/Oct/2020 15:40 Updated: 27/Oct/2020 15:50

by James Busby

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The CR-56 AMAX is a great gun choice to utilize in Modern Warfare for those who value mobility. Here, we break down two of the strongest CR-56 loadouts you should be using. 

While the Fennec SMG has proved popular amongst those who favor the run and gun playstyle, the CR-56 AMAX gives players more ranged precision and damage for sacrificing speed. The Galil, now known as the CR-56 AMAX, aims to shake up the current assault rifle meta, giving players another option outside of the incredibly popular Grau 5.56 and M4A1 loadouts

The Galil dominated foes in the multiplayer battlefields of Black Ops 1, allowing players to kill targets in just three shots. As a result, this deadly assault rifle became popular for those that wanted to wrack up high kill counts. While the CR-56 AMAX has lost its original name, it still packs a real punch in both Modern Warfare and Warzone. In order to help you get the most out of the CR-56 AMAX, we’ve put together two loadouts that you can use to gain a competitive edge. 

Best CR-56 AMAX loadout for Warzone

Infinity Ward/DexertoBoost your ranged damage with these CR-56 AMAX attachments.
  • Monolithic Suppressor 
  • XRK Zodiac S440
  • VLK 3.0x Optic
  • Commando Foregrip
  • 45 Round Mags

Unlike Modern Warfare’s standard multiplayer maps, the vast frozen landscapes of Verdansk require players to test their medium to long-range shooting. While the initial dash for loot results in plenty of close-quarters firefights, you’ll also need a weapon that can effectively deliver lethal rounds at a distance should you wish to keep your enemies at bay. 

As a result, this loadout is all about pushing the CR-56 AMAX to its ranged limits, while also keeping your ADS speed to a minimum. First up is the Monolithic Suppressor and XRK Zodiac S440. These two attachments drastically increase your effective damage range, reduce the CR-56 AMAX’s recoil, and speed up its bullet travel time. While these attachments may increase your ADS speed, we think this loss is worth it, especially when you need to land those all-important ranged head and body shots. 

The VLK 3.0x Optic is great for a higher zoom level, giving you a greater edge when attacking from a distance, at a slight sacrifice of ADS speed.

The Commando Foregrip keeps the gun stable when aiming down sights and firing, while the XRK CR-56 Stippled Wrap greatly decreases your overall ADS time and sprint to fire speed. Not only will these attachments help keep your shots on target, they will also give you the ADS speed needed to be competitive in close-quarter fights.  

Lastly, the 45 Round Mags supply players with more than enough bullets to shred through even the most well-armored of foes. Having the extra rounds will also keep you from needing to reload every second, so if you wish to avoid any frustrating deaths, then make sure you equip this attachment. 

Best CR-56 AMAX loadout for Modern Warfare multiplayer

Infinity Ward/DexertoUse this loadout when you want to rival Modern Warfare’s close-quarter SMGs.
  • Monolithic Suppressor 
  • XRK Zodiac S440
  • CR-56 EXO
  • Commando Foregrip
  • 45 Round Mags

Modern Warfare’s standard multiplayer favors close to medium range firefights, so this loadout is all about buffing the CR-56 AMAX’s ADS speed and lowering the gun’s recoil. 

The CR-56 EXO stock drastically lowers the CR-56 AMAX’s ADS speed while increasing your ADS strafe, allowing you to quickly deliver a highly accurate spray of bullets in just a blink of an eye. While this attachment won’t stop you from falling prey to the popular MP5 and Fennec loadouts, it will increase your odds of survival when encountering the SMGs. 

The XRK Zodiac S440, Commando Foregrip, and 45 Round Mags are the three most optimal attachments here, so make sure you build around these for a new loadout.


If you want to try out some different weapons in Warzone or even Multiplayer, check out our full list of best loadouts for every gun.