Summit1g slams Infinity Ward over balancing issues in Warzone - Dexerto
Call of Duty

Summit1g slams Infinity Ward over balancing issues in Warzone

Published: 2/Apr/2020 11:49 Updated: 2/Apr/2020 11:51

by Joe Craven

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Popular Twitch streamer Jaryd ‘summit1g’ Lazar has pleaded with Warzone’s developers to nerf the game’s rocket launchers, following a number of frustrating deaths experienced on stream. 

Summit1g is one of Twitch’s most experienced streamers, regularly bringing a high level of gameplay to all titles he plays. He has recently turned his attention to Call of Duty: Warzone, the acclaimed battle royale that released on March 10. 

Summit has previously pleaded with Infinity Ward to raise the game’s footstep volume and, during his April 1 participation in KEEMSTAR’s Warzone Wednesday, he grew frustrated with the relative power of rocket launchers in the current build of Warzone. 

Activision
Warzone has already hit 30 million players.

While moving through Fire Station, summit encountered an enemy on top of the building. Despite responding with some pretty accurate shots and downing the opponent, he was killed by the enemy’s RPG projectile a second later. 

This sent the 26-year-old on something of a rant in which he implored Infinity Ward to make meaningful adjustments to the strength of rockets in Warzone. 

“No way!” screamed summit. “This game kills my insides, like come on man. You’re gonna reward that guy, for being an a**wipe on top of f**king Fire Station with a rocket launcher? CoD, help us out!”

In a second clip, the veteran streamer continued his rant, explaining that the strength of rockets encourages negative playstyles, as well as rewarding lower-skilled players who do not deserve the kills they get. 

“I can understand high-*ss buildings, stupid f**king circles, not punishing dipsh*ts who wanna sit on top of buildings you can’t get on top of without helicopters but f**k!” he raged. “Do we have to give them all the tools to make it that much easier? F**king claymores, bouncing betties, rocket launchers filled all over the motherf**king map, come on!”

“Dude re-peeks like an idiot after getting completely cracked, knowing he’s gonna get his face knocked off his f**king shoulders,” he finished. “But, as long as he gets his f**king rocket off first, right?!”

Summit’s point is one echoed by other community members, who argue that the current build of Warzone makes it too easy for players to play this way, and punishes players who are using more common weapons, like ARs or SMGs. 

Infinity Ward have not said a lot regarding the power of explosives in Warzone but it’s clear that some players, summit included, want to see changes.

Call of Duty

Best RPD loadout for Call of Duty: Black Ops Cold War

Published: 25/Nov/2020 20:22

by Tanner Pierce

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Despite not being an extremely popular weapon within Black Ops Cold War, the RPD light-machine gun has incredible potential for a variant that has extremely low recoil but keeps its high rate of fire. Here’s what you need to know about setting it up. 

Light-machine guns aren’t the most popular weapon class in Black Ops Cold War right now. While the Stoner 63 enjoyed some play during the pre-release version of the game, the fact of the matter is that LMGs just haven’t been as viable in the game as of yet. Sure, some people use them, but not very popularly.

That being said, the class is full of potential, especially with the RPD. The weapon is a very good overall weapon, meaning it can be easily modified to fit whatever you need. Because of this, it’s very easy to make a low-recoil version of the gun that increases its high magazine capacity and reload speed, while also keeping its decent firing rate.

Best RPD loadout

Activision
This RPD loadout gives the weapon some pretty low recoil, plus a high capacity and fast reload speed.

As previously mentioned, this loadout is designed for low recoil, allowing you to fire consistently in whatever area you’re aiming, meaning a couple attachments will be focused on this.

  • Muzzle: Muzzle Brake 7.62
  • Barrel: 20.3″ Task Force Barrel
  • Underbarrel: Spetsnaz Grip
  • Magazine: VDV 125 RND Fast Mag
  • Handle: Spetsnaz Field Grip

Let’s break down what all that means. First off, there’s no optic to speak of in this loadout. Simply put, the RPD has some pretty clear iron sights and doesn’t need an optic to help you aim. While one could probably be added without detriment, it’s simply unnecessary.

When it comes to the muzzle, the Muzzle Brake 7.62 is the simplest option because of its early unlock, but it’s also one of the best because of that simplicity. It only increases your vertical recoil control and doesn’t negatively impact your weapon at all. Sure it doesn’t increase the vertical recoil control as much as other muzzles but the absence of negatives allows it to earn its spot in the loadout.

For the barrel, we’re going with the 20.3″ Task Force Barrel. This gives the weapon a huge increase in damage, damage range, and bullet velocity, making it a powerhouse that opponents won’t want to reckon with. It does come at a cost of your ammo, as you’ll start with a bit less ammo capacity, starting ammo, and magazine capacity, but the positives far outweigh the negatives.

Activision
The VDV magazine on the RPD gives it a higher capacity and reload speed.

There’s also no body attachment here because the weapon really doesn’t need it all that much. For something like SMGs, where you’re going to be firing from the hip often, it’s definitely worth using this slot, but, for LMGs, not so much.

For the underbarrel, the attachment of choice here is the Spetsnaz Grip because it improves both the vertical and horizontal recoil on the weapon. Unfortunately, this does mean that your shooting movement speed is going to be lower, but not to the point where it’s extremely hurting your performance. You can still easily work with it.

For the Magazine, the VDV 125 RND Fast Mag is the best option. Not only does the high capacity make up for the negatives on the barrel in spades, but it also gives the weapon an extremely fast reload speed, allowing you to get back into firefights faster. That being said, it does negatively affect your aim-down-sight speed, which for LMGs is already slow. Fortunately, there’s a solution.

To make up for the negatively affected ADS time, we’ll be using the Spetsnaz Field Grip to bump it back up. While this does come at the cost of your sprint-to-fire time, like the decrease in aim movement on the Spetsnaz Grip, it’s easy to work with and shouldn’t be a problem.

All in all, this loadout is pretty solid and allows you to keep steady fire for a while without having to reload and, even when you do have to, you can reload fairly quickly. Hopefully LMGs and, by extension, the RPD, get more love in the future.