Mastery of recoil control can be one of the biggest differences between an average player and one of the best players on the planet in most first-person shooter games, and that’s no different in Call of Duty: Blackout.
But just how well have the game’s developers implemented recoil into Call of Duty’s first ever battle royale mode? Well, Michael ‘shroud’ Grzesiek thinks they’ve done a stellar job.
“I like the recoil in this game. I like it,” the Canadian stated during a recent Twitch stream. “It’s really good. At first I didn’t know how I felt about it but, with the way the armor and the health works, you have to be somewhat skilled to AR [Assault Rifle] somebody at range, you know?
“You see my point? See what I’m saying?” he continued after failing to pick off an opponent at range and having to chase them down to finish them off. “See, there’s recoil. It’s just hard, that’s it. Very difficult.”
As a former Counter-Strike: Global Offensive pro, shroud knows a thing or two about recoil control, and he seems to be a fan of the way that Blackout’s recoil rewards skilled players that know how to control it.
The fact that Black Ops 4 and Blackout use a predictive recoil system means that players that concentrate on learning them, or at least getting a good feel for them, will have a significant advantage over players that simply spray and pray.
With the game only going live on October 12, there is still plenty of time for players and streamers to master the mechanics and improve.
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