Seattle Surge drop 6 players ahead of 4v4 CDL switch in 2021 season - Dexerto
Call of Duty

Seattle Surge drop 6 players ahead of 4v4 CDL switch in 2021 season

Published: 5/Sep/2020 0:38 Updated: 5/Sep/2020 1:07

by Theo Salaun


The Seattle Surge, one of the Call of Duty League’s most disappointing 2020 teams, have dropped nearly their entire roster in anticipation of the CDL’s switch to 4v4 for the 2021 season.

Following one of numerous September 4 roster announcements, Sam ‘Octane’ Larew appears to be the only Surge player left on their lineup, as the team has released Apathy, Slacked, Pandur, Proto, Enable, and TeddyRecKs.

This massive spree of player releases comes on the heels of the CDL announcing that the 2021 season will shift to a 4 vs. 4 format for Call of Duty: Black Ops Cold War, and that there will be no expansion teams, despite initial hopes that there could be.

Although this shift in format necessitated the loss of 12 starting spots around the league, teams like the Surge were already expected to experience massive roster upheaval. Seattle finished at 11th place in the regular season, with a 5-18 record and just a few more map wins than the 12th-place Los Angeles Guerrillas. Following that performance, it should be no surprise that the team wanted to shift into a different gear for 2021, but they at least seem enthusiastic about the move to 4 vs. 4.


Seattle Surge 2021 roster

  • Sam ‘Octane’ Larew

Seattle Surge September 4 releases

  • Casey ‘Pandur’ Romano
  • Nicholas ‘Proto’ Maldonado
  • Bryan ‘Apathy’ Zhelyazkov
  • Ian ‘Enable’ Wyatt
  • Josiah ‘Slacked’ Berry
  • Ted ‘TeddyRecKs’ Kim

Now, Seattle will look to do what many fans have been hoping they would and build around Octane, who has a strong history as one of the most talented main AR players in competitive Call of Duty. His 2020 season was marked by a variety of controversies in which he criticized the league and, given the Surge’s abysmal finish at CDL Champs, ended up losing more money to fines than he gained from prize pools.


SMG players are highly coveted among the competitive Call of Duty ranks, so it will be very interesting to find out who Seattle finds to revamp their roster with. At the moment, CDL Challengers standouts are being joined by a variety of newly released pros in the free-agent pool, so there should be a lot of options to pick and choose from.

While Seattle has yet to name any incoming additions, fans will be keeping their ears to the ground in anticipation of news. For all up-to-date roster movement, check out our CDL rostermania hub.

Call of Duty

Bizarre Black Ops Cold War exploit completely removes sprint-fire delay

Published: 29/Nov/2020 11:01

by Daniel Cleary


A strange exploit has been found with the Gung-Ho perk in Black Ops Cold War, which removes the sprint-fire delay from all weapons in-game.

As with other online multiplayer shooters, Call of Duty players, typically, have to have quick reaction speed in order to win gunfights and pick up kills against the enemy team.

While this reaction time can be difficult to improve, some players have found another way to gain an advantage over their opponents with a bug that allows you to fire the first few bullets even earlier.

Black ops characters shooting gun

This exploit was found with the Gung-Ho perk, which allows players to shoot their weapons while sprinting. The Cold War perk has been a go-to for those who love to run and gun, but this new bug completely cuts out the time it takes to start firing.

One Redditor u/b3nb0i shared this unusual glitch with the perk, revealing that, with the help of lethal equipment such as semtex, it’s possible to cancel the sprint-to-fire delay on a gun.

Usually, even with the Gung-Ho perk equipped, there is a small delay in the time it takes to straighten the weapon from the sprint position to be ready to fire.

NEW TECH: Run with a semtex and gungho to shoot without sprint-fire delay from blackopscoldwar

However, with semtex or another piece of equipment in-hand, the gun is already in a position to fire and cancels the delay, making it quite deadly in any gunfights. It is worth noting that it is not possible to ADS while using this exploit and that players would have to rely on their weapons attachments to make their shots more accurate.

While this strange exploit does require some getting used to, it could still be quite overpowered particularly on maps with short-range engagements such as Nuketown, especially as the grenade will drop if you’re taken down – like how the Martyrdom perk used to work.

As of now, it is unclear whether this was intended to be a feature in Cold War but, if it is found to be a glitch it will likely be patched by Treyarch in one of the future updates.