Replays Proved Doubters Wrong Leading FaZe Clan to Victory Over OpTic With Multiple Clutch Plays - Dexerto
Call of Duty

Replays Proved Doubters Wrong Leading FaZe Clan to Victory Over OpTic With Multiple Clutch Plays

Published: 28/Jul/2018 16:58 Updated: 28/Jul/2018 16:59

by Calum Patterson


FaZe Clan’s James “Replays” Crowder has been subject to criticizm from pockets of competitive Call of Duty fans, but his performance vs OpTic will have reminded everyone why he is a World Champion.

Some have suggested that Replays isn’t in the same bracket as other top AR players, and in some senses they are correct – he doesn’t put up the huge kill numbers like Rise Nation’s SlasheR or OpTic’s Octane.


But Replays is a very different AR player to these two, and so comparing them on K/D ratio and slaying power alone is a wasted conversation. What Replays brings to a team is much more nuanced, but just as important.

Up against OpTic in winners round one of the Stage Two playoffs, Replays was the factor for FaZe – it is hard to see them winning this series without his performance, as he made the big plays in games three and five to give them the win.


Just as it looked like Tommy “ZooMaa” Paparratto had missed his chance to secure the Capture the Flag, and given OpTic the tying score in doing so, it was Replays who stepped up in the crucial moment.

Shutting down both OpTic players as they attempted to pull away with the flag, Replays’ composure shone through, despite the pressure he won the gunfight against both Octane and Crimsix

And despite taking a hammering in the game four hardpoint, Replays kept himself and his teammates composed for the game five Search and Destroy.


His 1v2 clutch was likely the play of the series, as he completely outwitted Octane, rounding him to take Methodz off the defuse with only milliseconds to spare.

Once again OpTic fought back, forcing a round 11, but once again Replays remained unwavering, making the smart play and dropping an artillery directly on top of Methodz, giving OpTic no chance in the round.

He later explained on the desk after the match, that it wasn’t something practiced, but just in the moment he saw the opportunity, and despite the pressure of a game five round 11, Replays didn’t put a foot wrong.


FaZe will take on Team Kaliber in winners round two, for a spot in the winners final, and if Replay can perform at this level again, many will tip FaZe to take it.

Of course, it is a team effort, and will require all four of the players to be at their best to knock down a formidable tK roster.


OpTic dropped to the losers bracket immediately, and will face UNILAD to begin what they hope will be a long losers bracket run.

Call of Duty

Weird Warzone glitch forces players into hearing never-ending rock music

Published: 13/Oct/2020 12:35

by James Busby


Warzone players have been rocking out to the game’s new vehicle music as they drive through the frozen fields of Verdansk. However, for some, these catchy tunes never end.

There’s no denying that Warzone Season 6 has had its fair share of problems. Aside from the train station teething problems and return of the ‘demon gun’ texture glitch, there have been some new additions to the seemingly ever-growing bugfix list.


So far, Activision has had to fix an overpowered bug that allowed the AS VAL to shoot through unlimited walls, a game-breaking unlimited Stim glitch, and now Modern Warfare fans are reporting a rock and roll related problem. 

While Warzone’s new music tracks certainly liven up your drive time commutes across Verdansk, they can also pose a risk to your game-winning plays. This is particularly true when the music in question doesn’t actually stop. The continuous blare of heavy rock certainly gets us pumped in games like DOOM, but it really doesn’t help in FPS titles like Warzone where you need to hear enemy footsteps. 


What is the Warzone music glitch? 

The addition of playable vehicle music certainly isn’t a new feature in Warzone – in fact, players have been able to equip certain CoD related tracks since Season 5. However, music fans can now listen to their favorite tracks from the likes of DMX, Skrillex, Jack Harlow, and iconic themes from across the Call of Duty series. 

Unfortunately, these tunes have caused a rather interesting and mildly infuriating glitch. The bug seems to happen when you or any of your squadmates have any of the game’s War Tracks equipped and enter a vehicle. While this bug may not be that bad when listening to the game’s quieter tracks, things can get incredibly frustrating when the heavy metal Juggernaut theme plays on a loop.

You may be tempted to blow up your vehicle or drive it off the nearest cliff edge, but even this won’t stop the never-ending audio. Some players have reported that they still hear vehicle music, even when they have the audio option turned off in the game’s settings. “The rock music won’t stop, even after getting out of the vehicle. To top it off, my teammate and I had already turned the audio off before the game,” says one frustrated player


“After it just wouldn’t stop and we couldn’t hear A THING, we even destroyed the vehicle in hopes it would quiet down. Ultimately, we just disconnected when we couldn’t take it anymore.” Some Warzone players have even reported that they managed to get to the final ring with the same heavy rock track blaring down their earphones. 

How to fix the Warzone vehicle music glitch

Modern Warfare Juggernaut
Activision / Infinity Ward
It seems the Juggernaut War Track is the most common offender.

Fortunately, some crafty players have discovered that you can fix this pesky audio issue by selecting the Black Ops music pack from the War Tracks menu. Meanwhile, if you encounter the problem mid-game, simply enter another vehicle in the hopes that it fixes the never-ending audio loop. 

There have even been reports that constantly getting in and out of the offending vehicle will eventually fix the issue. Of course, your experience may vary and some of these fixes may not work. Warzone Season 6 certainly seems to be off to a rocky start and it looks like we’ll just have to wait until Activision officially fixes this audio issue in a future patch. 


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