NFL Lineman Rodger Saffold on Owning Rise Nation and the Organization's Recent Success "At first we were thinking this was more of a hobby" - Dexerto
Call of Duty

NFL Lineman Rodger Saffold on Owning Rise Nation and the Organization’s Recent Success “At first we were thinking this was more of a hobby”

Published: 9/Jul/2018 15:42 Updated: 26/Jul/2018 12:06

by DG Goldstein

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Rise Nation Founder Rodger Saffold has perfected the art of owning a top Call of Duty team while also maintaining a career as a professional NFL player over the course of his esports journey.

When it comes to professional Call of Duty at the time of writing, few teams across the scene can compare to Rise Nation in terms of championships and overall prowess following their dominant performance in the CoD: WWII season thus far.

Rise was originally founded in 2014 during the CoD: Ghosts season with a roster consisting of Jonathan ‘Pacman’ Tucker, Daniel ‘Loony’ Loza, Damod ‘FEARS’ Abney, and Jamal ‘Whea7s’ Lee, however, the organization did not start to find storied success until the Black Ops 3 season in 2015.

Since its formation, the team has always had an interesting twist due to being owned by Saffold, an NFL lineman for the Los Angeles Rams, who always expressed interest in the gaming industry for years prior to being drafted in 2010.

However, even though Rise has now become a household name throughout the competitive Call of Duty community and is branching out into other esports titles such as Gears of War and Street Fighter, Saffold recalls how he thought it was ‘more of a hobby’ when first starting out during an interview with ESPN.

At first we were thinking this was more of a hobby […] But now it has kind of grown, and having more than one team and having players from all over the world has really been shocking thus far. We’re only five years into this.”

He went on to mention how even though he was wrapped up in the NFL and professional sports in general, he was always just a ‘fan’ of esports, which sparked his interest in owning a team.

“Before I got started with this, I was a fan […] I wasn’t a corporation trying to just get into esports. … So being able to come to these things and just watch game play, because as a gamer, I watch these guys, and I’m picking up tips.”

Rise Nation player TJ ‘TJHaLy’ Haly

As of writing, Rise Nation currently sits atop Division B of the CWL Pro League with a record of 6-1, and has already won three major championships throughout the CoD: WWII season at CWL Atlanta, Seattle, and Anaheim,

More information on Rodger Saffold and his involvement with Rise Nation can be found in the official ESPN interview.

Source: ESPN

Call of Duty

Dr Disrespect explains how Black Ops Cold War could be “so much more fun”

Published: 21/Oct/2020 3:29

by Alex Tsiaoussidis

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Dr Disrespect has chimed in on the much-maligned SBMM system used in Call of Duty: Black Ops Cold War and other titles, and although he doesn’t blame Treyarch, the Doc is less than impressed with the system and wants it removed.

Dr Disrespect is all about violence, speed, and momentum. However, he hasn’t been able to spread his wings in Black Ops Cold War and fly like the eagle he was born to be, and he blames it all on SBMM.

SBMM, which stands for skill-based matchmaking, is a system used in many popular games to try and balance out lobbies.

Some players and developers think it’s a good thing, but many others believe it tends to ‘punish’ higher-skilled players like Dr Disrespect. It throws them into lobbies with other elite players, which results in ‘sweaty’ games where everyone is good and trying really hard to win.

The game becomes more serious and less casual, and it demands more effort, which is less than ideal for streamers like the Doc, who want to entertain.

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Treyarch
Call of Duty: Black Ops Cold War is one of many games that uses SBMM.

Dr Disrespect has never been one to hold his tongue and mince his words on matters important to him. In his latest stream, he had a frustrating time playing Black Ops Cold War due to SBMM and shared his thoughts.

Man, that SBMM, what a… what a…” he said, struggling to find the words to summarize his rage. “SBMM results to exact same fight every single time.” It’s a sentiment shared by players from many different games and skill brackets.

“It has nothing to do with… game design,” he added.

“Treyarch knocks it out the park… I just think it has something to do with a lot of the technical stuff… I would take that tech out.”

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Dr Disrespect
Dr Disrespect isn’t one to hold back on his opinions, especially when it comes to games.

Dr Disrespect knows that it isn’t Treyarchs fault. Instead, he refers to a “third-party” who works with them and “manages all the data and everything.” He says, “they’re able to make all these tweaks, and all that stuff,” and the fact that SBMM is implemented at all is “such a bummer.”

“I want some sheep in my lobbies,” he said. “I want a couple triple peekers. The game could like just be so much more fun. I don’t understand why they have it.”

The related segment begins at 3:38:30 in the video below.

Dr Disrespect isn’t the first person to express his concerns about SBMM, and he won’t be the last. However, the Doc is a pillar in the gaming community. He has also been involved in some behind-the-scenes level design, so his opinion has some weight.

Either way, Call of Duty: Black Ops Cold War is still loads of fun. SBMM might even help you become a better player if you’re willing to embrace it.