Nadeshot Roasts Dr DisRespect on His Call of Duty Map Design - "No one played those trash maps" - Dexerto
Call of Duty

Nadeshot Roasts Dr DisRespect on His Call of Duty Map Design – “No one played those trash maps”

Published: 4/Aug/2018 17:38 Updated: 7/Oct/2020 17:35

by Calum Patterson


Former pro CoD player Matthew “Nadeshot” Haag roasted Dr DisRespect about his work on map design for Call of Duty: Advanced Warfare, as the two played some WWII and Black Ops 4 beta.

Before resurrecting his Dr DisRespect character on Twitch and YouTube, Guy Beahm worked for Call of Duty developer Sledgehammer Games as a level designer, helping create multiplayer maps.

He worked extensively on Advanced Warfare, Sledgehammer’s first solely developed CoD title, and the first entry in the series with the ‘jetpack’ movement system.

However, Advanced Warfare’s maps were a mixed bag. There were some gems that fans loved, but others that were certainly not fan favorites.

When discussing map design for Black Ops 4, Nadeshot jokingly tells the Doc to ‘get off his high horse” about his time on the development team with Sledgehammer.

“You are not Guy Beahm anymore, Sledgehammer map designer. Nobody played those trash ass maps or enjoyed playing them that you made.”

Doc retorts, saying Nadeshot’s mouth has gotten pretty big since his 100 Thieves organization has found success.

Nadeshot doesn’t stop there though, asking the Doc to name some of the maps he worked on, unimpressed by the dynamic design of ‘Recovery’ – a map which shifted entirely half way through a match.

Dr DisRespect played the Black Ops 4 beta extensively with Nadeshot and crew though, and provided some developer insight on design at this stage.

With regards to some of the map layout choices that Nadeshot felt needed changed, such as on the map ‘Contraband’, Dr DisRespect said that at this late stage, major changes to the map ‘geo’ would be very unlikely.

Call of Duty

3 tips to help you survive Black Ops Cold War’s new Zombies Cranked mode

Published: 15/Jan/2021 23:40

by Tanner Pierce


With the release of Black Ops Cold War’s mid-season update, Treyarch has added Cranked into the game’s Zombies mode – and it’s pretty different from the standard version, requiring some completely separate strategies. 

While Cranked in Call of Duty games is nothing new, having debuted all the way back in 2013’s Ghosts, what is different is a Zombies version of the mode, which was just added to Black Ops Cold War during the game’s midseason update.

The concept is simple: You’re given a timer, and when that timer reaches 0, you explode and die. With each kill, however, your timer resets, giving you more time to keep on grinding. It’s an incredibly fast-paced mode in normal multiplayer, and the Zombies version is even more hectic – but there are some tips you can utilize to help you survive longer.

Pace out your kills

Pacing out your kills in Cranked is important due to the fact that you only need one kill to reset your timer.

In standard Cranked, players are usually scrambling to get kills. In a 5v5 or 6v6, it makes sense, considering there’s only a limited amount of potential targets, and if you can’t find anyone, you’ll die easily due to the timer running out.

With BOCW Zombies Cranked, the opposite is true. There’s always an abundance of enemies and, while it’s not impossible to run out of targets, generally speaking, they’ll keep on spawning (there’s not even a break in-between rounds).

Because of this, there’s no need to be mowing down Zombies as one does in the normal mode. Instead, if you’re feeling overwhelmed (or if you want to get something done like Pack-A-Punching your weapon), try running away from the enemies for a while to get your bearings.

Remember, all it takes is one kill to reset your timer. If you find it running out, just look behind you at the horde you’ve surely amounted, kill one Zombie, and then move along with your business. Wasting your time mowing down each and every zombie can cost you your game.

With all that being said, don’t think you can run away from the Zombies with no problem; if you get too far away, you’ll find yourself struggling for kills, so it’s best if you stay nearby.

Use fast-reloading weapons and attachments

You’ll want to use weapons that can be reloaded quickly in Cranked.

In normal Zombies, using a LMG is sort of required during late-game conflicts, as it allows you to mow down Zombies with greater power. In Cranked, speed is king, so it might be better to use something smaller like an SMG.

Reloading fast is essential in Cranked, as you can easily become overrun. Even though it does have a lot of power, you don’t want to waste your time on the horrendously slow reload time found on LMGs. If you want an even faster reload time, you could even throw a fast-mag onto your SMG, and get it done even quicker.

In addition, SMGs have the added benefit of allowing you to run faster, meaning you’ll be able to evade Zombies even better than you would before.

Always go for the Timer Freeze power up

Remembering these tips can be the difference between surviving or dying early on.

Treyarch has implemented a brand new power-up that’s exclusive to the Cranked game mode: Timer Freeze. With this, players will be able to stop their countdown timer for around 15 seconds or so, giving them a breather.

While this might seem obvious to point out, you’ll want to go for those as much as possible. Getting one at the start of your game is not too important, but it’s especially critical when you get into the late game.

As the mode goes on, your timer will get shorter and shorter, meaning every break you get becomes more and more important. Having that 15 second breather seems like an eternity once you get it, so missing out on one can hurt you a lot – sometimes costing you your life.

While Cranked is incredibly fast-paced, it’s really not that bad if you know what you’re doing. If you remember these tips, you shouldn’t have as much of a problem.