Modern Warfare & Warzone Season 6 update patch notes - Dexerto
Call of Duty

Modern Warfare & Warzone Season 6 update patch notes

Published: 28/Sep/2020 21:08 Updated: 29/Sep/2020 14:28

by Albert Petrosyan

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Infinity Ward and Activision have released the official roadmap, trailer, and patch notes for Season 6 of Call of Duty: Modern Warfare and Warzone, revealing all the new maps, weapons, changes, and everything else that’s new in the latest update.

Even though Season 6 is most likely the last one before Modern Warfare gives away to Black Ops Cold War in the Call of Duty series, there’s still a good amount of new stuff for players to enjoy in both the multiplayer and battle royale.

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As per usual, S6 introduces plenty of new content, including several multiplayer maps, guns, and Operators, as well as a massive change to Warzone in the shape of a whole underground subway system.

Following the roadmap and trailer that were released on September 28, we now have the official patch notes for the S6 update. Here’s everything you need to know.

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When was the Season 6 update?

Season 6 kicked off at 11 PM PT on Monday, September 28, which is 2 AM ET / 7 AM BST / 4 PM AEST on Tuesday, September 29.

As always, it came as part of a massive update implemented new content, and changes into both the multiplayer and battle royale. For those on PS4, players were able to pre-download the patch and have it ready to go ahead of time.

Here is the patch’s file size for each platform:

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  • PS4: 19.3 GB
  • Xbox One: 22.66 GB
  • PC: 57 GB (MW owners); 25.5 GB (Warzone only owners)

Modern Warfare & Warzone Season 6 roadmap

ActivisionThe official Season 6 roadmap for Modern Warfare and Warzone.

What’s new in Season 6?

Per usual, the new seasonal content has been split into two parts: all the things that Infinity Ward added on day one and everything else that’ll be coming at some point, likely the mid-season update. Here’s a full breakdown of what was included in the first day:

New maps

Four more maps were added to multiplayer in S6: Broadcast, Mialstor Tank Factory, Station, and Verdansk Riverside.

Broadcast is a remastered version of the map with the same name from the original CoD 4: Modern Warfare in 2007, and it also a replica of the TV Station location in Warzone. It’ll strictly be used for 6v6 core modes.

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ActivisionBroadcast is a remake of the iconic map from CoD 4, coming to Modern Warfare in Season 6.

The Mialstor Tank Factory, available for 6v6 and 10v10 modes, is noticeably larger than Broadcast and the devs have designed it in such a way where the playable dimensions will change depending on the size of the lobby.

ActivisionMialstor Tank Factory will change its size based on whether it’s in a 6v6 or 10v10 lobby.

Not to forget about Gunfight, Infinity Ward also added a small new map called Station, which will be used for the popular 2v2 mode in multiplayer.

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ActivisionStation is the newest Gunfight map in Modern Warfare Season 6.

Last but not least, there’s Verdansk Riverside, which is yet another recreation of an area in Warzone that now crashes into MP for Ground War.

ActivisionAnother part of Warzone’s Verdansk is now part of multiplayer as a Ground War map.

New weapons: AS VAL & SP-R208

Every new season in Modern Warfare has introduced two new weapons right at the start, and S6 is no different. The two guns this time are the AS VAL assault rifle and SP-R208 marksman rifle.

The AS VAL, which is the 13th AR in the game, has a high fire rate and comes already equipped with an integral suppressor, making it perfect for “stealth, accuracy, and high penetration.”

ActivisionSeason 6’s new AS VAL offers accuracy and stealth in both multiplayer and Warzone.

The SP-R208, a remake of the R700 sniper rifle from CoD 4, is being called “one of the most accurate weapons” in the marksman rifle class, offering a lot of customization options such as alternate ammo choices and bolt assembly changes.

ActivisionThe SP-R208 is being called one of the most accurate marksman rifles in Modern Warfare & Warzone Season 6.

As usual, both guns are free for players to unlock in the Battle Pass – the SP-R208 at Tier 15 and the AS VAL at Tier 31. Of course, if you don’t want to unlock them by playing the game, you always have the option to buy the Tiers.

New Operators: Farah and Nikolai

Two characters from the Modern Warfare campaign, Farah and Nikolai, are making their way into the multiplayer side of things. Farah is the leader of the Urzistani Liberation Force that you work during several of the missions, while Nikolai is an old friend of Captain Price’s that you meet later on.

Farah is available right away at Tier 0 of the paid Battle Pass, while Nikolai gets unlocked at Tier 100. Both have three customization options right away for players to pick their outfits and headgear.

ActivisionFarah is the Tier 0 Operator in the Modern Warfare & Warzone Season 6 Battle Pass.
ActivisionNikolai is the Tier 100 Operator in the Modern Warfare & Warzone Season 6 Battle Pass.

Warzone: Metro subway “fast travel” system

As had already been announced previously, Warzone now has a new subway system, called Metro, that will act as a fast travel option for players looking to quickly get around Verdansk.

Seven stations have been added to the map that players can enter. From here, you can board a train which will instantly take you to the next stop on the list. However, the subway train will not move if the station is in the gas or if there’s any fighting happening on the platform.

  • A – Verdansk International Airport
  • B – Karst River Quarry (between that and Bloc 14)
  • C – Verdansk Stadium (between that and Gorengard Lumber Yard)
  • D – Downtown Tavorsk District
  • E – Barakett Promenade East
  • F – Verdansk Train Station
  • G – Torsk Bloc
ActivisionAll of the confirmed Metro subway stops in Warzone Season 6.

Warzone: weapon rotation

Infinity Ward also rotated the ground loot weapons in Warzone with the new season, adding in new blueprints and gun choices in place of the ones that were there before.

While the exact weapons they’re adding weren’t revealed, the devs did disclose that the rotation included six Common, 10 Uncommon, 13 Rare, 18 Epic, and 24 Legendary variants, both on the ground and in Supply Boxes.

New mode: Armored Royale

There was also a new mode added to the BR called Armored Royale, which, as the name suggests, involves armored Cargo Trucks being dropped on the map for players to use against each other.

These vehicles come equipped with a turret and armor plating, while also allowing eliminated squad members to spawn back in if the truck is still operating. However, once it gets destroyed, players on that team will not be able to spawn back, and the squad the remains alive the longest, wins.

ActivisionArmored Royale adds armored Cargo Trucks for each team to use in Warzone Season 6.

What’s coming later in the mid-season 6 update?

Perhaps the biggest news in terms of what’s coming later on in S6 is the Haunting of Verdansk event in Warzone, which will kick off on October 20 and end on November 3.

No major details about this event have yet been announced, but it’ll be Halloween-themed and likely implement a night-version of Verdansk that had been leaked and teased previously.

The announcement mentions that it’ll include new “limited time modes, rewards, and more,” so expect a lot of spooky cosmetic items and maybe even zombies…

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The roadmap also shows that a new melee weapon, a Butterfly Knife, is also coming in the mid-season update, as well as a weekly rotation of brand new multiplayer modes that includes Hardpoint Hills & Kills (Week 2), Gun Game TDM and HQ Firefight (Week 3) and Gunfight Tournament and TDM Snipers Only (Week 4).

Season 6 Battle Pass details

Of course, no new season would be complete without a fully-fledged Battle Pass and S6 is not lacking in that department. As usual, the BP features both a free and premium version, the former of which offers 20 Tiers of free content, including the two new guns mentioned above.

As for the paid version, which costs the usual 1,000 CoD Points (CP) and features 100 Tiers, here’s a breakdown of what’ll be included:

  • Farah & Nikolai Operators
  • “Over two dozen” Operator skins & finishing moves
  • 18 weapon blueprints: three handguns, three SMGs, three assault rifles, two shotguns, three LMGs, three marksman rifles, and one sniper rifle
  • Four-plus vehicle skins
  • 1,300 CoD Points back
  • Watches, XP boosts, weapon charms, and much more
ActivisionBreakdown of the Season 6 Battle Pass for Modern Warfare & Warzone.

For those who’d prefer the instant gratification of quickly leveling up their BP right from the start, there will be a bundle option available for 2,400 CoD Points that’ll include 20 Tier skips – a 40% savings vs purchasing the BP and the Tiers individually.

C4 and Origin 12 Nerfs in Season 6

Alongside the new content in Season 6 was a handful of balancing tweaks. Two of the most powerful pieces of equipment throughout Season 5 have finally been scaled back. The controversial Origin 12 shotgun now deals less damage from a “very close range” in

Warzone. Meanwhile, C4 has been adjusted after reigning supreme over the past few months as the most powerful lethal in Warzone. When performing a ‘quick detonation,’ players will now be hit with a “slight delay.” On top of this, an audible beep will also play when the detonation is triggered, as to give players a little more warning. The distance in which you can throw the explosives have also been scaled back by 30% in total.

That wraps up all of the new additions and big changeswith Season 6. The full patch notes for the major update can be found below.

PLAYLIST UPDATE:

MODERN WARFARE:

  • Ground War
  • Gunfight Blueprint Customs
  • Face Off – Station
  • Killstreak Confirmed
  • Season Six Mish Pit – Season Six maps Broadcast and Mialstor Tank Factory in mosh pit game modes

WARZONE:

  • BR Quads
  • BR Trios
  • BR Duos
  • BR Solos
  • Plunder Trios
  • Armored Royale Quads

GENERAL FIXES:

  • C4: Slight delay when performing a quick detonation. A beep will now play when quick detonation is triggered. Also reduced throw initial velocity by 30%
  • Fix for a bug where, after reviving a teammate in Survival, there will be a 5 second delay before the user is able to use their weapon again
  • Fix for an issue where players could obtain unlimited Stopping Power rounds
  • Fix for an issue where the defending player had a long respawn timer after the HQ was taken back and all players were dead while in a Headquarters match
  • Fix for an issue where it was possible to put a molotov or grenade into a planted bomb causing it to kill the diffusing player

WEAPONS:

  • Fix for two issues where the player’s watch and/or Heartbeat Sensor would not be entirely visible when using the XRK Chainsaw attachment on the Finn LMG
  • Fix for a bug where explosive and thermite rounds do not function as intended on the Chronic variant from the Blunt Force II bundle
  • Fixed an issue where the muzzle selection screen for the Finn LMG was hard to view in the Gunsmith menu
  • Fixed an issue where the player’s left hand will not properly grip the weapon when the 23.0” Romanian barrel is equipped on the AK
  • Fixed a few bugs where the prone hipfire viewmodel positioning was not appearing as intended and could disappear in certain circumstances
  • Origin 12: Reduced very close damage in Warzone
  • Shotguns: Increased damage of slugs in Warzone
  • XRK ChainSAW – FiNN LMG:
    • Adding a description in Gunsmith nothing the attachment does not allow for weapon mounting
    • Increased brightness on the Tac Laser attachment

WARZONE:

  • Fixed a collision issue in the south corner of the Stadium
  • Fix for an issue where a fence with a white tarp over it near the Hospital was allowing players to see through it on one side
  • Fix for an issue where, on occasion, the train would appear as a white placeholder icon on the map
  • Implemented fixes to help properly track Warzone wins
  • Fixed a bug where players were unable to damage enemies with gunfire while on an ascender
  • If a player has their minimap set to not rotate, they will see inaccurate pings on the heartbeat sensor. This has been fixed
  • Fix for a rare issue where the Train’s supply boxes could vanish during longer rounds

PC:

  • NVIDIA Reflex is now available in Call of Duty: Modern Warfare, including Warzone, and will deliver latency improvements in GPU-intensive gaming scenarios on GeForce GTX 900 and higher NVIDIA graphics cards
  • Improved stability and performance
Call of Duty

Weird Warzone glitch forces players into hearing never-ending rock music

Published: 13/Oct/2020 12:35

by James Busby

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Warzone players have been rocking out to the game’s new vehicle music as they drive through the frozen fields of Verdansk. However, for some, these catchy tunes never end.

There’s no denying that Warzone Season 6 has had its fair share of problems. Aside from the train station teething problems and return of the ‘demon gun’ texture glitch, there have been some new additions to the seemingly ever-growing bugfix list.

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So far, Activision has had to fix an overpowered bug that allowed the AS VAL to shoot through unlimited walls, a game-breaking unlimited Stim glitch, and now Modern Warfare fans are reporting a rock and roll related problem. 

While Warzone’s new music tracks certainly liven up your drive time commutes across Verdansk, they can also pose a risk to your game-winning plays. This is particularly true when the music in question doesn’t actually stop. The continuous blare of heavy rock certainly gets us pumped in games like DOOM, but it really doesn’t help in FPS titles like Warzone where you need to hear enemy footsteps. 

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What is the Warzone music glitch? 

The addition of playable vehicle music certainly isn’t a new feature in Warzone – in fact, players have been able to equip certain CoD related tracks since Season 5. However, music fans can now listen to their favorite tracks from the likes of DMX, Skrillex, Jack Harlow, and iconic themes from across the Call of Duty series. 

Unfortunately, these tunes have caused a rather interesting and mildly infuriating glitch. The bug seems to happen when you or any of your squadmates have any of the game’s War Tracks equipped and enter a vehicle. While this bug may not be that bad when listening to the game’s quieter tracks, things can get incredibly frustrating when the heavy metal Juggernaut theme plays on a loop.

You may be tempted to blow up your vehicle or drive it off the nearest cliff edge, but even this won’t stop the never-ending audio. Some players have reported that they still hear vehicle music, even when they have the audio option turned off in the game’s settings. “The rock music won’t stop, even after getting out of the vehicle. To top it off, my teammate and I had already turned the audio off before the game,” says one frustrated player

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“After it just wouldn’t stop and we couldn’t hear A THING, we even destroyed the vehicle in hopes it would quiet down. Ultimately, we just disconnected when we couldn’t take it anymore.” Some Warzone players have even reported that they managed to get to the final ring with the same heavy rock track blaring down their earphones. 

How to fix the Warzone vehicle music glitch

Modern Warfare Juggernaut
Activision / Infinity Ward
It seems the Juggernaut War Track is the most common offender.

Fortunately, some crafty players have discovered that you can fix this pesky audio issue by selecting the Black Ops music pack from the War Tracks menu. Meanwhile, if you encounter the problem mid-game, simply enter another vehicle in the hopes that it fixes the never-ending audio loop. 

There have even been reports that constantly getting in and out of the offending vehicle will eventually fix the issue. Of course, your experience may vary and some of these fixes may not work. Warzone Season 6 certainly seems to be off to a rocky start and it looks like we’ll just have to wait until Activision officially fixes this audio issue in a future patch. 

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