Modern Warfare developer responds to concerns that multiplayer is too different - Dexerto
Call of Duty

Modern Warfare developer responds to concerns that multiplayer is too different

Published: 11/Jul/2019 18:33 Updated: 12/Jul/2019 10:16

by Calum Patterson

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July 11 was an exciting day for the Call of Duty faithful as fans around the world were given their first sneak peek at Modern Warfare’s multiplayer gameplay in the form of the all-new ‘Gunfight’ 2 vs 2 mode. However, the developers have already found themselves responding to various concerns.

The highly anticipated reveal saw popular streamers TeePee, CouRage, Syndicate, and LEQION (legion) showing off the new mode in all its glory but some players and fans felt that they were left with more questions than answers as concerns that Infinity Ward would be making Modern Warfare’s multiplayer experience “TOO different” started to rise. 

The Gunfight mode appeared to scrap a lot of standard CoD features, like create-a-class, the mini-map, health regeneration and more. It also added the Call of Duty: Ghosts-style leaning and a completely new ‘execution’ feature that can be used on players who leave themselves open to attack.

ActivisionThe multiplayer reveal showcased a big departure from past CoD gameplay.

While these new features are still very much a work-in-progress, the apparent sacrifice of so many signature aspects of a classic Call of Duty seemed to leave some long-time players of the series nonplussed. 

It is understandable that such fans would worry that MW’s multiplayer will be too much of a departure from what they are used to but it didn’t take long for the developers of the game to respond to some of those concerns and make it clear that traditional multiplayer will not disappear in Modern Warfare.

To squash some of these worries, lead multiplayer developer at Infinity Ward, Joe Cecot, responded to a fan asking if the rest of the game (outside of Gunfight) would be more “traditional”.

Cecot gave a very promising answer, stating plainly that Gunfight is “just a taste”, and there will “definitely” be more traditional gameplay featured throughout the multiplayer.

While there were clearly some areas of concern for fans as they watched the Gunfight stream unfold, there were also a whole host of positives, such as much improved graphical fidelity, better weapon animations and sounds, and much more. But, no matter how good the game looks, it could all be in vain if the ‘classic CoD feel’ isn’t there and fans of the franchise feel alienated.

Cecot also responded to concerns about motion blur, which appeared to be fairly prominent in the reveal to those with a trained eye. Motion blur is a controversial setting in video games, particularly first person shooters and titles that need pinpoint precision and reaction times. It is generally accepted that motion blur, while making things look ‘prettier’, is detrimental to performance and something that serious players should turn off almost immediately.  

Thankfully, like 2016’s Infinite Warfare, it sounds like players will have options for adjusting this in-game.

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A fan said: “When playing IW at CoDXP I noticed there was considerable motion blur. Thankfully we were able to turn it off on release. With Modern Warfare I’ve noticed motion blur again. I would hope this is a feature we can remove once again upon release.”

Cecot responded, saying Infinity Ward are: “Planning on two options to toggle motion blur, one for gun and one for world.”

Joel Emslie, Studio Art Director at Infinity Ward, also wanted to make it clear to fans that the ‘Gunfight’ reveal was displaying only one small part of the overall multiplayer experience.

“I’ll say it again,” he stated. “Today’s “Gunfight” mode reveal is a very small part of a MW’s much larger core MP. Its all there and you’re going to see it on August 1st.”

The full reveal for the entire multiplayer “universe” will take place on August 1 – Activision announced during the Gunfight teaser.

By then, we should have a much better understanding of the full breadth of the mode, with a lot more to show off. Admittedly, it is a little surprising that the full multiplayer reveal is so late in the year, cutting it close to the scheduled October 25 release date.

Business

Activision in talks to reduce fees owed by CDL & Overwatch League teams

Published: 2/Dec/2020 22:14 Updated: 2/Dec/2020 22:35

by Theo Salaun

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Recent reports from The Esports Observer indicate that Activision Blizzard are in the midst of discussions to possibly reduce the amount the amount owed by Overwatch League and Call of Duty League franchises as part of their entry fees.

With all OWL and CDL plans derailed over the past year, Activision are reportedly trying to rework the hefty investments that organizations have made into their franchising opportunities. When the massive game development company pitched both leagues, neither was expected to be profitable in the short-term, but projections have taken an even greater hit due to current global restrictions.

A groundbreaking esports concept centered around the city-based model that is used in traditional sports, Activision required $20 million entry fees for the OWL’s first 12 teams and then fees in the range between $30 to $60 million for its next eight. For the CDL’s inaugural season, 12 teams needed to put up at least $25 million apiece, even more for cities that were in high-demand.

Now that the plans for local events have understandably shifted, neither league is expanding for their next season and ownership groups in both are looking for ways to save cash. As reported by The Esports Observer’s Adam Stern, this has engendered cost-cutting discussions with Activision’s latest new senior executive hire, Tony Petitti.

overwatch league 2020 event crowd
Ben Pursell For Blizzard Entertainment
One of the many avid crowds at Overwatch League events.

Petitti, formerly Major League Baseball’s deputy commissioner, was hired by Activision Blizzard CEO Bobby Kotick to a senior role involved with both of their leagues as the President of Sports and Entertainment. He joins Johanna Faries, a former National Football League executive, who brings a traditional sports perspective as the commissioner for both the CDL and OWL.

Given their experience with city-based sports leagues, Activision is likely aware of the profitability challenges that their current esport and sport investment groups are facing. As such, it should be no surprise that they are willing to have conversations about concessions that can make current projections fit closer to the original expectations.

As Stern reports, those discussions have included discounting some of the original entry fees: “one idea that is being weighed is reducing the amount of money they owe to the video game maker.” 

Call of Duty League LAN
Call of Duty League
Following in the OWL’s footsteps, the CDL also had huge enthusiasm for live events.

With Immortals Gaming Club selling their Los Angeles Call of Duty franchise to 100 Thieves and reportedly being interested in selling their OWL spot as well, many are wondering if franchise valuations have shifted.

Fortunately, it appears that the profitability projections have remained somewhat consistent despite current predicaments. As reported by Forbes’ Christina Settimi, 100 Thieves COO John Robinson would not set an exact figure on their LA Thieves purchase, but suggested that “franchise values have held up.”

Activision would likely want to avoid an exodus of owners, so these discussions to cut costs and protect brand health are reportedly ongoing.