Modern Warfare developer responds to concerns that multiplayer is too different - Dexerto
Call of Duty

Modern Warfare developer responds to concerns that multiplayer is too different

Published: 11/Jul/2019 18:33 Updated: 12/Jul/2019 10:16

by Calum Patterson

Share


July 11 was an exciting day for the Call of Duty faithful as fans around the world were given their first sneak peek at Modern Warfare’s multiplayer gameplay in the form of the all-new ‘Gunfight’ 2 vs 2 mode. However, the developers have already found themselves responding to various concerns.

The highly anticipated reveal saw popular streamers TeePee, CouRage, Syndicate, and LEQION (legion) showing off the new mode in all its glory but some players and fans felt that they were left with more questions than answers as concerns that Infinity Ward would be making Modern Warfare’s multiplayer experience “TOO different” started to rise. 

Advertisement

The Gunfight mode appeared to scrap a lot of standard CoD features, like create-a-class, the mini-map, health regeneration and more. It also added the Call of Duty: Ghosts-style leaning and a completely new ‘execution’ feature that can be used on players who leave themselves open to attack.

ActivisionThe multiplayer reveal showcased a big departure from past CoD gameplay.

While these new features are still very much a work-in-progress, the apparent sacrifice of so many signature aspects of a classic Call of Duty seemed to leave some long-time players of the series nonplussed. 

Advertisement

It is understandable that such fans would worry that MW’s multiplayer will be too much of a departure from what they are used to but it didn’t take long for the developers of the game to respond to some of those concerns and make it clear that traditional multiplayer will not disappear in Modern Warfare.

To squash some of these worries, lead multiplayer developer at Infinity Ward, Joe Cecot, responded to a fan asking if the rest of the game (outside of Gunfight) would be more “traditional”.

Cecot gave a very promising answer, stating plainly that Gunfight is “just a taste”, and there will “definitely” be more traditional gameplay featured throughout the multiplayer.

Advertisement

While there were clearly some areas of concern for fans as they watched the Gunfight stream unfold, there were also a whole host of positives, such as much improved graphical fidelity, better weapon animations and sounds, and much more. But, no matter how good the game looks, it could all be in vain if the ‘classic CoD feel’ isn’t there and fans of the franchise feel alienated.

Cecot also responded to concerns about motion blur, which appeared to be fairly prominent in the reveal to those with a trained eye. Motion blur is a controversial setting in video games, particularly first person shooters and titles that need pinpoint precision and reaction times. It is generally accepted that motion blur, while making things look ‘prettier’, is detrimental to performance and something that serious players should turn off almost immediately.  

Thankfully, like 2016’s Infinite Warfare, it sounds like players will have options for adjusting this in-game.

Advertisement

500

A fan said: “When playing IW at CoDXP I noticed there was considerable motion blur. Thankfully we were able to turn it off on release. With Modern Warfare I’ve noticed motion blur again. I would hope this is a feature we can remove once again upon release.”

Advertisement

Cecot responded, saying Infinity Ward are: “Planning on two options to toggle motion blur, one for gun and one for world.”

Joel Emslie, Studio Art Director at Infinity Ward, also wanted to make it clear to fans that the ‘Gunfight’ reveal was displaying only one small part of the overall multiplayer experience.

“I’ll say it again,” he stated. “Today’s “Gunfight” mode reveal is a very small part of a MW’s much larger core MP. Its all there and you’re going to see it on August 1st.”

The full reveal for the entire multiplayer “universe” will take place on August 1 – Activision announced during the Gunfight teaser.

By then, we should have a much better understanding of the full breadth of the mode, with a lot more to show off. Admittedly, it is a little surprising that the full multiplayer reveal is so late in the year, cutting it close to the scheduled October 25 release date.

Call of Duty

Modern Warfare & Warzone update nerfs AS VAL & SP-R: Patch notes

Published: 8/Oct/2020 17:13 Updated: 8/Oct/2020 18:26

by Theo Salaun

Share


Call of Duty: Modern Warfare and Warzone’s October 8 update has quickly nerfed the overpowered rounds on Season 6’s new AS VAL and SP-R 208 weapons, while fixing a bizarre Warzone bug. Check out the full patch notes below.

In one of CoD’s quicker patches, Infinity Ward have officially fixed the SP-R 208 and AS VAL shenanigans players have experienced since Season 6 deployed on September 28. In this patch, which IW had alluded to in recent days, the developers fixed the AS VAL’s absurd bullet penetration with its SSP 10-R mags and completely overhauled the SP-R’s hitscan dominance.

Advertisement

The SKS marksman rifle also received a light tweak, but, more importantly for Warzone enthusiasts, the bugged interaction between the subway’s fast travel system and Verdansk’s gas has been fixed.

AS VAL and SP-R nerfs

The AS VAL’s SSP 10-R mags let it shoot through walls upon walls and the SP-R’s .300 Norma mag and .338 Lapua mags let it essentially shoot as a hitscan sniper up to 450 meters. As such, Season 6’s AR was a nightmare in multiplayer and the marksman rifle was some sort of hybrid HDR-meets-Kar98k monstrosity.

Advertisement

Both of those issues have been abruptly adjusted, following recent confirmations from Infinity Ward that they would be tackling the overpowered weapons sooner than later.

While the AS VAL’s change was a simple one, just removing the ability to shoot through multiple walls, the SP-R has also gone through a number of changes aimed at balancing it more appropriately for Verdansk gameplay.

Warzone Subway bug fix

When Season 6 dropped, it came with a new, subterranean fast-travel system in the form of a subway that moves around the entire map. Unfortunately, players quickly realized that the underground transport could also bring you to an undeserved victory as the system could be abused to ignore the gas while your opponents on the surface coughed to death.

Advertisement

That issue has now been resolved in the October 8 update, with players within the subway no longer untouched by the battle royale’s toxic gas. This is tremendous news for those who want to play the game without worrying about ‘sewer rats’ exploiting a major bug. In combination with the nerfs to the AS VAL and SP-R, this patch should be a community favorite.

SP-R 208 Warzone loadout
Activision / Infinity Ward
The SP-R 208 turned Warzone into sniper glint-filled chaos.

Modern Warfare & Warzone October 8 patch notes

General

  • Fixed an issue where players could survive in the gas while staying on the subway fast-travel system

Weapons

Advertisement

AS VAL

  • Fixed a bug where the SSP 10-R mags could allow bullet penetration through multiple walls

SP-R 208

Advertisement
  • Increase to flinch
  • Minor reduction to ADS speed
  • Variable zoom scope: moved weapon closer to player while ADSing, small reduction to ADS speed
  • .300 Norma mag and .338 Lapua mags: reduction to bullet velocity, reduction to ADS speed

SKS

  • Small reduction to ADS speed for variable zoom scopes