Call of Duty: Modern Warfare ushered in a host of new controller settings which allowed for more customization. But what exactly does ‘aim response curve’ mean, and how can you use it to your advantage?
Infinity Ward’s relaunch of their flagship title, Modern Warfare, has welcomed a new era into the franchise. Having integrated cross-play for the first time, the brains behind Modern Warfare have pulled out all the stops to ensure that Call of Duty reaches new heights.
Although the developer’s efforts have been recognized, they have been overshadowed by the plethora of issues that players have encountered since the game’s launch over a month ago.
Nonetheless, there are still some overlooked features within Modern Warfare — one of which is aim response curve (ARC) type.
What is aim response curve?
Put simply, ARC refers to the on screen movement that is directly relative to the input from the thumbstick.
Generally, most games employ for ‘standard’ form of ARC to cater for all movement mistakes — meaning that when heavier force is applied to the thumbstick by accident, the game utilizes an algorithm to counterbalance that.
Currently, there are three different ARC variants in Modern Warfare:
- Standard: Simple power curve map from aim stick to aim rate.
- Linear: Aim stick maps directly to aim rate.
- Dynamic: Reserve S-curve mapping for fine aim rate control.
Each of the above ARC types hold their own merit. Reddit user "KingZillionn" posted a graph to the CoDCompetitive subreddit which aptly shows each curve type relative to rotation speed and thumbstick movement.
Which aim response curve type should I use?
Of course, the answer to the above question is entirely up to you - but let’s break down each variant further, to allow you to make a more informed decision.
The standard curve will always factor out ‘rogue’ movements, meaning that when you move your thumbstick, it will gradually increase the rate of movement on screen, based on the percentage of the algorithm.
Hypothetically speaking, if the standard curve algorithm factored at 10%, then your movement on screen will gradually increase by increments of 10% until it reaches 100%.
This also means that inner movements are less sensitive (i.e., easier for fine aim control) and outer thumbstick movements are more sensitive (i.e., great for fast turning) — ideal for beginners or those swapping from game-to-game!
The linear curve is a “direct path from aim stick to aim rate,” according to Activision’s blog post. Essentially, the movement on screen will directly reflect the raw input on the sticks. So if you move your stick at 75% of the maximum rotation speed, the screen will also move at 75% to mirror that.
Although this seems to be the best option on paper, it makes controlling your aim much more difficult. However, players can toggle the ADS sensitivity multiplier to counterbalance this. Nonetheless, this would be recommended for more experienced or ‘advanced’ players.
Finally, we have dynamic curve. For all intents and purposes, this variant is a hybrid of the aforementioned types. The dynamic curve employs a reversed S-curve algorithm to your thumbstick movement.
This means that you get a gradual build-up in rotation speed relative to thumbstick movement, but it will then accelerate towards raw input to provide the feeling of ‘snappy’ aim.
In summary, if you’re a first-person shooter veteran, then linear could be the one for you. However, it you’re new to the genre, then stick with the standard curve to keep everything consistent. Dynamic curve will work great if you like to hustle around the map while keeping your aim crisp — although it may take a while to become accustomed to.
Of course, if you’re still stuck on which ARC type best suits your needs, then trial each one and see which fits your playstyle the most. Remember, there is no right or wrong variant — just one that suits you best!