Modern Warfare 2 Season 3 patch notes: TAQ-56 buff, Vaznev nerf, Gunfight returns, more

Pelayos Lighthouse in Modern Warfare 2Activision

Infinity Ward has come out swinging in Season 3 for Modern Warfare 2, delivering a wide variety of fresh multiplayer content for the upcoming season, with major weapon balancing changes, new maps, and the return of the Gunfight game mode.

A segment of the Modern Warfare 2 community slammed Season 2 for adding an “all-time low” amount of content. Perk changes, a beta map, and a Dome remake weren’t enough to satiate the hunger, expecting more. Infinity Ward listened to feedback and pushed up the release of Himmelmatt Expo in Season 2 Reloaded.

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Season 3 builds on that momentum, re-introducing Gunfight, and bringing four new multiplayer maps on the first day of the new season. Here are the biggest changes and full patch notes.


New multiplayer maps in MW2 Season 3

Pelayo's Lighthouse in Modern Warfare 2FaZe Dirty
Pelayo’s Lighthouse features the main house from Estate.

As well as the return of NVG (nightvision goggles) maps & modes, there are a number of new maps arriving in Season 3, both at launch and in-season:

  • Pelayo’s Lighthouse (Core Map, Launch)
  • Black Gold (Core Map, Launch)
  • Rohan Oil (Battle Map, Launch)
  • Sattiq Cave Complex (Battle Map, Launch)
  • Alboran Hatchery (Core Map, In Season)
  • Also, stay tuned for information on another brand-new Core Map, to be released at midseason.

Pelayo’s Lighthouse will also feature a segment of the map that is a throwback to MW2 2009’s Estate, incorporating the iconic house into a different environment.

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Weapon balancing: STB 556 buff, ISO Hemlock nerf & more

There were a number of weapon balancing changes in the Season 3 update, including (but not limited to) a nerf to the ISO Hemlock and a buff for the entire battle rifle class.

There have also been changes to the STB 556, RPK, Lachmann Sub (MP5), TAQ 56, Vaznev, and more as developers Infinity Ward look to shake up the meta and keep the new maps and modes feeling as fresh as ever.

Gunfight returns in Modern Warfare 2

Gunfight is making its way back to Call of Duty having been first introduced in Modern Warfare (2019).

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For those unfamiliar with the mode: Each round, two duos spawn on either side of a map with the same random Loadout. A duo wins a round when they kill the enemy players or, if this is not done before the round timer expires, the first duo who captures an Overtime flag at the center of the map wins. Ties can occur if duos have the same health and the Overtime flag is not captured at the end of a round’s overtime period, at which point both duos will be awarded a “round win” for scoring purposes. The first duo to win six rounds wins the match.

Here are all the Gunfight maps in Modern Warfare 2:

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  • Alley
  • Blacksite
  • Shipment
  • Exhibit

Full MW2 Season 03 patch notes


BlackCell rewards in Season 3 of Modern Warfare 2 and Warzone 2Activision
All the rewards available in Season 3 with BlackCell.

  • BlackCell is a Battle Pass Bundle and Pro Pack combined with even more items. BlackCell is a premium offering that provides incredible value – to be used across both games. For more details, see our full BlackCell explainer.

  • For Players looking for an alternative to manual Battle Pass token spending, we’ve added an automatic spend option. Players can also choose to manually earn Battle Token Tier Skips and spend them as they did in prior seasons.

There is still the option to unlock Battle Pass sectors manually, and players can switch between Automatic and Manual pathing at any time during the season, which is great for those who don’t mind what other rewards they earn after they get their favorites.

For more details, visit the Season 03 Battle Pass blog.


  • Trophy Hunt New Limited-Time Event
    • Players and enemy combatants will drop Trophies when eliminated. Trophies can also be found via loot. Trophies must be collected and secured at an Upload Station to add them to your bank.
      • Multiplayer
        • Trophies drop from each unique player killed. Collect Trophies and finish the match to add them to your bank.
      • Battle Royale
        • Operators and AI Combatants drop Trophies when eliminated
        • Trophies can also be found by looting.
        • Trophies are extracted from the match via the following methods:
          • Secured at an Upload Station
          • Match victory
      • DMZ
        • Operators and Agents drop trophies when killed. Trophies can also be found in loot. Trophies must be collected and secured at an Upload Station, or extracted to add them to your bank.
    • Once extracted, these trophies can be exchanged for items shown in the Events tab, including:
      • Weapon Blueprints
      • Vehicle Skins
      • Battle Pass Token Tier Skips
    • Those who redeem enough items will also unlock some exclusive Operator Skins for their efforts. 


Progression has been updated for Season 03:

  • Prestige 10: Unlocked at Level 500
  • Prestige 11: Unlocked at Level 550
  • Prestige 12: Unlocked at Level 600
  • Prestige 13: Unlocked at Level 650 


  • New Weapon Unlock Challenges for Season 02 Battle Pass weapons:
    • ISO Hemlock – Get 20 Longshot kills with Assault Rifles
    • KV Broadside – Get 10 one-shot kills with Shotguns
    • Dual Kodachis – Get 20 kills with Melee weapons 
  • New Camo and Mastery Challenges for the Cronen Squall and FJX Imperium
  • New set of Prestige Stickerbook Challenges


  • FJX Imperium Sniper Rifle
    • Engineered destruction at its finest, this anti-personnel, bolt-action Sniper Rifle intervenes in tense situations with hard-hitting .408 rounds.
  • Cronen Squall Battle Rifle
    • A bullpup, semi-automatic rifle chambered in 6.8 Wrath and designed for distance shooting and exceptional damage output.


Season 03’s changes add more responsiveness to movement and the fluidity of combat including a reduction to the intensity of damage feedback (e.g., camera shake and HUD overlays). We have also decreased the magnitude on some of the more punitive Attachment cons. We feel this will result in an expansion in Attachment viability that will enable a broader spectrum of playstyles to excel—Including a change to Explosive Ammo, which allows Bolt-Action Sniper Rifles to down players in one shot. As we head into Season 03 Reloaded, we will be keeping a close eye on Weapons, Equipment, Killstreaks—among other mechanics, to ensure fair, fun, and strategically rich gameplay.

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In the context of the below changes—when a Minimum Armor Damage value is added to a Weapon or Attachment, it is an increase to effectiveness. When a Maximum Armor Damage value is added, it is a decrease to effectiveness.

Assault Rifles

  • ISO Hemlock
    • All Damage Ranges reduced
    • Lower Torso Damage reduced
  • M13B
    • Headshot Damage slightly reduced
    • Lower Torso Damage increased
    • Mid-range Damage distance increased 
    • Upper Torso Damage slightly reduced
  • STB 556
    • Headshot Damage increased
    • Leg Damage increased
    • Lower Torso Damage increased
    • Mid-range Damage distance increased
    • Mid-range Damage reduced 
  • TAQ-56
    • Headshot Damage Increased

Battle Rifles

  • FTAC Recon
    • Movement Speed increased
    • Semi-Auto Leg Damage increased
    • Semi-Auto Minimum Armor Damage increased  | Warzone 2.0 Only
    • Semi-Auto Upper Torso Damage increased 
  • Lachmann 762
    • Movement Speed increased
  • SO-14
    • Movement Speed increased
    • Semi-Auto Minimum Armor Damage increased  | Warzone 2.0 Only
  • TAQ-V
    • Minimum Armor Damage increased  | Warzone 2.0 Only
    • Movement Speed increased
    • Semi-Auto Lower Leg Damage increased


  • Basilisk
    • Minimum Armor Damage reduced  | Warzone 2.0 Only

Light Machine Guns

    • Headshot Damage reduced
    • Minimum Armor Damage added to Semi-Auto Firing Mode  | Warzone 2.0 Only
    • Semi-Auto Headshot Damage increased
    • Semi-Auto Upper Torso Damage increased
    • Semi-Auto Lower Torso Damage increased 
  • RPK
    • Close-mid Damage slightly reduced 

Marksman Rifles

  • Tempus Torrent
    • All Damage Ranges reduced slightly
    • Close-mid Damage reduced slightly
    • Headshot Damage reduced

Submachine Guns

  • Submachine Gun Hip Spread accuracy increased
  • BAS-P
    • ADS Move Speed increased
    • All Damage Ranges increased
    • Minimum Armor Damage added to Semi-Auto Firing Mode  | Warzone 2.0 Only
  • Lachmann Sub
    • Headshot Damage decreased 
    • Burst-Fire Leg Damage increased
    • Burst-Fire time between shots decreased
    • Burt-Fire Torso Damage increased
  • MX9
    • Sprint to Fire Speed increased 
  • Vaznev-9K
    • Headshot Damage decreased
  • VEL 46
    • Headshot Damage decreased



  • Basilisk
    • .500 Snakeshot
      • Maximum Armor Damage added  | Warzone 2.0 Only
  • Explosive
    • Bolt-Action Weapons equipped with Explosive Ammunition are now able to down fully armored Players in one shot  | Warzone 2.0 Only
    • Explosive Ammunition has been added to the MCPR-300 progression tree
  • ISO Hemlock
    • .300 Blackout (All Types)
      • Headshot Damage increased
      • Hip Spread accuracy while prone increased
      • Initial Recoil increased slightly
      • Long-range Damage decreased
      • Mid-range Damage increased
      • Minimum Armor Damage added to Semi-Auto Firing Mode  | Warzone 2.0 Only
      • Recoil violence increased 

Barrel, Stock, and Magazine Attachment stats are affected according to how ‘Large’, ‘Small’, ‘Heavy’, ‘Light’, ‘Long’, or ‘Short’ they are relative to other Attachments. In essence, the below changes increase the upsides of most Attachments stats while decreasing their downsides—resulting in an overall increase to Attachment power level.

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  • Heavy Barrels
    • ADS Speed penalty slightly reduced
  • Light Barrels
    • Muzzle Velocity penalty reduced
  • Short Barrels
    • ADS Speed benefit increased 
    • Damage Range penalty reduced
    • Hip Spread accuracy benefit increased while moving and firing
    • Hip Spread accuracy penalty for Shotguns decreased while moving and firing


  • ADS Speed penalty reduced 


  • Laser brightness increased 


  • Large Magazines
    • Light Machine Guns (Global)
      • Handling and Movement penalties reduced 
    • Kastov 545
      • 60 Round Magazine
        • Handling penalty reduced
    • Kastov 762
      • 40 Round Magazine
        • Handling penalty reduced
    • Lachmann Sub
      • 50 Round Drum
        • Handling penalty reduced
    • M13B
      • 60 Round Magazine
        • Handling penalty reduced
    • M16
      • 60 Round Magazine
        • Handling penalty reduced
    • Vaznev-9K
      • 45 Round Magazine
        • Handling penalty reduced 
    • VEL 46
      • 50 Round Magazine
        • Handling penalty reduced
      • 60 Round Magazine
        • Handling penalty reduced

Small Magazines

  • Movement Speed increased 
  • Sprint to Fire Speed increased
  • Fennec 45
    • Fennec Double Tap Mod (Benefits from Small Magazine buffs)
      • Damage increased
      • Damage Ranges reduced
      • Minimum Armor Damage added  | Warzone 2.0 Only
      • Time between bursts reduced
  • STB 556
    • Single Tap Mod (Benefits from Small Magazine buffs)
      • Damage increased
      • Mid-range Damage distances increased
      • Minimum Armor Damage added  | Warzone 2.0 Only
      • Time between shots increased 

Rear Grip

  • Basilisk
    • Akimbo Basilisk
      • Maximum Armor Damage added  | Warzone 2.0 Only 


  • Heavy Stocks
    • ADS Move Speed penalty reduced
    • Aiming Stability benefit increased
    • Aim Walking Steadiness benefit increased 


  • Blueprints
    • Pro-Tuning is no longer removed from all Attachments when altering a Pro-Tuned Blueprint     
  • Damage Feedback
    • Visual feedback adjusted to increase visibility when taking damage
  • Death Effects
    • Death Effects are now visible when killing AI
  • Dive
    • Diving fire delay reduced
  • Slide
    • Sliding speed slightly increased   


  • Added Thermal Vision to the Tactical Camera for Night Map Modes


  • Gas Grenades should no longer detonate enemy explosives
  • Semtex 
    • Now kills downed Players when stuck 


  • Players watching a Killcam after getting killed by a Cruise Missile will no longer be looking downwards when they respawn
  • Reduced the range of screen shakes for Precision Airstrike explosions
  • Juggernaut should now be able to see the tablet screen when planting or defusing a bomb


  • Vehicle windows can now be destroyed by melee attacks
  • Vehicle tires can now be popped with knives 


  • Added a new cinematic music slider to the front end, which will allow Players to control UI music, game intros/outros, and cinematic sequences separately from music that happens during gameplay
  • Various refinements to footstep and occlusion mixes 


  • Groups Request Manager
    • Quality of life improvements for requests to join groups in the Social menu. 
  • Recruit a Friend
    • Know someone who has yet to experience Warzone 2? You and your friends can get rewarded through the new Recruit a Friend program.
    • Recruits and recruiters can then earn rewards for completing challenges together
      • NOTE: This Program is not available in Austria, Argentina, Belgium, Czech Republic, Denmark, Ireland, New Zealand, Norway, Peru, Poland, and the Philippines.


  • Player names now appear in the squad lists of a Private Battle Royale Match
  • Added the ability to preview tracers and death effects that come with weapon Blueprints
  • New front end/pre-game lobby scene 


  • Fixed an issue that disallowed Tuning on the Assault-60 Stock Factory for the FSS Hurricane, FTAC Recon, and Tempus Torrent 
  • Fixed incorrect ammo names on the SPW 40mm HE and KL40-M2 Underbarrel Grenade Launchers 
  • Fixed numerous Blueprints that were unable to be brought into DMZ 
  • Fixed Underbarrel Launcher and Underbarrel Shotgun Attachment compatibility issues 
  • Fixed .50 GS Barrels that were not equipping properly 
  • Fixed P890 Triggers that were not equipping properly  
  • Fixed Attachment descriptions for unlocks on the KV Broadside progression tree 
  • Fixed an incorrect unlock level description on the SP-X 80 progression tree 
  • Fixed an issue with the progression of .50 GS and KV Broadside camo challenges 
  • Fixed an issue where the UI would sometimes incorrectly display 6 out of 5 attachments

  • Fixed an issue preventing tires on the Armored Truck from being popped
  • Fixed the minimap icon of the neutral LTV with a turret not having a turret
  • Fixed an issue that makes the Player getting stuck in vehicles much less likely
  • Fixed an issue where roof-exiting on an ATV could push the Player through collision objects
  • Fixed an issue that allowed Players to exit a vehicle and leave Maps in certain areas
  • Fixed an issue causing vehicles to sometime become disabled when one of their tires was still on land
  • Fixed an issue that allowed helicopters to fly through objects after deploying AI
  • Fixed an issue causing flares on the Heavy Chopper to deploy too high
  • Fixed an issue causing War Tracks to not clear from Players in the turrets of the Armored Patrol Boat if the driver dies

  • Fixed an issue causing Crossbow bolts to not damage Recon Drones and Bomb Drones
  • Fixed an issue causing Explosive Crossbow bolts to not damage the Wheelson
  • Fixed a handful of issues that prevented Cluster Mines from being damaged correctly by different sources
  • Fixed a small number of out of bounds issues that could impact piloting a Drone

  • Fixed an issue that prevented Armor from being used while DDoS was active

  • Fixed a bug that would sometimes prevent Players using the Riot Shield from being killed by Drill Charges

  • Fixed an issue where Players could spam invites to other Players as a form of griefing
  • Fixed an issue allowing Players to whisper, toggle mute, report or block Players, and add friends from the Leaderboard at the end of a match
  • Fixed an issue causing misaligned stats in the Scoreboard in Multiplayer
  • Fixed an issue affecting Double Kill Challenge tracking in the UI
  • Fixed an issue where the Basilisk, .50 GS and LA-B 330 weapons had incorrectly set weapon camo challenges
  • Fixed an issue allowing custom Perk Packages to be edited while in-game 


  • Keybind Presets
    • Keybind Preset allows Players to use a pre-determined set of keybinds very easily if you want to change all your keybinds with a single click. Several presets are available: Default, which is the Modern Warfare 2 & Warzone 2 default, Classic which is inspired by Warzone 1 initial keybinds and Simplified, which allows to reduce the amount of keybinds and can be useful for Accessibility. Keybind Preset can be found in KBM, at the top of the Keybinds tab.
  • Gyro Ratcheting
    • Gyro Ratcheting is a new setting that allows the player to disable the gyro to reposition the controller by pressing a specific key, without impacting the key’s original behavior. Several actions can be used to disable for Gyro and reposition the controller. This setting was requested by the community to improve the Gyro Aiming experience. Gyro Ratcheting can be found in Controller, in the Advanced tab with all the settings dedicated to Gyro.

  • Gunfight
    • Gunfight is here with 4 maps at Season 03 launch, and new maps coming in future seasons. This iconic 2v2 mode is sure to make for high-octane moments of combat.
  • Cranked
    • Cranked takes Team Deathmatch and amps up the intensity by putting a countdown on any Operator who earns an elimination. If they cannot earn another elimination before the timer hits zero, they meet an untimely explosive death.

  • Core (6v6)
    • Pelayo’s Lighthouse
    • Black Gold
  • Gunfight Maps (2v2)
    • Alley
    • Blacksite
    • Exhibit
    • Shipment
  • Battle Maps (Ground War and Invasion)
    • Rohan Oil
    • Sattiq Cave Complex


  • Round ending kills in single life Modes will now properly track on the scoreboard
  • Free-for-All style games that result in a tie will now display as a tie for all Players who achieved the top score. Previously, only the first three Players would receive the tie, and any remaining Players would receive a loss
  • Added a black fader when spectating teammates in Core Multiplayer to avoid gaining Map information in areas of the Map outside of alive teammate locations


  • Fixed an issue where Players could get into stacked crates on El Asilo
  • Fixed general issues with Player collision, Equipment collision, and bullet collision on Al Malik International, Dome, Taraq, Embassy, Zarqwa Hydroelectric, Al Bagra Fortress, Sarrif Bay, Sa’id, and Zaya Observatory
  • Fixed an issue where some UI elements were not appearing correctly on Ground War Maps
  • Fixed an issue that could result in a game crash when using the Combat Knife or Riot Shield to melee a Wheelson
  • Fixed a handful of out-of-bounds trigger issues


Ranked Play continues in Season 03, featuring NEW Seasonal Rewards! So whether you’re jumping into your first Ranked Play match or continuing your Season 02 Grind, there’s plenty to unlock and lots of competition to face. Here are the important details to keep in mind for new players. For returning players, consider this a refresher:

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Competitive Game Modes, Maps, and Settings

  • Ranked Play continues in Season 03! Play competitive, 4v4 matches using the same maps, modes, and settings used in the Call of Duty League 2023 ruleset.
  • Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Streaks are restricted based on official CDL Competitive rules.
    • Updated Restrictions
      • The following have been restricted in Ranked Play to match active Call of Duty League rules:
        • Cronen Squall Battle Rifle
  • Updated Game Modes and Maps:
    • CDL Search and Destroy
      • Al Bagra Fortress
      • Breenburgh Hotel
      • El Asilo
      • Embassy
      • Mercado Las Almas
    • CDL Hardpoint
      • Al Bagra Fortress
      • Breenburgh Hotel
      • Embassy
      • Mercado Las Almas
      • Zarqwa Hydroelectric
    • CDL Control
      • Breenburgh Hotel
      • El Asilo
      • Himmelmatt Expo

SR (Skill Rating)

Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions.

  • All new Ranked Play players begin their journey in Bronze I with 0 SR.
  • Players increase their SR by winning matches and lose SR whenever they lose matches. 
  • Both individual and team performance will impact how much SR you gain or lose per match. In higher Skill Divisions, team performance has a bigger impact on SR gained or lost so that all winning playstyles are more consistently rewarded.
  • Players can progress through eight Skill Divisions by reaching SR milestones:
    • Bronze – Starting Division
    • Silver – 900 SR 
    • Gold – 2,100 SR 
    • Platinum – 3,600 SR 
    • Diamond – 5,400 SR 
    • Crimson – 7,500 SR 
    • Iridescent – 10,000 SR 
    • Top 250 – 10,000+ SR
  • End of Season Skill Setback: At the end of each Season, your ending Skill Division will determine where you start the following season:
    • Bronze through Crimson players will start one Skill Division below where they finish, starting in Tier I of that new Division.
      • For example, a player who finishes the Season in Platinum II will be dropped back to Gold I at the start of the next Season.
      • Players who end the current season in Bronze will start at Bronze I in the next Season.
    • The highest starting position each Season is Diamond I.
    • Players who participated in Season 02 will experience the above at the start of Season 03.

Ranks & Rewards

  • MWII Ranked Play is the most rewarding competitive Call of Duty experience ever, with a variety of valuable rewards available to players at launch and Season after Season.
  • Unlocked Rewards can be used in Modern Warfare 2 and Warzone 2. Unlock what the mode has to offer to show off your Rank and Skill wherever you play.
  • Ranked Play now features brand new Season 03 Rewards!
  • Ranks and Rank Rewards
    • Separate from the player’s SR and Skill Division is Rank. Rank persists across Seasons to celebrate the player’s lifetime win total across their Ranked Play career. 
    • All players start at Rank 1 and can progress to Rank 50.
    • Players increase their Rank by winning matches to earn Stars. Each win grants one (1) Star. Win enough matches and you’ll earn enough Stars to reach the next Rank. 
    • Every 5 Ranks players will progress their Rank icon and unlock a set of Rank rewards:
      • Rank 5: Ranked Competitor Skin for use with both CDL Male & Female Operators on both Factions.
      • Rank 10: ‘Press F’ Emblem 
      • Rank 15: Pro Issue X12 Weapon Blueprint
      • Rank 20: ‘Ace’ Weapon Charm
      • Rank 25: ‘Turn It Up’ Emblem
      • Rank 30: ‘Ranked Win Tracker’ Gun Screen that displays the player’s lifetime Ranked Play win total. 
      • Rank 35: ‘I’m Cracked’ Large Weapon Decal
      • Rank 40: Pro Issue Combat Knife Weapon Blueprint
      • Rank 45: ‘Sweep’ Weapon Charm
      • Rank 50: Ranked Veteran Emblem & Skin for use with both CDL Male & Female Operators on both Factions.
    • Each Rank Milestone also unlocks a Calling Card that represents the player’s achieved Rank. 
  • Season 03 Rewards
    • In addition to Rank Rewards, each Ranked Play Season will give players the opportunity to earn exclusive limited-time rewards. 
    • Throughout Season 03, players can earn the following rewards:
      • 5 Wins: ‘Season 03 Competitor’ Weapon Sticker
      • 10 Wins: Pro Issue TAQ-56 Weapon Blueprint
      • 25 Wins: ‘I’m That Dawg’ Weapon Charm
      • 50 Wins: ‘Tippable’ Large Weapon Decal
      • 75 Wins: ‘Ranked Play Season 03’ Loading Screen
      • 100 Wins: ‘Season 03 Ranked Veteran’ Weapon Camo
  • End of Season Division Rewards
    • At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season.
      • Division Skins:
        • Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons and anywhere you play:
          • Top 250: Unlock the ‘Top 250 Competitor’ Skin by finishing a Season in the Top 250 Skill Division. Players must be in the Division at the end of the Season to qualify for this reward.
          • Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Skin based on your highest Skill Division reached over the course of the Season. 
      • Seasonal Division Rewards
        • Each Ranked Play Season features a unique set of Division Rewards awarded at the end of the Season to celebrate the player’s highest Skill Division reached that Season. 
        • The Season 03 rewards are as follows:
          • Top 250: ‘Season 03 Top 250’ Weapon Charm, Emblem, and Calling Card
          • Iridescent: ‘Season 03 Iridescent’ Weapon Charm, Emblem, and Calling Card
          • Crimson: ‘Season 03 Crimson’ Weapon Charm and Emblem
          • Diamond: ‘Season 03 Diamond’ Weapon Charm and Emblem
          • Platinum: ‘Season 03 Platinum’ Weapon Charm and Emblem
          • Gold: ‘Season 03 Gold’ Weapon Charm and Emblem
          • Silver: Emblem
          • Bronze: Emblem
      • Ranked Play First Place: The player who finishes Season 03 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.

Competitive Integrity Features

  • From Start to Finish: Players who disconnect or quit matches will receive SR penalties as well as temporary suspensions, with escalating penalties for repeat offenders. 
  • SR Forgiveness: If a player disconnects or quits in the middle of the match, all team members outside of that player’s party will not lose ANY SR.
    • It is still possible to earn SR if players can overcome their disadvantage, but a loss at a numerical disadvantage will not yield SR loss for players outside of the leaving player’s party.
  • Fair Fights, Even Teams: If a player quits or disconnects before the start of a match, the match will be canceled and will not count. The remaining players will be returned to the main menu.
  • Professional Conduct Only: Friendly Fire is enabled in Ranked Play per CDL rules. Repeated Friendly Fire will result in players being kicked from games and receiving penalties and suspensions.
  • Demotion Protection: After advancing to a higher Skill Division, players will be granted temporary Demotion Protection and will not lose any SR within the first three games in the new Division. Following that initial protection, if players were to lose enough SR to be demoted, they will first be dropped to the minimum threshold of their current Skill Division instead of being demoted. Losing their next match will result in a demotion.
    • Demotion Protection is also applied for the player’s first 3 games of each Ranked Play Season. 
  • Party SR Restrictions: To ensure competitive fairness and balance of matches in higher Skill Divisions, players in certain Divisions can only party up with players around their current SR. The player with the highest Skill Division in the party determines which Party SR Restrictions are used:
    • Iridescent (Including Top 250) & Crimson: Can party with players within 1 Skill Division
    • Diamond: Can party within 2 Skill Divisions
    • Bronze – Platinum: Can party up without any restrictions

Bug Fixes

  • Addressed incorrect messaging when a player disconnects from the other team at the beginning of a match.
  • Addressed incorrect penalty messaging when a player disconnects and receives their first suspension.

Be sure to also check out our Warzone 2 Season 3 patch notes and DMZ Season 3 patch notes.

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