Major buffs made to weapons in Black Ops 4 Multiplayer and Blackout - v1.17 weapon tuning patch notes - Dexerto
Call of Duty

Major buffs made to weapons in Black Ops 4 Multiplayer and Blackout – v1.17 weapon tuning patch notes

Published: 30/Apr/2019 19:09 Updated: 7/Oct/2020 17:44

by Albert Petrosyan

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The latest major game update has now gone live in Call of Duty: Black Ops 4, introducing a variety of changes to the weapons in Multiplayer and the Blackout battle royale.

In the v1.17 update, which went live on April 30, developers Treyarch decided to implement boosts to several weapons based on how they’ve been performing during matches in both Multiplayer and Blackout.

Interestingly enough, almost the entirety of the weapon tuning resulted in buffs made to guns, as there were almost no weapons nerfed except for one in either mode.

SMGs buffed in Multiplayer

The dominant theme of the weapon tuning in Multiplayer was buffs to Submachine Guns, as there were a total of six SMGs that were given a boost in this update: GK5, MX-9, Daemon 3XB, Switchblade X9, Cordite, and Spitfire.

Most of the changes included increasing the range at which certain weapons could eliminate players with a specific amounts of shots hit, with the Switchblade and Cordite getting the most improvements in that aspect.

Drift0rThere were a total of six SMGs buffed in the v1.17 update, none more so than the Cordite.

It’s important to note that all of the changes made to the Cordite and Spitfire were exclusive to consoles only, so they will not affect gameplay on PC.

Furthermore, Treyarch have also addressed the exploit that was allowing players to “fire faster than intended from sprint by starting a slide, then immediately firing.”

Saug 9mm only gun to be nerfed

The only weapon to have been nerfed in this entire update was the Saug 9mm, more specifically its powerful Stock II attachment.

With the v1.17 weapon tuning, the Saug equipped with Stock II now has a slightly reduced move speed when aiming down sights.

TreyarchThe Saug 9mm SMG was the only weapon to be nerfed in the v1.17 update.

Blackout weapon buffs

The v1.17 update also made some adjustments to three weapons in the Blackout battle royale mode, with all of the changes being improvements to the guns’ effectiveness.

The Mozu and VKM 750 were both buffed in their base states, while the gold version of the Hades was also boosted, including its 4x scope replaced with a 2x.


You can look through all of the weapon tuning notes below, as provided by Treyarch. Make sure to check out the full breakdown and details of this major update by checking out the v1.17 patch notes.

MULTIPLAYER

  • Weapons
    • GKS
      • Increased 5-shot range from 5 meters to 7.5 meters.
    • MX-9
      • Increased 5-shot range from 7 meters to 7.5 meters.
      • Slightly increased 5-shot range damage.
    • Daemon 3XB
      • Created a 5-shot range out to 7.5 meters.
      • Increased 6-shot range from 11.5 meters to 19 meters.
      • Increased 7-shot range from 19 meters to 25 meters.
      • Increased 8-shot range from 25 meters to 32 meters.
    • Switchblade X9
      • Increased 5-shot range from 2.5 meters to 7.5 meters.
      • Increased 6-shot range from 16.5 meters to 19 meters.
      • Increased 7-shot range from 19 meters to 25 meters.
      • Increased 8-shot range from 24 meters to 32 meters.
    • Saug 9mm
      • Stock II: Slightly reduced move speed during ADS.
    • Cordite (consoles only)
      • Increased 5-shot range from 4 meters to 7.5 meters.
      • Increased 6-shot range from 16.5 meters to 19 meters.
      • Increased 7-shot range from 22 meters to 25 meters.
      • Increased 8-shot range from 26.5 meters to 32 meters.
    • Spitfire (consoles only)
      • Increased 6-shot range from 7.5 meters to 8 meters.
    • Miscellaneous
      • Closed an exploit where players could fire faster than intended from sprint by starting a slide, then immediately firing.

BLACKOUT

  • Weapons
    • Mozu
      • Increased close range damage.
      • Increased headshot multiplier.
    • VKM 750
      • Reduced recoil.
      • Additional recoil reduction during the first 4 shots.
    • Hades (Gold)
      • Reduced hits to kill from 6 to 5.
      • Increased maximum damage range.
      • Replaced 4x Scope with 2x Scope.
Call of Duty

“Broken” reticles you should avoid using in Black Ops Cold War

Published: 5/Dec/2020 17:50

by Julian Young

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Since the release of Call of Duty: Black Ops Cold War, players have been grinding to unlock their favorite weapons, skins, and customization options. Unlocking the best reticles for each gun is important, and a video by YouTuber ‘JGOD’ has exposed some huge issues with the game’s current reticle choices.

Since the game’s release on November 13, Black Ops Cold War players have been furiously grinding to unlock additional weapons and customization options in both Multiplayer and Zombies.

Some of the most important items for players to unlock are the various gun reticles across the two main game modes. Players want to make sure they are using the best reticle to help them stay on-target during the action.

In a video posted to his YouTube channel, content creator ‘JGOD’ has criticized the current offering of reticles in Cold War, along with confirming which are the best options with what’s available.

Call of Duty Black Ops Cold War Loadout Screen
Activision / Treyarch
Reticles are just one of the many customization options available to players in Cold War.

Broken reticles in Cold War

In the video, JGOD takes a deep dive into the issues with the reticles available in Multiplayer and Zombies. He breaks down exactly what is wrong with each of the reticles for the 1.25x and 1.37x scopes, which are some of the most popular options in Cold War.

JGOD starts off on Cartel with some basic red dot/triangle options for each scope, showing how they can be seen easily when looking at textures like walls. However, as soon as he moves his reticle up into the air, the red crosshairs completely disappear.

“Where did that red reticle go?” he asks while looking around. The YouTuber continues by showing how some reticles – even yellow and green options – are invisible when looking at other textures around the map. He seems shocked, saying: “I’ve never, ever, ever, ever had this issue in any other Call of Duty.”

The video continues with a breakdown of each reticle’s in-game appearance compared to their image in Cold War’s loadout menu. JGOD shows that almost every red, yellow, or green reticle is affected by different visual issues, and players should avoid those options until the problems are addressed.

Best reticle options for Black Ops Cold War

With all the issues JGOD pointed out in his video, players might be wondering what reticles are still worth using. Luckily, there are still a few good options available.

Similar to Modern Warfare, the blue reticle options appear to be the best choice for Cold War players at the moment. JGOD confirms that, saying: “When it comes to the reticles . . . you wanna pretty much go with the blue ones.” He winds down his video by saying he is “just bringing awareness to this type of issue, so that if the devs were unaware of how broken this is, they can get on it.”

While Treyarch has confirmed they are working on other reticles issues – like certain reticles appearing upside down – they have not addressed the concerns surrounding reticle visibility at the time of writing.