Major buffs made to weapons in Black Ops 4 Multiplayer and Blackout - v1.17 weapon tuning patch notes - Dexerto
Call of Duty

Major buffs made to weapons in Black Ops 4 Multiplayer and Blackout – v1.17 weapon tuning patch notes

Published: 30/Apr/2019 19:09 Updated: 7/Oct/2020 17:44

by Albert Petrosyan

Share


The latest major game update has now gone live in Call of Duty: Black Ops 4, introducing a variety of changes to the weapons in Multiplayer and the Blackout battle royale.

In the v1.17 update, which went live on April 30, developers Treyarch decided to implement boosts to several weapons based on how they’ve been performing during matches in both Multiplayer and Blackout.

Advertisement

Interestingly enough, almost the entirety of the weapon tuning resulted in buffs made to guns, as there were almost no weapons nerfed except for one in either mode.

SMGs buffed in Multiplayer

The dominant theme of the weapon tuning in Multiplayer was buffs to Submachine Guns, as there were a total of six SMGs that were given a boost in this update: GK5, MX-9, Daemon 3XB, Switchblade X9, Cordite, and Spitfire.

Advertisement

Most of the changes included increasing the range at which certain weapons could eliminate players with a specific amounts of shots hit, with the Switchblade and Cordite getting the most improvements in that aspect.

Drift0rThere were a total of six SMGs buffed in the v1.17 update, none more so than the Cordite.

It’s important to note that all of the changes made to the Cordite and Spitfire were exclusive to consoles only, so they will not affect gameplay on PC.

Advertisement

Furthermore, Treyarch have also addressed the exploit that was allowing players to “fire faster than intended from sprint by starting a slide, then immediately firing.”

Saug 9mm only gun to be nerfed

The only weapon to have been nerfed in this entire update was the Saug 9mm, more specifically its powerful Stock II attachment.

With the v1.17 weapon tuning, the Saug equipped with Stock II now has a slightly reduced move speed when aiming down sights.

Advertisement

TreyarchThe Saug 9mm SMG was the only weapon to be nerfed in the v1.17 update.

Blackout weapon buffs

The v1.17 update also made some adjustments to three weapons in the Blackout battle royale mode, with all of the changes being improvements to the guns’ effectiveness.

Advertisement

The Mozu and VKM 750 were both buffed in their base states, while the gold version of the Hades was also boosted, including its 4x scope replaced with a 2x.


You can look through all of the weapon tuning notes below, as provided by Treyarch. Make sure to check out the full breakdown and details of this major update by checking out the v1.17 patch notes.

MULTIPLAYER

  • Weapons
    • GKS
      • Increased 5-shot range from 5 meters to 7.5 meters.
    • MX-9
      • Increased 5-shot range from 7 meters to 7.5 meters.
      • Slightly increased 5-shot range damage.
    • Daemon 3XB
      • Created a 5-shot range out to 7.5 meters.
      • Increased 6-shot range from 11.5 meters to 19 meters.
      • Increased 7-shot range from 19 meters to 25 meters.
      • Increased 8-shot range from 25 meters to 32 meters.
    • Switchblade X9
      • Increased 5-shot range from 2.5 meters to 7.5 meters.
      • Increased 6-shot range from 16.5 meters to 19 meters.
      • Increased 7-shot range from 19 meters to 25 meters.
      • Increased 8-shot range from 24 meters to 32 meters.
    • Saug 9mm
      • Stock II: Slightly reduced move speed during ADS.
    • Cordite (consoles only)
      • Increased 5-shot range from 4 meters to 7.5 meters.
      • Increased 6-shot range from 16.5 meters to 19 meters.
      • Increased 7-shot range from 22 meters to 25 meters.
      • Increased 8-shot range from 26.5 meters to 32 meters.
    • Spitfire (consoles only)
      • Increased 6-shot range from 7.5 meters to 8 meters.
    • Miscellaneous
      • Closed an exploit where players could fire faster than intended from sprint by starting a slide, then immediately firing.

BLACKOUT

  • Weapons
    • Mozu
      • Increased close range damage.
      • Increased headshot multiplier.
    • VKM 750
      • Reduced recoil.
      • Additional recoil reduction during the first 4 shots.
    • Hades (Gold)
      • Reduced hits to kill from 6 to 5.
      • Increased maximum damage range.
      • Replaced 4x Scope with 2x Scope.
Call of Duty

Black Ops Cold War adds anti-reverse boost feature to protect SBMM

Published: 8/Oct/2020 22:46

by Tanner Pierce

Share


The Call of Duty: Black Ops Cold War Beta is finally live on PlayStation 4 for those who pre-ordered digitally, and some people have been noticing that Treyarch sneakily implemented a feature meant to counter reverse boosting that wasn’t in the Alpha.

According to Twitter user and CoD insider @_TomHenderson_ and verified by Dexerto, Treyarch has made players invulnerable to all damage for a few seconds when they spawn in. While the feature has yet to be given an official explanation, or even acknowledged by the devs, this was almost certainly done to combat reverse-boosting.

Advertisement

For those that don’t know, Call of Duty games have skill-based matchmaking, which means that players of similar skill-levels are matched together in order to make a more balanced game. Unfortunately, many don’t like this option because it can make the game a bit tedious and annoying.

Because of this, players “reverse boost”, which basically means they’ll “kill themselves” intentionally immediately when they spawn so that they can trick the game into thinking they are lower-skilled, which then puts them in a lower-skilled lobbies.

Advertisement

Now, fans will have to wait a few seconds in order to “kill themselves” after they respawn. While this won’t completely fix reverse boosting, it will make a bit more annoying for those who do it.

Activision
Players who immediately try and kill themselves when they spawn will find that they won’t be able to.

If they are only carrying one piece of lethal equipment and they immediately attempt to kill themselves, they will have wasted it and will have to go into battle without one until they die and respawn.

Simply waiting a few seconds will, of course, allow you to continue to reverse boost to your heart’s content. That being said, if Treyarch sees that reverse boosting is still rampant by the time the full game comes out, it wouldn’t be surprising if they end up implementing even more counter-measures in order to stop those players.

Advertisement