Leffen takes aim at Hitch in heated Call of Duty SBMM argument - Dexerto
Call of Duty

Leffen takes aim at Hitch in heated Call of Duty SBMM argument

Published: 21/Sep/2020 7:07 Updated: 21/Sep/2020 9:47

by Brad Norton


Skill-based matchmaking (SBMM) was a huge talking point in the recent Black Ops Cold War alpha, and it even caught the attention of Smash Bros. pro William ‘Leffen’ Hjelte, who attacked Team Summertime’s Davis ‘Hitch’ Edwards for wanting it to be removed.

The Black Ops Cold War Alpha playtest kicked off on September 18 and SBMM immediately set the internet ablaze. It felt far more prevalent than in previous games and therefore, countless pro players and content creators slammed its inclusion in standard playlists.

Not long after the action started, the issue had spread across social media, attracting thoughts and opinions from far and wide. Veteran Smash Bros. competitor Leffen even chimed in on the drama; the Swedish pro outlined his stance on the matter, shutting down anyone complaining about SBMM.

“Watching people argue that FPS players should in fact, not play people who are as good as them, but people worse than them so they can stroke their ego is so f***ing pathetic,” he said. Naturally, this caught steam within the CoD community and popular content creator Hitch fired back to explain their side of the argument.

“What’s the joy in beating people up who play once every two weeks if you’re playing this shit full time?” Leffen questioned. “It’s very obviously that content creators are trying to trick their audience that you should in fact, not be okay with a system that makes for fair matches.”

Taking issue with this approach, Hitch put forward an analogy. He compared the CoD experience to pickup basketball, something that can be played “casually with people of all skill levels.” In Smash Bros, it’s often a 1v1 battle, more comparable to tennis, Hitch explained. “You can’t casually play tennis if the skill level is too different. If you’ve never played FPS games it makes sense you think this way.” 

Throughout the Cold War alpha, SBMM was extremely effective. If you won a few consecutive games, lobbies would ‘level up’ in a big way. It got to the point where the best competitors were reverse boosting to reach less intense lobbies. 

This issue is something Leffen would “never be able to understand,” according to Hitch: “The only way he [Leffen] can have fun is if he played the .000000001% of players that [are] around his skill level.”

“Of course you’re a pathetic COD content creator who s***s on new players shilling on SBMM,” Leffen fired back.

The community is forced into believing SBMM is a huge issue, Leffen continued, but in reality, it’s just the top 1% of players wanting easier lobbies.

“Keep gaslighting your 14-year-old audience,” he said. “F***ing humble yourself and try to understand the other side (aka 99% of the player base).”

The two went back and forth on social media throughout the duration of the Cold War alpha. Eventually, Leffen appeared to grow tired of the argument and proceeded to outright block Hitch on Twitter.

“The first person to block me on Twitter wasn’t an ex-girlfriend, a CoD troll, an Infinite staff member, or anyone I’ve met,” Hitch joked. “It was Super Smash Brothers Melee player Leffen. What a weird day.”

Call of Duty

Black Ops Cold War weapons & perks changes revealed for Zombies

Published: 31/Oct/2020 0:23

by Tanner Pierce


After revealing Black Ops Cold War’s Zombies mode back in September, Treyarch has now done a deep dive into all the changes coming to the mode. It seems like, in some regards, it’s going to be a completely different experience this time around.

If you’re excited about Black Ops Cold War’s iteration of Zombies but are hungry for more details, then you’ll be happy to know that Treyarch just delivered.

Thanks to a new blog post, the developer has given fans a deep dive into all the new changes coming to the game. While the developer ended up confirming a number of different features that previously leaked a few days back, they also revealed some wholly new information.

New perks for Zombies

While the developer officially confirmed the six perks that will be available at launch, including the exact statistics they will change, more will be announced when new maps get added to the game, in true Treyarch fashion.

The ones currently implemented, however, are sure to please longtime fans.

  • Jugger-Nog: 50% increase in health
  • Quick Revive: 50% increase in health regen speed
  • Speed Cola: 15% increase in reload speed
  • Stamin-Up: Increase in sprinting speed (percentage unclear)
  • Deadshot Daquri: ADS automatically moves sights to enemy weak spot (aim-assist)
  • Elemental Pop: Every bullet has a chance to apply random Ammo Mod effect

Black Ops Cold War Zombies weapons and scorestreaks

While weapon rarities isn’t new information for Black Ops Cold War Zombies, as it was previously announced by Treyarch during the initial reveal, the developer has finally gone into more detail about what it all means.

Like Warzone, each weapon that you pull from the wall or Mystery Box will be a certain weapon: Common, Uncommon, Rare, Epic, and Legendary. As expected, the higher the weapon rarity, the higher damage it deals and the more attachments it’ll have.

In addition, the mystery box will now contain scorestreaks on top of that, which was easily one of the coolest part of the original reveal trailer.

  • Combat Bow
  • Sentry Turret
  • War Machine
  • Chopper Gunner
  • Self-Revive

Right now, it’s unclear if the only way that players will be able to get their hands on these valuable items will be through the Mystery Box, although previous leaks have indicated that Zombies will also be able to drop them.

All weapons in Black Ops Cold War, including the ones pulled from Mystery Boxes, have rarities.

New Exfil feature

The final feature that Treyarch revealed new details about was the new Exfil feature, which allows players to end their match before they die. According to the devs, you’ll only be able to do this from Round 10 onwards.

That being said, if you’re able to reach the extraction point within the time allotted, you’ll receive extra XP, as well as some Raw Aetherium Crystals, which can be used to upgrade your weapons.

All of this, combined with all the leaks we know including the armor changes, the upgrade system, and the salvage system, which have now all been confirmed by Treyarch, makes it seem like this year’s iteration is going to be wild.