Latest Black Ops 4 update hints at future changes to Black Market progression

Treyarch have released another Game Settings Update for Black Ops 4 and it touches on some of the biggest areas that fans have been wanting answers on.

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Over the last few days, Call of Duty fans have taken to Reddit and Twitter to express their displeasure over a few issues that have plagued Black Ops 4 in the two weeks since launch.

In the latest Game Settings Update to Black Ops 4, Treyarch have shed some light on those issues while hinting at some major changes to come.

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In regards to Black Market progression, Treyarch has let players know that starting October 23, they “will now earn Tier progression both faster and more consistently.”

Perhaps more intriguing was Treyarch’s proceeding statement that hinted towards the addition of microtransactions to Black Ops 4 in the near future.

In addition to the base earn rate, we will also be bringing online earn rate accelerators and challenge-based and event-based Tier Skip rewards in future updates.

What these “accelerators” will look like isn’t known yet, but given the speed at which Treyarch has been making updates to the game, the wait for them shouldn’t be long.

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Treyarch also talked about updates that are being made to network performance after clever fans noticed that Black Ops 4’s servers had been downgraded from the beta.

While no changes have been made just yet, Treyarch confirmed that they’ve “completed the first phase of planned changes to network configuration in targeted locations.” They further added that they will be keeping a close eye on the issue moving forward to ensure that things are performing as smooth as possible. 

Next, some important news regarding network performance: as of today, we have completed the first phase of planned changes to network configuration in targeted locations. We are carefully monitoring overall performance to ensure that these updates are working as expected before completing the next phase of updates. It’s important that we roll out updates in a carefully staged process, as changes to networking infrastructure can potentially produce both positive and negative effects, and we need to monitor every update closely. The stability and performance of the game for the entire community is always our top priority, and we’re continuing to work to sustain the smooth performance of the game’s launch throughout its opening weeks.

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Other highlights of the latest update include the inclusion of multiple new playlists in Multiplayer and various bug fixes in all three modes, including the pesky memory leak issue that had been affecting PC players.

You can read the full patch notes below:

Oct. 23 Update: Black Market Progression, Network Performance, Mercenary Playlist

Lots of news to cover today! First: with last week’s launch of the Black Market for PS4 players, the earn rate for unlocking Black Market Tiers did not perform as we intended. We’ve implemented a first pass at addressing some issues and rebalancing the system across all modes, and as with everything, this will be an ongoing process to dial it into exactly where it needs to be. As of today, players will now earn Tier progression both faster and more consistently across all modes of play in Blackout and Multiplayer. In addition to the base earn rate, we will also be bringing online earn rate accelerators and challenge-based and event-based Tier Skip rewards in future updates.

Next, some important news regarding network performance: as of today, we have completed the first phase of planned changes to network configuration in targeted locations. We are carefully monitoring overall performance to ensure that these updates are working as expected before completing the next phase of updates. It’s important that we roll out updates in a carefully staged process, as changes to networking infrastructure can potentially produce both positive and negative effects, and we need to monitor every update closely. The stability and performance of the game for the entire community is always our top priority, and we’re continuing to work to sustain the smooth performance of the game’s launch throughout its opening weeks.

And for our MP lone wolves, today’s update brings the “Mercenary Capture Moshpit” to the Featured playlist, which includes 5v5 Domination, Hardpoint, and Control with no Parties allowed. As with all Featured playlists, this will be on a rotation with new playlists in the future.

And now, onto the rest of what’s new…

We’ve made the following updates to the game today (Global):

  • General
    • Black Market
      • Fixes and improvements to Tier progression earn rate across all modes of Multiplayer and Blackout.
    • Miscellaneous
      • General stability improvements across Multiplayer, Blackout, and Zombies.
  • Multiplayer
    • Playlist Updates
    • Weekly rotation of Featured category of playlists:
      • Added “Mercenary Capture Moshpit” playlist added to Featured Playlist (5v5 Domination, Hardpoint, and Control with no Parties).
      • Added “Hardcore Control” playlist added to the Featured Category.
      • Added “Search and Destroy” playlist to Featured Category.
    • Miscellaneous
      • Resolved an issue causing a UI Error in the After Action Report for Master Prestige players.
      • Resolved an issue with the “Nuked Out” Calling Card not properly unlocking in the Hardcore Free For All playlist.
    • Equipment
      • Resolved an issue where players were able to get permanent 200 Health if two players using Crash used the Tak-5.
    • Search and Destroy
      • Resolved an issue where users could spectate the enemy team by changing classes during their Kill Cam.
  • Blackout
    • After Action Report
      • Resolved an issue that sometimes led to a black screen during the After Action Report.
  • Zombies
    • Miscellaneous
      • Resolved an issue where War Paints were not showing up in the reward stream until they were unlocked.
      • Multiple crash fixes.

We’ve also made the following update specific to PC:

  • Memory Leak Fix
    • Fixed memory leak issues that eventually caused the game to close with an error.

We’re also currently tracking the following recent topics to address in future updates:

  • Blackout Audio Adjustments
    • We are making several updates to audio in Blackout based upon our testing and feedback from the community to deliver the soundscape our players expect in Blackout. Look for this update to drop in the next week.
  • Blackout Quads Performance
    • We’re continuing to investigate occasional hitches in performance in Blackout Quads playlists, particularly on Xbox One. As we’ve mentioned before, though this hasn’t proven easily replicable during testing, we’re committed to tracking down the cause and squashing it.
  • Zombies Hosts Ending Matches
    • We’re aware that matches in Zombies have been ending when the host leaves the game, and we’re planning a future update to address this. Thanks for your patience as we work on the solution.

-Treyarch

Source – Reddit

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