How Shooting Mechanics and Bullet Drop Will Work in CoD: Black Op 4 ‘Blackout’ Battle Royale Mode

Albert Petrosyan

Ballistics is one of the topics that has been widely discussed in anticipation of the new ‘Blackout’ battle royale mode in Call of Duty: Black Ops 4.

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Many have wondered how the shooting mechanics in Blackout will differ from other, more traditional modes in CoD.

In a preview stream for the mode’s Private Beta on September 7, Co-Studio Head Dan Bunting and Studio Design Director David Vonderhaar discussed how shooting will work in Blackout, and how bullet drop will play a role in longer range gunfights.

The two main factors that affect bullets is the speed at which a particular weapon shoots them, and how far the bullets can go before they start tailing off. 

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As for higher caliber weapons, such as Sniper Rifles, Bunting explained that bullet drop won’t be as much of a factor as leading when shooting.

In essence, players will want to focus more on how far ahead of a moving target they have to shoot rather than how high.

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Other major aspects of the shooting mechanics in Blackout are the direction indicator and tracer sets. Just as with Multiplayer, players in Blackout will know which direction they are being shot from via an indicator on screen.

Furthermore, each weapon will have its own tracer set, allowing players to analyze and learn their weapons on a deeper level. 

Players can try out the Blackout mode early as the Private Beta goes live on the Playstation 4 on September 10, and on the Xbox One and PC on September 14, with it ending for all platforms on September 17. 

For everything you should know about Blackout, visit our information hub here

About The Author

Albert is a former esports and gaming writer, focused particularly on Call of Duty and content creators. Spending over three years at Dexerto, Albert eventually now works with streamer NICKMERCS and the MFAM group. You can find Albert @AlbertoRavioli on Twitter.